reaperrr
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8fec285ea5
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Change piffs to correct animation, tweaks and changes some other explosion animations.
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2013-08-19 14:20:05 +02:00 |
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reaperrr
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72285b2d36
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Add correct Devastator bullet sequence.
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2013-08-19 14:18:46 +02:00 |
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reaperrr
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ce1f4c3eec
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Add 120mm and 155mm projectile sequences.
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2013-08-19 14:18:14 +02:00 |
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reaperrr
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3285e2ac71
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Add Deviator gas explosion.
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2013-08-19 14:17:11 +02:00 |
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reaperrr
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d88e092fc0
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Fixed laserfire (currently used by sonic tank).
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2013-08-19 14:16:29 +02:00 |
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reaperrr
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9721339067
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Fix RPG facing.
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2013-08-19 14:14:57 +02:00 |
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Matthias Mailänder
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96bbd46fc2
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allow AI to build turrets and research labs
- fewer power plants
- building limits for all bots
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2013-08-18 15:19:40 +02:00 |
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Matthias Mailänder
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e942c3a2a7
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fix selection boxes for starport and silo
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2013-08-18 15:17:03 +02:00 |
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Matthias Mailänder
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0466cac3ab
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I hereby declare Dune 2000 out of "beta"
still some things that need to be done, but already looking good
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2013-08-18 07:23:51 +02:00 |
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Matthias Mailänder
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bf521518af
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cleanup the rubble
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2013-08-17 23:56:12 +02:00 |
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Matthias Mailänder
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009f6a3f70
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bring back turrets and vehicle repairing
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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34ec588392
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disallow conyard → mcv
because it looks bad
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
|
Paul Chote
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32c3563a04
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adjust the build palette origins to icon width
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2013-08-17 23:31:25 +02:00 |
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Matthias Mailänder
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bad57b6ab7
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use DATA.R8 in the colorpicker
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2013-08-17 23:31:25 +02:00 |
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Matthias Mailänder
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eabe16b1ff
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remove 2 low details maps
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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72d2ebd3a8
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read BLOX*.R8 tilesets directly without conversions
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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cb2dd333a7
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read bibs from R8
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2013-08-17 23:31:24 +02:00 |
|
Matthias Mailänder
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40438e7fa6
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nuke palette effect does not seem to like additive blending
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c551cfca0f
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welding for the light factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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0dd73a1289
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welding animations for the corrino heavy factory
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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f480679ab1
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add welding animations to the high tech factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3457255fa9
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I think every instance of HackyAI needs those definitions.
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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67c1eaf919
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animate the repair button using Frames:
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3db98b6554
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welding in the heavy weapon factories
overlay + alpha blending = awesome
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2013-08-17 23:31:24 +02:00 |
|
Matthias Mailänder
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8a1e825946
|
added Ix Research lights as overlays
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2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
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d4364694ab
|
spinning radar dishes
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2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
c71e081afc
|
added wind trap zaps with overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
|
51be8ef6bd
|
repair pad animations are not yet supported for overlays
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2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
93622ebeb2
|
use the cool new additive blend mode for Dune 2000 explosions
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
9950706cb1
|
cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
c6e9b00c8c
|
removed legacy 90mm SHP trails
they are too big
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
d1f3ad81a6
|
remove unused allyrepair
wrong palette anyway
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
6e26173f0f
|
remove foreign dependencies from d2k mod entirely
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
3025e3cf62
|
remove dependency on mouse.shp conversions
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
e28bbf1f90
|
load DATA.R8 per default and not mouse.shp
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
a831b8984a
|
port map actors to DATA.R8 sequences
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
efb55d4cb9
|
read support power icons from sequences
so that d2k can grab them from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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376a6c7a5d
|
read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
b73ca27a8f
|
move vehicles to load sprites from DATA.R8 directly
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
8718a9cb44
|
load projectiles, muzzles and explosions from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
d0d2c7a49b
|
load Dune 2000 aircraft directly from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
bed3fc2498
|
replace the infantry sequences with transposed DATA.R8 frames
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
341522232e
|
migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
03eaf76cd8
|
moved the towers to DATA.R8 sequences
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
a7504b5dd9
|
load Dune 2000 walls directly from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
0dbee935e7
|
load the Dune 2000 mouse curser from the native MOUSE.R8 format
|
2013-08-17 23:31:21 +02:00 |
|
Matthias Mailänder
|
d565413e4d
|
Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
|
2013-08-17 02:42:23 -07:00 |
|
Matthias Mailänder
|
503fdc463f
|
Merge pull request #3684 from pchote/tileset-fixup
TileSet Refactoring
|
2013-08-17 01:08:42 -07:00 |
|
Paul Chote
|
271ce5275c
|
Add starting cash option.
|
2013-08-17 14:43:52 +12:00 |
|