Commit Graph

27557 Commits

Author SHA1 Message Date
Chris Forbes
7084aa891c napalm wiring 2010-04-10 11:20:37 +12:00
Chris Forbes
dd1415dda8 add CarpetBomb trait for 1-pass airstrikes etc 2010-04-10 11:17:52 +12:00
Chris Forbes
ee8f0fd04a cleanup of GL usings 2010-04-10 11:00:49 +12:00
Chris Forbes
5e7c6b3a1c added GravityBomb projectile type 2010-04-10 11:00:39 +12:00
Chris Forbes
6c56ebc7b4 actually make it work (except for napalm) 2010-04-09 22:35:06 +12:00
Chris Forbes
f849eb824c fix desc/longdesc on airstrike 2010-04-09 22:12:27 +12:00
Chris Forbes
b01ce10a8e added skeleton for cnc airstrike 2010-04-09 22:07:49 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Chris Forbes
7ade8e5ef8 fix issue in prev with mapchooser. also, fix long-standing bug in mapchooser with double-drawing of cancel button 2010-04-09 21:34:23 +12:00
Chris Forbes
93702c183a improved batching behavior of text rendering 2010-04-09 21:34:22 +12:00
Matthew
7fa6ba6ddd Fixed offset on OBLI. 2010-04-09 21:06:23 +12:00
Matthew
55ee313f6c LaserZap rendering and damage wired up. 2010-04-09 20:31:34 +12:00
Bob
4f9fb8f08d use .net's Stopwatch instead of sdl's broken timer 2010-04-09 14:53:25 +12:00
Chris Forbes
d53212ff00 unfail maplist timing 2010-04-09 14:51:20 +12:00
Paul Chote
73dc63886a Use SHA1 for map uids 2010-04-09 14:51:19 +12:00
Paul Chote
f5787476f7 Load map smudges 2010-04-09 14:51:18 +12:00
Paul Chote
60bc0c3f69 Convert and store smudges in map 2010-04-09 14:51:17 +12:00
alzeih
bae27fc165 Ints are 4 bytes always (apparently), and Order's ToString is no longer broken 2010-04-09 14:51:15 +12:00
alzeih
6d2f2378e9 Tidy up OutOfSync, Blaming of Tick, ToString in Order 2010-04-09 14:51:14 +12:00
alzeih
c8bc0c51cd that was stupid 2010-04-09 14:51:13 +12:00
alzeih
cfa3ef1475 OutOfSync is more verbose 2010-04-09 14:51:11 +12:00
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
ff7204d79d Fix gems 2010-04-09 14:51:07 +12:00
Paul Chote
a0ad3d76b3 Fix map preview aspect ratio 2010-04-09 14:51:06 +12:00
Paul Chote
2885b25ec7 Fix NRE 2010-04-09 14:51:05 +12:00
Paul Chote
656ba93546 Unhardcode starting maps 2010-04-09 14:51:04 +12:00
Paul Chote
6d602b1acb Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview. 2010-04-09 14:51:02 +12:00
Paul Chote
b135a059ee Map converter saves to package 2010-04-09 14:51:01 +12:00
Paul Chote
70dad96ad6 Map chooser 2010-04-09 14:51:00 +12:00
Paul Chote
4e0170a437 Maps as packages. Disable broken map selector. 2010-04-09 14:50:58 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
25c95982d7 Bring bridge support back to the level of upstream/master 2010-04-09 14:50:56 +12:00
Paul Chote
a493577c8b Remove obsolete files 2010-04-09 14:50:54 +12:00
Paul Chote
586266d2dc Fix for loading yaml from a mounted package/folder 2010-04-09 14:50:53 +12:00
Paul Chote
1af84c9b1b Fix cnc support 2010-04-09 14:50:52 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
3b15aec294 perf fixes 2010-04-09 14:50:49 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Paul Chote
382efbcdfb Map saving 2010-04-09 14:50:43 +12:00
Paul Chote
585f15d4ca Converter for ra maps -> new format. 2010-04-09 14:50:42 +12:00
Paul Chote
8a64209d89 Reorganise FileFormats 2010-04-09 14:50:40 +12:00
Paul Chote
5a95c8a071 Better map format; First half of a loader for it. 2010-04-09 14:50:39 +12:00
Paul Chote
da2f919e8f Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point. 2010-04-09 14:50:38 +12:00
Paul Chote
06537d86f7 Save tile and resource data as a binary blob 2010-04-09 14:50:36 +12:00
Paul Chote
db654c1517 Dump a bunch of stuff into yaml; not optimal. 2010-04-09 14:50:35 +12:00
Paul Chote
00288e19a4 Skeleton for a map converter 2010-04-09 14:50:34 +12:00