ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
ScottNZ
5e641750aa
Use Any() instead of Count() == 0
2014-06-15 22:14:39 +12:00
RoosterDragon
b733465f33
General uncontroversial cleanup:
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- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
WolfGaming
00698cefff
Added in code for Tech Levels using prereqs
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and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Matthias Mailänder
1147a572da
fix closing slots not removing bots properly
2014-05-18 09:49:29 +02:00
Matthias Mailänder
f68a6bbd76
split latency from Client into ClientPing
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closes #4282
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f365f9da2b
split lobby SyncInfo order into smaller chunks
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closes #4594
2014-05-15 10:04:03 +02:00
Matthias Mailänder
59ace5d01b
new shorthand Exts.(Try)ParseIntegerInvariant
2014-05-13 14:16:41 +02:00
Matthias Mailänder
b19d286f56
parse with NumberFormatInfo.InvariantInfo everywhere
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closes #5240
2014-05-06 18:31:48 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
fcb3d7347a
Kick clients who don't have the map when the host force-starts.
2014-03-21 23:33:14 +13:00
Paul Chote
c30b18a9d6
Introduce MapCache and MapPreview for improved UI map previews.
2014-03-16 21:45:59 +13:00
Matthew Uzzell
c6b0e37f7e
updated the AllowSpectate variable to be AllowSpectators
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added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Matthew Uzzell
88121b272d
edited the LobbyLogic to include a spectator toggle in the server admin dropdown.
2014-02-22 21:55:34 +00:00
Igor Popov
88ee768bc7
more reasonable message when map was not found on server
2013-12-24 22:30:08 +04:00
Matthias Mailänder
bc133d199e
StyleCop cleanup
2013-11-10 07:34:52 +01:00
Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
059c88ca1b
Reorganize map options panel.
2013-08-17 14:41:44 +12:00
Paul Chote
d76a8c2950
Allow maps to override options. Closes #3646 .
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Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Paul Chote
9a9494c01b
Remove starting-units validation. Fixes #3641 .
2013-08-12 21:53:16 +12:00
Paul Chote
c08f602661
Add lobby options for Shroud and Fog.
2013-08-04 13:04:09 +12:00
Paul Chote
55653c3f1f
Add lobby support for configuring starting units.
2013-07-13 19:18:27 +12:00
Paul Chote
a49bf40413
Replace add bots / assign with a combined slot options dropdown.
2013-06-30 14:29:49 +12:00
ScottNZ
a6e5a0b53f
Add temp banning to servers
2013-06-29 10:58:37 +12:00
Paul Chote
1fce900801
Set spectator color to white & remove selector.
2013-06-26 22:32:27 +12:00
Paul Chote
6e4cf37e44
Fixes #3336 .
2013-06-26 21:42:56 +12:00
Andy Perkins
23d9d611c1
Lobby, Add Bots button
2013-06-22 07:56:06 +10:00
Chris Forbes
4d85605cca
fix validation of startgame order
2013-05-18 15:58:16 +12:00
Matthias Mailänder
90ac648ff1
Merge pull request #3244 from pchote/bot-surrender
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Improvements to player drop behavior
2013-05-10 01:44:55 -07:00
Paul Chote
4a1698804f
Rework server orders.
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- Server messages now show as from "Server".
- Fixes #3224 .
2013-05-10 20:31:19 +12:00
Paul Chote
656476991f
Replace ColorRamp with HSLColor everywhere.
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Fixes:
* Nuclear-purple color exploit.
* #3247 .
* Removes a bunch of unnecessary color conversions every frame.
Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Scott_NZ
493811c0d0
Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-19 00:16:13 +12:00
Matthias Mailänder
819e48334e
fixed #2540 AI orders misinterpreted as an exploit on dedicated
2013-04-05 18:49:15 +02:00
Igor Popov
41d0860db4
option to disable bots on server + disable bots on any dedicated server due to #2540
2013-03-24 19:35:44 +04:00
Matthias Mailänder
15324b1f1a
bring the Diplomacy menu back to life, but
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- rename LockTeams to FragileAlliances to avoid confusion
- only allow it in Free-For-All, not Team games or Missions
- grey out non-functional buttons and disabled checkboxes
2013-03-22 18:34:52 +01:00
Scott_NZ
bd292b56cf
Ignore spectators when counting clients for the assignteams command
2013-03-11 01:20:08 +13:00
Scott_NZ
7af91f1747
Disable the button/order when there aren't enough clients to assign
2013-03-11 00:29:23 +13:00
Scott_NZ
8c46b421de
Add "Assign Teams" lobby drop down button
2013-03-10 20:46:29 +13:00
Scott_NZ
63467cd000
Revert client colours to their preferred colours after the map is changed to a map which doesn't lock colours.
2013-03-02 16:18:09 +13:00
Scott_NZ
026a86ba75
Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops
2013-02-25 21:24:17 +13:00
Sam Hegarty
0c104cfc3a
Add a 'Shutting down' state to the gameserver.
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Tell the masterserver about it, so it can quickly remove games
from the list when they are finished, rather than waiting for the
5 minute TTL to expire.
2013-01-08 23:02:28 +13:00
Scott_NZ
799a2ea541
Fixed difficulty code indentation
2013-01-08 22:43:57 +13:00
Scott_NZ
4b2e45bbae
Refactor default difficulty setting into its own method
2013-01-08 22:43:57 +13:00
Scott_NZ
3ff3ed39fb
Fix slight logic error with difficulty
2013-01-08 22:43:55 +13:00
Scott_NZ
a8dbedd486
Fix default difficulty not being serialised
2013-01-08 22:43:55 +13:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Igor Popov
1d62329969
fix #2425 ; Bots should be removed when switching to a map which doesn't allow them
2012-10-15 08:17:04 +13:00