reaperrr
6f790938d0
Require explicit IGameOver
2017-09-28 13:14:08 +02:00
reaperrr
2b391d5724
Require explicit ICreatePlayers
2017-09-28 13:14:08 +02:00
reaperrr
d7c2c6afc4
Require explicit INotifySelected and INotifySelection
2017-09-28 13:14:08 +02:00
reaperrr
a8e6cd2604
Require explicit IRenderOverlay
2017-09-28 13:14:08 +02:00
Jean-Rémy Buchs
2b96c2ed78
Add RequiresCondition to ProvidesPrerequisite
2017-09-24 14:56:47 +01:00
rob-v
c9b4568117
Add Statistics options hotkeys
2017-09-24 15:32:02 +02:00
Forcecore
b86d632c8c
Land activity now lets the actor to land midair
...
Midair, at the altitude of the target actor.
2017-09-24 15:03:20 +02:00
Matthias Mailänder
205c947670
Settings documentation is no longer aimed at server admins.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
2cf102d81a
Remove trailing spaces.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
95278b1f07
Don't add the launch arguments to the settings documentation.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
RoosterDragon
7160c8a1a9
Allow multiple VocFormat streams.
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VocFormat.GetPCMInputStream now returns independent streams, allowing multiple instances of the same source to be streamed.
2017-09-24 11:23:39 +01:00
RoosterDragon
7ed769421e
Providing streaming WavFormat data.
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WavFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-09-24 11:23:39 +01:00
reaperrr
593e86325b
Fix SpriteEffect not updating ScreenMap
2017-09-24 10:54:58 +01:00
Andre Mohren
800f6adc21
Made WithSpriteTurret.TurretOffset protected virtual to be overridden by mod traits.
2017-09-22 13:29:15 +02:00
Paul Chote
48a018d994
Fix cheats reenabling OneShot support powers.
2017-09-19 17:53:53 +02:00
Matthias Mailänder
3af0b1a7a0
Remove PlayerPaletteFromCurrentTileset.
2017-09-17 16:20:38 +02:00
Paul Chote
f4c2b36778
Fix height calculations in custom terrain layers.
2017-09-17 15:35:40 +02:00
reaperrr
be370cb855
Spatially partition NukeLaunch effect
2017-09-17 12:52:04 +01:00
reaperrr
9aa861eca9
Spatially partition CrateEffect
2017-09-17 12:52:04 +01:00
reaperrr
46132ed5c6
Spatially partition SpriteEffect
2017-09-17 12:52:04 +01:00
reaperrr
32df83d3c4
A few more misc explicit interface changes
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By-products of making ITick require explicit implementation.
2017-09-16 15:51:37 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
83afcc3448
Some misc explicit interfaces
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Just a by-product from a previous commit, not meant to do anything specific other than bringing us a tiny step closer to requiring explicit implementations for these interfaces too, at some point.
2017-09-16 15:51:37 +02:00
reaperrr
761a4f29ab
Make INotifyIdle and INotifyBecomingIdle require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
ddfed13db4
Make Tick and TickIdle explicit in WithInfantryBody
2017-09-16 15:51:37 +02:00
abcdefg30
d99a472456
Fix HackyAI trying to deploy undeployable actors
2017-09-16 11:01:53 +01:00
Paul Chote
42c4c7b7eb
Fix compile error in CommandBarLogic.
2017-09-15 22:49:56 +01:00
Paul Chote
e04ae9aa2c
Move remaining hardcoded selection power keys into yaml.
2017-09-15 23:06:38 +02:00
Paul Chote
83d522d945
Split unrelated hotkeys from WorldInteractionController.
2017-09-15 23:06:38 +02:00
Paul Chote
0e3bfcfb35
Replace WorldCommandWidget with individual logic classes.
2017-09-15 23:06:38 +02:00
Paul Chote
983f9c4cde
Remove hardcoded DevReloadChrome and HideUserInterface hotkeys.
2017-09-15 23:06:38 +02:00
Paul Chote
25e88008ef
Make the mute hotkey global.
2017-09-15 23:06:38 +02:00
Paul Chote
c759a68492
Move hardcoded screenshot hotkey into yaml.
2017-09-15 23:06:38 +02:00
Paul Chote
8c4afa414a
Add a base single-hotkey logic class to avoid future duplication.
2017-09-15 23:06:38 +02:00
Paul Chote
c6fe1639db
Support multiple key handlers.
2017-09-15 23:06:38 +02:00
Paul Chote
7459050af9
Rework global music hotkey bindings.
2017-09-15 23:06:38 +02:00
reaperrr
08aaa998aa
Fix AI BuildingLimits
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The AI BaseBuilder would allow building a structure not only when the current number was lower, but also of it was equal to the limit, which allowed the AI to build one too much of every building.
2017-09-15 19:31:57 +01:00
reaperrr
dbcfb0c92e
Rename and move WithTurretedSpriteBody
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The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
reaperrr
c611b5aeeb
Remove 'ed' from WithTurretedAttackAnimation
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Too confusing, as people might think it requires 'WithTurretedSpriteBody', also not entirely in line with our (admittedly implicit) render trait naming convention.
2017-09-15 18:10:13 +01:00
Mustafa Alperen Seki
c0b8bb3fcf
Add Generals Pilot Logic
2017-09-14 23:26:10 +02:00
gwenzek
11a990e352
check if target is alive
2017-09-14 23:19:28 +02:00
gwenzek
7721d0b328
add a "capturing" condition for ExternalCapture
2017-09-14 23:19:28 +02:00
Forcecore
8027bed6b2
Separated ship squad from ground unit squad
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Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
abcdefg30
ed598d2ab4
Make it possible to disable adjacency
2017-09-13 22:13:49 +02:00
abcdefg30
71f2026b32
Remove the hardcoded cloak reference from activities
2017-09-13 21:18:21 +02:00
Paul Chote
a81749e102
Add frontend code for issuing assault move orders.
2017-09-11 19:08:33 +02:00
Paul Chote
ffee45cd76
Add AttackMove support for AssaultMove orders and condition granting.
2017-09-11 19:08:33 +02:00
Paul Chote
1e4640dc0b
Clean up SupportPowerTooltipLogic:
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- Avoid creating unnecessary bindings
- Avoid duplicated text size calculations
- Relayout panel when (and only when) needed
- Color timer red when paused
2017-09-10 21:30:55 +02:00
Paul Chote
458c913264
Clean up ProductionTooltipLogic:
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- Avoid creating unnecessary bindings
- Fix time display not updating on low power
- Fix power usage color not updating on power changes
- Avoid duplicated text size calculations
2017-09-10 21:30:55 +02:00