abcdefg30
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70e7b33fd7
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Merge pull request #7979 from Mailaender/d2k-sand-blendmode
Fixed the Dune 2000 harvester sand out animation
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2015-05-14 19:21:06 +02:00 |
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Taryn Hill
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cace31f5e9
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Implement WithDecorationCarryable.
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2015-05-08 09:55:40 -05:00 |
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Matthias Mailänder
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45ffac350f
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fix d2k harvester sand overlay
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2015-04-26 09:22:23 +02:00 |
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Matthias Mailänder
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63e4d40770
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add alpha channel to every possible blend mode
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2015-04-26 09:22:19 +02:00 |
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Paul Chote
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1e30fdb333
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Merge pull request #7909 from reaperrr/projectile-cleanup2
Projectiles cleanup Part 2
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2015-04-25 18:41:06 +12:00 |
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reaperrr
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1655a1462d
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Made sure spice blooms are drawn below harvesters all the time
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2015-04-19 19:54:28 +02:00 |
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reaperrr
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6b7ffdc1b7
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De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
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2015-04-10 00:39:34 +02:00 |
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reaperrr
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10f205b43d
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Reduce brightness of several D2k weapon effects via new blend modes
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2015-04-01 22:01:24 +02:00 |
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reaperrr
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57dab6ccc1
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Fix D2k gun tower to use tank muzzle
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2015-03-29 14:23:09 +02:00 |
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reaperrr
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05426562cd
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D2k sequence cleanups and gun turret muzzle fix
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2015-03-29 12:42:46 +02:00 |
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reaperrr
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6f244d5e3c
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Fix D2k missile trails and deviator explosion
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2015-03-27 13:59:34 +01:00 |
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Paul Chote
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9b33d7b1e5
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Disable legacy sequence parsing in D2K.
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2015-03-24 18:01:30 +00:00 |
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Matthias Mailänder
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ee58c68604
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fix Sietch sprite offset
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2015-03-22 18:09:33 +01:00 |
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Paul Chote
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b670673f9f
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Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
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2015-03-03 18:45:45 +00:00 |
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Paul Chote
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55e5dd93eb
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Improve the fire animation position on D2K husks.
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2015-01-06 23:36:43 +13:00 |
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penev92
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6dabec6124
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Add more tileset templates and voice notifications
Add House Corrino
Add Corrino-specific structures
Remove "new" tileset entries and speech notifications for now
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2015-01-02 17:23:23 +02:00 |
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Matthias Mailänder
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3835aec17f
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add an attack overlay for the sand worm
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2015-01-01 14:53:04 +01:00 |
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penev92
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61cb74adb4
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Improved visuals, added WormSign norification
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2014-12-13 14:02:44 +02:00 |
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penev92
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c4efd269d4
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Step three in implementing sandworms
Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
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2014-12-13 14:02:44 +02:00 |
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penev92
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1057f8ff3b
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Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
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2014-12-13 14:02:43 +02:00 |
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Mustafa Alperen Seki
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008a416fd8
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Update misc.yaml
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2014-11-11 09:52:10 +02:00 |
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Mustafa Alperen Seki
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6d65519788
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Update misc.yaml
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2014-11-11 09:30:56 +02:00 |
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Mustafa Alperen Seki
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8b4ed823a3
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More Crate PowerUps
Update misc.yaml
Update misc.yaml
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2014-11-01 13:44:12 +02:00 |
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Matthias Mailänder
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a3baee9d68
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remove BelowUnits
closes #3670
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2014-10-29 21:38:30 +01:00 |
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Matthias Mailänder
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c090c0fe69
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remove duplicate bazooka stand sequences
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2014-09-06 12:27:55 +02:00 |
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Paul Chote
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ede046cc0c
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Merge pull request #6331 from Mailaender/infantry-noidle-fix
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
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2014-09-06 09:30:55 +12:00 |
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Matthias Mailänder
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44441bf20e
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remove unused duplicate stand sequences
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2014-08-31 09:16:39 +02:00 |
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reaperrr
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d438f0efde
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Fix wrong sequence lengths
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2014-08-31 00:33:48 +02:00 |
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reaperrr
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80b03dc624
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Fix D2k infantry death sequences.
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2014-08-31 00:05:14 +02:00 |
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Paul Chote
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ef7d198ca8
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Merge pull request #6244 from havok13888/PalaceStarPortBib
Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
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2014-08-24 11:51:52 +12:00 |
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havok13888
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d44e01e232
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Fixed starport and palace
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2014-08-19 18:24:46 -05:00 |
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Matthias Mailänder
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d3fbed8faa
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fix offset for light vehicle factories
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2014-08-15 06:17:58 +02:00 |
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reaperrr
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42acb78aba
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Fixes D2k heavy factory roof displaying below exiting units.
Closes #6236.
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2014-08-13 14:19:21 +02:00 |
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Matthias Mailänder
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56765d5ca2
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remove unneccessary build-top sequences.
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2014-08-03 22:23:49 +12:00 |
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Mustafa Alperen Seki
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6700ac273e
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Fixed Atreides Barracks Make Anim.
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2014-07-23 09:29:57 +03:00 |
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Matthias Mailänder
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befb11ce69
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add parachute corpses
fixes #5893
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2014-07-09 09:16:27 +02:00 |
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obrakmann
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80f1dc6a56
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Merge pull request #5818 from UberWaffe/bleed
Corrected d2k.sardaukar prone-shoot animation.
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2014-07-04 22:08:01 +02:00 |
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UberWaffe
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29df6866d0
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Corrected d2k.sardaukar prone-shoot animation.
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2014-07-04 20:10:40 +02:00 |
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Paul Chote
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8f046c7c5a
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Support split sprites for fog/shroud.
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2014-06-27 22:28:33 +12:00 |
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Matthias Mailänder
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9f0c7ea4d1
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set repair indicator offset
fixes #5423
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2014-06-01 09:15:18 +02:00 |
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Paul Chote
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ab1ce4554d
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Fix star port and repair depot lights.
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2014-05-23 00:37:21 +12:00 |
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Paul Chote
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475aa93271
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Merge pull request #5373 from Mailaender/repair-overlay
Added the Dune 2000 repair depot active overlay
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2014-05-22 23:29:53 +12:00 |
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Matthias Mailänder
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5274776d55
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add the Dune 2000 repair depot active overlay
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2014-05-20 11:48:52 +02:00 |
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Matthias Mailänder
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ddb0d70fd2
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add the starport active animation
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2014-05-20 11:41:41 +02:00 |
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Matthias Mailänder
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ba309a3367
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add spice refinery smoke overlay when harvester docked
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2014-05-14 09:39:45 +02:00 |
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Matthias Mailänder
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eb6d9f6f69
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only show welding overlays when factories are producing
closes #3756
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2014-04-20 15:07:22 +02:00 |
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Matthias Mailänder
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00ca5516fc
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add crane animation to Dune 2000 and Tiberian Sun
closes #3754
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2014-04-19 13:12:32 +02:00 |
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Paul Chote
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4025db45a3
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Fix turret muzzleflash.
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2014-04-05 18:09:20 +13:00 |
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Paul Chote
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15c2930eeb
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Allow turrets to connect to walls in D2K. Fixes #5032.
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2014-04-05 18:09:06 +13:00 |
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Paul Chote
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52e27f036a
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Add buildable concrete and weathering to D2k. Fixes #2249.
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2014-03-18 15:46:07 +13:00 |
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