Paul Chote
91295f9c68
Add IReadOnlyFileSystem.IsExternalModFile.
2018-05-01 00:46:57 +02:00
Paul Chote
f0e190825a
Fix map updater breaking unicode characters.
2018-04-30 02:37:53 +02:00
Paul Chote
952f41b4e4
Add --dump-sequence-sheets Utility command.
...
This can be used to debug and optimize the texture
data that is uploaded to VRAM.
2018-04-30 02:05:43 +02:00
reaperrr
83f100618b
Make INotifyAppliedDamage require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
3a82b13093
Make INotifyKilled require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
7ca9aa5e0b
Make INotifyDamage require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
ccd070afd6
Make IRenderModifier require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
cc4c5a5492
Make IVoiced require explicit implementation
2018-04-29 11:59:49 +01:00
Paul Chote
da29250711
Move PlayerResources to Mods.Common.
2018-04-28 20:42:10 +02:00
Mustafa Alperen Seki
ec61527ebc
Don't show negative prerequisites on tooltip
2018-04-26 17:10:26 +02:00
Paul Chote
160ade1060
Add CaptureTypes to GiveCashOnCapture.
2018-04-26 08:27:35 +02:00
Paul Chote
0654f18f22
Break out of cancellation loop when there is nothing left to cancel.
2018-04-22 18:01:57 +02:00
Paul Chote
f2cf51d1a4
Play appropriate audio notifications when build/production limit is reached.
2018-04-22 18:01:57 +02:00
Paul Chote
da10e94b41
Add per-item and total queue length limits to ProductionQueue.
...
Implement 999 per-actor limit.
2018-04-22 18:01:57 +02:00
reaperrr
18ed04eab5
Only use largest blocker instead of largest actor for projectile blocker overscan
...
Before this, we unconditionally used the largest OuterRadius of all actors inside a mod for overscanning of blockable projectiles.
However, in many mods the only blockable actors are 1-cell walls, and even if there are gates like in TS, they usually aren't the largest actors in terms of hit-shape.
So this measure should save a bit of performance by reducing the overscan radius of blockable projectiles, especially in mods where walls are the only blocking actors.
2018-04-22 10:55:23 +02:00
Mustafa Alperen Seki
dc71a71a09
Change the way NukePower>SkipAscent works
2018-04-12 08:19:18 +02:00
Andre Mohren
5b7d43f1e0
Virtual ProductionQueue.AllQueued
2018-04-12 08:08:45 +02:00
David Wilson
1b685955cd
Fixes for WavReader to explictly handle "LIST" and "cue " chunks (RA2), and skip to EOF on unknown chunk
2018-04-11 19:22:47 +01:00
JordanBergin
0226c06b93
No longer check Carryable IsInWorld when Carryall is killed. Also the Carryable's position is updated to Carryall's position when the Carryall is killed.
2018-04-10 12:52:42 +02:00
Chris Forbes
770f14fa2a
Use IPositionable.CanExistInCell in Bridge/GroundLevelBridge
...
We don't care whether there's empty space for the actor now -- we care whether
the terrain the actor is ALREADY standing on remains suitable after the
bridge state change.
2018-04-10 01:01:53 +02:00
Chris Forbes
dddd057e3d
Add IPositionable.CanExistInCell
...
This is like CanEnterCell, but doesn't take into account conflicting
actors, etc.
2018-04-10 01:01:53 +02:00
reaperrr
fba08cd066
Don't create empty MissionGroups
...
Only create MissionGroups if there's at least one visible mission.
2018-04-09 12:19:28 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
Joe Alam
7221c29d9b
Added text selection and copy support to TextFieldWidget.
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Use Shift and navigation key (cursor, home, end) to select a portion of
text, and replace/delete/cut as appropriate.
Also provides support for selection with mouse (click and drag)
2018-04-08 19:24:22 +02:00
Zimmermann Gyula
b5893d4c6d
Implement GrantExternalConditionToCrusher.
