Paul Chote
3050cff67c
Support concrete bibs in D2K.
2014-03-18 15:28:48 +13:00
Matthias Mailänder
716fce4462
fixed ZOffset for burning husks
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closes #4762
2014-03-14 18:52:45 +01:00
Matthias Mailänder
d7b891d995
Merge pull request #4682 from ScottNZ/beacon
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closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
Matthias Mailänder
a4569d3b35
fixed a crash when the grenadier is sonic tank zapped
2014-02-22 12:48:56 +01:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Matthias Mailänder
5bb101b9a5
workaround Warning: Unknown or excluded actor: spicebloom
2014-01-03 22:27:49 +01:00
Matthias Mailänder
37ea791841
added the Atreides grenadier
2013-12-15 13:07:26 +01:00
Matthias Mailänder
dfc56f6201
document where we ripped it from
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off by one
2013-12-15 12:03:21 +01:00
Paul Chote
3abadd1ec6
Use the original D2K craters.
2013-12-11 22:54:00 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
089973280d
Add Multiply blend mode for D2K move-flash and shroud.
2013-12-11 19:22:54 +13:00
Paul Chote
ca2749dcc0
Support soft edges on D2K spice tiles. Fixes #2247 .
2013-12-06 22:27:51 +13:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
Paul Chote
5b947090f4
Use the normal extension checking rules for .r8.
2013-12-01 09:47:49 +13:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
32851e624c
specify map folders in mod.yaml
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closes #3544
2013-10-27 08:02:05 +01:00
Matthias Mailänder
d373cca9b1
avoid using the filename map.yaml for sequences
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this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00
Paul Chote
dac4d26841
Fix D2K build overlay offsets.
2013-08-22 09:46:32 +12:00
reaperrr
4ec1edac06
Sets up muzzle sequences for gun towers.
2013-08-19 23:05:18 +02:00
reaperrr
e0a30b2405
Removes Start: from muzzle sequences that use explicit Frames.
2013-08-19 18:17:39 +02:00
reaperrr
f840d6b66c
Adds muzzle sequences for regular tanks and Siege tank.
2013-08-19 14:27:01 +02:00
reaperrr
247ea6e2bd
Fixes Trike, Raider and Devastator muzzle sequences so they actually show up in-game, removes unnecessary muzzle sequence for Quad.
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Note: I'm aware that abusing Frames: for this is a bit ugly, but as a matter of fact the result simply works and looks much better than using a high tick value instead.
2013-08-19 14:26:07 +02:00
reaperrr
8fec285ea5
Change piffs to correct animation, tweaks and changes some other explosion animations.
2013-08-19 14:20:05 +02:00
reaperrr
72285b2d36
Add correct Devastator bullet sequence.
2013-08-19 14:18:46 +02:00
reaperrr
ce1f4c3eec
Add 120mm and 155mm projectile sequences.
2013-08-19 14:18:14 +02:00
reaperrr
3285e2ac71
Add Deviator gas explosion.
2013-08-19 14:17:11 +02:00
reaperrr
d88e092fc0
Fixed laserfire (currently used by sonic tank).
2013-08-19 14:16:29 +02:00
reaperrr
9721339067
Fix RPG facing.
2013-08-19 14:14:57 +02:00
Matthias Mailänder
bf521518af
cleanup the rubble
2013-08-17 23:56:12 +02:00
Matthias Mailänder
8c6074a081
WithCrumbleOverlay for Dune 2000 buildings
2013-08-17 23:47:09 +02:00
Matthias Mailänder
cb2dd333a7
read bibs from R8
2013-08-17 23:31:24 +02:00
Matthias Mailänder
c551cfca0f
welding for the light factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
0dd73a1289
welding animations for the corrino heavy factory
2013-08-17 23:31:24 +02:00
Matthias Mailänder
f480679ab1
add welding animations to the high tech factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
67c1eaf919
animate the repair button using Frames:
2013-08-17 23:31:24 +02:00
Matthias Mailänder
3db98b6554
welding in the heavy weapon factories
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overlay + alpha blending = awesome
2013-08-17 23:31:24 +02:00
Matthias Mailänder
8a1e825946
added Ix Research lights as overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d4364694ab
spinning radar dishes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c71e081afc
added wind trap zaps with overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
51be8ef6bd
repair pad animations are not yet supported for overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
93622ebeb2
use the cool new additive blend mode for Dune 2000 explosions
2013-08-17 23:31:23 +02:00
Matthias Mailänder
9950706cb1
cleanup weapon yamls
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- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c6e9b00c8c
removed legacy 90mm SHP trails
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they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a
port map actors to DATA.R8 sequences
2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f
move vehicles to load sprites from DATA.R8 directly
2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44
load projectiles, muzzles and explosions from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b
load Dune 2000 aircraft directly from DATA.R8
2013-08-17 23:31:22 +02:00