Commit Graph

36 Commits

Author SHA1 Message Date
Gordon Martin
89c9499909 Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode. 2014-06-12 22:57:25 +01:00
RoosterDragon
a598a01108 Fixed IDisposable implementation and usage.
- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
2014-06-10 11:23:55 +01:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
ScottNZ
b654b65d8d Close game interface before showing crash form and don't show it at all on dedicated servers. 2013-08-29 01:30:29 +12:00
Paul Chote
a1dd7cff7b Support additive blending for D2K explosions. 2013-08-14 17:31:02 +12:00
Matthias Mailänder
59b700fcde StyleCop clean renderer DLLs 2013-08-07 15:42:34 +02:00
Paul Chote
52335a37bf Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues. 2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446 Remove obsolete Stencil Buffer functions. 2013-06-15 19:31:52 +12:00
Paul Chote
22e6966c8e Texture changes:
* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
4c8c010506 Expose FBOs to engine code. 2013-06-15 19:16:07 +12:00
Paul Chote
f6264eeba4 Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9 Expose depth buffer to render code. 2013-06-04 20:25:21 +12:00
Paul Chote
9566385aac Add renderer support for additional vec* uniforms. 2013-06-04 20:25:20 +12:00
Paul Chote
064938378f Add renderer support for matrix uniforms. 2013-06-04 20:25:20 +12:00
Paul Chote
21e8e3a78d Remove unnecessary duplication between renderers. 2013-03-08 00:07:26 +13:00
Paul Chote
786c3b1f1a Rename uniform setters to avoid future ambiguity. 2013-03-04 19:06:42 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
3051b147f5 fix whitespace in NullGraphicsDevice 2011-08-09 08:51:36 +12:00
Chris Forbes
a79cc0a0e0 drop unused parameter on IGraphicsDevice.Clear() 2011-08-09 08:51:36 +12:00
Paul Chote
6183621a72 Scale line-width to match zoom. 2011-07-25 22:23:17 +12:00
Chris Forbes
b0ccc58516 remove unused vsync parameter from renderers 2011-07-17 17:55:52 +12:00
Chris Forbes
dcd9627c22 fixed #989: don't do renderer setup in a reflected call. 2011-07-14 20:29:03 +12:00
Chris Forbes
5ecc1ebefc split IGraphicsDevice.{Present,PumpInput} 2011-05-22 22:10:48 +12:00
Chris Forbes
9434dd993a slight cleanup in Renderer 2011-05-22 20:38:57 +12:00
Chris Forbes
4d6b2c7954 IBOless rendering with quads; considerably reduces renderer complexity 2011-05-18 20:42:10 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
16cb275a5f fix rendering of very large maps 2011-03-08 19:24:15 +13:00
Chris Forbes
ad2ae8b763 report memory usage for textures 2011-02-24 18:48:55 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
ccf66cde2f Expose Graphics.Renderer setting; Refactor Renderer.Null. 2010-11-21 13:10:19 +13:00
Paul Chote
bfb076b9bc Refactor IShader to take a name instead of a stream. 2010-11-21 13:10:18 +13:00
Chris Forbes
fa35f6caa4 cleanups 2010-11-01 20:25:03 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
geckosoft
d050d1a4b9 Added : OpenRA.Renderer.Null 2010-11-01 03:50:21 +01:00