2018-04-08 19:04:05 +02:00
Michael Silber
1b110b7833
Add Replaceable and Replacement traits to support wall overrides.
2018-04-07 23:32:24 +02:00
reaperrr
0c52ff3ae5
Cache TargetablePositions in Actor
...
To speed up Target.Positions.
2018-04-07 17:24:13 +01:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
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To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
563c8ad302
HarvManager update rule
2018-04-06 20:16:36 +02:00
reaperrr
4f651c2f88
Remove HarvesterInfo look-up from HackyAI
2018-04-06 20:16:36 +02:00
reaperrr
5276636598
Extract a HarvesterManager from HackyAI
...
This takes action when AI harvesters don't find ore near the base or became idle for some other reason.
2018-04-06 20:16:36 +02:00
reaperrr
82867b6c3a
Move some stuff from HackyAI to new AIUtils
2018-04-06 20:16:36 +02:00
RoosterDragon
c9b19ffe52
Prevent attack move crashing if selected actors die.
...
- Cancel attack move if all actors die.
- Command bar no longer shows available actions from any dead units.
2018-04-04 18:30:47 +02:00
Paul Chote
7be71eb381
Remove broken Server.ExternalPort setting.
2018-03-31 18:09:07 +02:00
IceReaper
12407ae995
Fix asset browser displaying wrong file
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If multiple files with same filename are present.
2018-03-31 16:08:35 +02:00
Kanar
dc46dd1f26
Re-active Edge-Scrolling for inverted Mouse-Scrolling
2018-03-30 23:47:32 +01:00
Paul Chote
2400b152ea
Process shared map includes as part of the mod rules.
...
This ensures that they are only updated once instead
of repeating the updates for every map that includes them.
2018-03-30 21:31:15 +02:00
Paul Chote
02f769964e
Fix a crash in UpdateMapCommand.
2018-03-30 21:31:15 +02:00
Paul Chote
aa5b9401c3
Add Chrome update plumbing.
2018-03-30 17:35:30 +02:00
abcdefg30
910064dfe5
Fix FormatMessageList appending a new line at the end of the list
2018-03-30 12:57:18 +01:00
abcdefg30
207a355909
Fix map files being labeled as "<no filename available>"
2018-03-30 12:57:18 +01:00
abcdefg30
13b89b1c50
Add IgnoreAbstractActors.cs
2018-03-30 12:57:18 +01:00
abcdefg30
972255c6a6
Fix line endings in upgrade rules files
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- Use unix line endings
- No "\n" at the end of a message
2018-03-30 12:57:18 +01:00
abcdefg30
d15b462350
Remove the deprecated Difficulty member from MapGlobal (lua)
2018-03-23 20:23:09 +01:00
Paul Chote
ea68f1abb9
Implement new mod/map updater framework.
2018-03-23 20:04:52 +01:00
Thomas Ze
7552afeb16
Fix ActorMap.RemoveInfluenceInner see #14939 (RemoveInfluenceInner(influenceNode.Next.Next) call on influenceNode.Actor == toRemove)
2018-03-23 04:43:03 -03:00
reaperrr
3069bbfa7d
Fix infinite loop in HeliReturnToBase
...
This can happen if HeliAttack tells the heli to return to base when the player doesn't have any of the RearmBuildings available, because the activity queues itself after the HRTB, and the latter will, after a forced land, then queue back HeliAttack, which then immediately queues back HRTB and so on.
Instead, we now assume that if there is no base to return to, going to NextActivity is pointless and don't queue NextActivity.
RTB was likely ordered by HeliAttack due to lack of ammo, so resuming the attack would be pointless.
2018-03-22 22:50:50 +01:00
Paul Chote
d79d4479c7
Work around AI orders to invalid cells.
2018-03-22 13:52:41 +01:00
Paul Chote
7e94fa8c8a
Fix multi-turreted actors not appearing in the map editor.
2018-03-22 12:21:34 +01:00
Michael Silber
6b24271a17
Pass ActorInfo through building-placement-validation code.
2018-03-21 12:53:50 +01:00