Matthias Mailänder
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9099e987d3
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update to GeoIP2 and parse the database only once
closes #4227
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2014-04-18 07:48:13 +02:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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Matthias Mailänder
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67cd0645a4
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update to .NET 4.0
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2014-04-09 20:20:26 +12:00 |
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Paul Chote
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de4898badf
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Add RGBASpriteWidget.
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2014-04-03 07:15:03 +13:00 |
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Paul Chote
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143d3aa083
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Replace ShpImageWidget -> SpriteSequenceWidget.
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2014-04-02 19:24:07 +13:00 |
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Paul Chote
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1ea48b0167
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Add a lighter-weight SpriteWidget to eventually replace ShpWidget.
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2014-04-01 22:16:10 +13:00 |
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Paul Chote
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2106393122
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Simplify the server browser code.
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2014-03-16 21:46:00 +13:00 |
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Paul Chote
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4c4783262f
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Simplify the replay browser code.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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c30b18a9d6
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Introduce MapCache and MapPreview for improved UI map previews.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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0a4423a9b8
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Rename Waypoint -> Immobile and move it into Mods.RA.
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2014-03-13 00:59:35 +13:00 |
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Paul Chote
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a7d6f717c4
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Overhaul ingame timer displays. Fixes #3062.
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2014-03-12 17:19:06 +13:00 |
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Paul Chote
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7a034a6609
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Move CPos and CVec into FileFormats.
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2013-12-26 19:45:13 +13:00 |
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Paul Chote
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4e814a8c2e
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Move ShroudRenderer into a trait.
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2013-12-11 19:22:55 +13:00 |
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Matthias Mailänder
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b1c3ac20bf
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brought back the MoveFlash
closes #2592
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2013-11-02 18:03:49 +01:00 |
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Paul Chote
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11b34884cc
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Use the newly polished text entry in C&C.
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2013-10-24 20:02:17 +13:00 |
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Paul Chote
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7ffbfb9b7e
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Add a Hotkey class for user-configurable keys. Fixes #3779.
Users can now define and use hotkeys that include modifiers (ctrl/meta/shift/alt).
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2013-10-22 09:14:05 +13:00 |
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Paul Chote
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19e0c2a83f
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Remove PPos and PVecInt.
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2013-09-27 15:58:56 +12:00 |
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Paul Chote
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3f8d75a1ac
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Remove SpatialBins.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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4a2a747556
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Pull ActorMap back out into a trait.
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2013-09-27 15:36:49 +12:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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dca59f12f7
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Split highlight and player palettes. Fixes #3799.
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2013-09-07 20:59:43 +12:00 |
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Paul Chote
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75ae34b9fe
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Move PlayerColorPalette to /Player/ and fix style nits.
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2013-09-07 20:49:45 +12:00 |
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ScottNZ
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7f67b567f9
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Add Fatal Error dialog
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2013-08-18 14:58:07 +12:00 |
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Paul Chote
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387ac04d9f
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Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for
non-square tiles in game.
The editor still relies on the old code for now.
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2013-08-14 23:08:17 +12:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Matthias Mailänder
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79355bbb32
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remove unused AssemblyInfos
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2013-08-07 15:42:29 +02:00 |
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Paul Chote
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3fd01cfac2
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Remove obsolete PSubPos and PSubVec.
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2013-08-01 20:18:43 +12:00 |
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Paul Chote
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0cdc4d6f01
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Rename ViewportScrollController -> ViewportController.
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2013-07-28 18:57:12 +12:00 |
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ScottNZ
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e4e92ec900
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Add RejectsOrders to disallow orders for offmap aircraft etc
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2013-07-12 16:04:14 +12:00 |
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Paul Chote
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185e9b3f08
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Fix and rewrite contrails. Closes #3457.
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2013-06-25 19:38:48 +12:00 |
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Paul Chote
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82059dca6d
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Add BeamRenderable for lasers.
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2013-06-16 19:37:54 +12:00 |
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Paul Chote
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1eb04a70a5
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Add TextRenderable for CashTick. Make ticks consistent.
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2013-06-16 19:10:38 +12:00 |
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Paul Chote
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235042ea65
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Add VoxelRenderable to integrate voxel drawing with render traits.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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82faf7e929
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Allow mods and maps to define voxel sequences.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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a00696ec3b
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Add core voxel rendering code.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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c149898592
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Separate IBodyOrientation from render traits.
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2013-05-28 22:37:06 +12:00 |
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Paul Chote
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13f8d944d2
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Split RenderSprites out of RenderSimple.
RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
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2013-05-28 22:34:57 +12:00 |
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Paul Chote
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7719ad1f2d
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Move Renderable into its own file.
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2013-05-17 18:12:26 +12:00 |
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Paul Chote
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45ff0645ba
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Add client tooltips showing Admin/IP/Latency.
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2013-04-25 14:33:23 +12:00 |
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Matthias Mailänder
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ebe9805e5b
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separate UPnP from Game/Server into it's own class
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2013-04-18 00:04:00 +02:00 |
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Paul Chote
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400ad49de0
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Allow maps/mods to properly disable fog or shroud (or both).
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2013-04-11 22:36:56 +12:00 |
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Paul Chote
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a5ec473a59
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[Sync] the world pause state.
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2013-04-07 23:40:34 +12:00 |
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Matthias Mailänder
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b2d885d268
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Merge pull request #2403 from Mailaender/mono-nat
Use Mono.Nat for UPnP port forwarding.
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2013-04-06 04:50:22 -07:00 |
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Paul Chote
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2cb634b8f5
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New spawn selector tooltip for C&C.
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2013-04-06 14:50:40 +13:00 |
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Scott_NZ
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083d59613a
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Better UPNP logging. Also fixes a compile error
|
2013-04-05 14:18:22 +02:00 |
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Matthias Mailänder
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989c23e632
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use Mono.Nat for UPnP port forwarding
- might support more devices
- supports internal and external port mapping
- discover the device only once (at startup)
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2013-04-05 14:18:15 +02:00 |
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Matthias Mailänder
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63893e97e7
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use SharpFont instead of custom Tao.FreeType
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2013-04-02 12:46:25 +02:00 |
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Paul Chote
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819d315d56
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Remove Turret and PVecFloat cruft.
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2013-04-01 12:59:50 +13:00 |
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Matthias Mailänder
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7d0de5645f
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Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
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2013-03-10 07:32:35 +01:00 |
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Matthias Mailänder
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de30f0a917
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make fog of war rendering optional for classic mods
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2013-03-08 09:40:12 +01:00 |
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