Smittytron
5f54e46eae
Dial back Atry V2 min range change
2018-01-21 10:49:59 +01:00
Mustafa Alperen Seki
aac45915cb
Fix Flamers sometimes explode with UnitExplode
2018-01-20 23:51:37 +01:00
Arular101
21504a774d
Add missing copyright notice
2018-01-17 23:07:01 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
AoAGeneral
52494e2c91
Changes in TD:
...
APC vs none decreased from 35 to 30
APC vs wood decreased from 35 to 25
APC vs heavy decreased from 35 to 25
Obelisk HP Increased from 600 (60000) to 750 (75000)
APCs are doing to much damage vs structures and heavy armor. They are managing to kill Guard Towers, light tanks, and power plants to effectively in numbers between 5 and 10. This will help to prevent this from happening. A small decrease vs infantry allows rocket infantry to last just a little bit longer as well.
Obelisk is getting a HP increase. Going from the old notes and responses happening now leaves me to believe its HP is to small. In one testing example an obelisk getting airstriked leaves it with no HP left. 4 minigunner shots and then it dies. Increasing the HP allows an expensive structure to stand longer.
2018-01-16 23:40:29 +01:00
Paul Chote
ea57ed575b
Remove helicopter RTB from TD command bar deploy description.
2018-01-14 23:25:47 +01:00
Paul Chote
7dea5e28af
Remove ReturnToBase order feedback if no RearmBuildings are defined.
...
ReturnToBase requires RearmBuildings to function.
2018-01-14 23:25:47 +01:00
Mustafa Alperen Seki
283af60b7c
Add PrimaryBuilding: to D2K Palaces
2018-01-13 17:55:57 +01:00
Mustafa Alperen Seki
c87aa62647
Make ProduceActorPower care for PrimaryBuilding
2018-01-13 17:55:57 +01:00
Arular101
24b7f7a23f
Cast to long to avoid overflow when multiplying by the health (part 2)
2018-01-13 17:32:34 +01:00
Arular101
30acee38c9
Cast to long to avoid overflow when multiplying by the health
2018-01-13 17:32:34 +01:00
Oliver Brakmann
32b0170785
Fix primary building flag not working properly in D2k
2018-01-13 17:19:38 +01:00
Alexis Hunt
157a783df5
Correct UI for unslowed queues in low power.
...
Because of the way the tick logic works, 0 (or any negative number) for
LowPowerSlowdown is functionally equivalent to 1. But LowPowerSlowdown
is multipled by a time in several cases, so while 1 will produce the
correct result (no slowdown), 0 will say that the time remaining is
00:00. Forbid nonpositive values, and correct the d2k mod which was
using 0.
Additionally, in the production tooltip, the colour should display as
white even in low power if there is no slowdown.
2018-01-13 16:13:59 +01:00
Mustafa Alperen Seki
ff39802090
Make /kill and /dispose use orders.
2018-01-13 15:50:54 +01:00
Mustafa Alperen Seki
23a2e8fdce
Fix building armors in D2k
2018-01-11 17:50:37 +01:00
C. Helmig
75b7e0a58c
Fix d2k walls being always visible through f.o.w.
2018-01-11 17:22:49 +01:00
Alexis Hunt
f0267ccb51
Do not speed D2K upgrades up based on buildings.
2018-01-11 11:59:09 +01:00
C. Helmig
14d91452e0
Added primary building and "PRIMARY" text to high tech factory.
2018-01-09 22:39:54 +01:00
C. Helmig
8dd5ba3ac7
Add production bar to high tech factory.
2018-01-09 22:39:54 +01:00
Paul Chote
9a7c6ba34e
Refresh lobby server list when switching to the Servers tab.
2018-01-09 21:55:23 +01:00
Paul Chote
3f37f02e84
Use https for web services.
2018-01-09 20:52:25 +01:00
Mustafa Alperen Seki
4d55fa9ca9
Make 1st missions use same way as 2nd to disable upgrades
2018-01-08 20:51:12 +01:00
Mustafa Alperen Seki
f89953113c
Disable upgrades in 2nd missions
2018-01-08 20:51:12 +01:00
Mustafa Alperen Seki
d4f7d669f7
Fix the crash on Har5
2018-01-07 23:13:52 +01:00
Paul Chote
c77e328614
Remove "Mission Aborted" notification.
...
This has been causing confusion for players who have already completed a mission.
2018-01-06 22:35:10 +03:00
RoosterDragon
b1e2ee9b79
ScreenMap should TickRender, rather than just Tick.
...
This is as FrozenUnderFog.TickRender queues an update to the screen map. If this is not processed in the same tick, this results in screen bounds for the frozen actor being 1 tick behind. By making ScreenMap TickRender, it ensures changes from both Tick and TickRender traits are processed, rather than just Tick traits.
2018-01-06 15:16:59 +01:00
RoosterDragon
c60ca83751
Revert "Fix actors disappearing for a tick when swapping to the frozen actor."
...
This reverts commit 2eb090f153 .
This fixes flicker for the actor->frozen transition, but then introduces the same flicker for the frozen->actor transition instead.
2018-01-06 15:16:59 +01:00
Paul Chote
f6fcf4ca6f
Fix crash when the mouse-overed support power loses all instances.
2018-01-06 14:32:00 +01:00
Mustafa Alperen Seki
a021bd4584
Remove ^Tank default from RA mod
2018-01-06 12:08:25 +01:00
GSonderling
69e6e033a6
AI will now defend MCV as if it was a harvester or a building.
...
Adjusted comments.
2018-01-04 22:11:43 +01:00
FrameLimiter
9f8ebdce42
Fixes STEK TargetTypes in mission allies-06a
...
The Soviet Tech Centers were automatically being targeted by units.
2018-01-04 08:05:55 +01:00
FrameLimiter
89b95a5408
Fixes STEK TargetTypes in mission allies-06b
...
The Soviet Tech Center was automatically being targeted by units.
2018-01-04 08:05:55 +01:00
Smittytron
77ac0e5407
Reduce value of TD Civilian to 10
2018-01-03 11:00:53 +01:00
Mustafa Alperen Seki
2e3f302088
Fix the misplaced BridgePlaceholder on Tread Lightly
2018-01-01 21:44:07 +01:00
Paul Chote
36c3e07535
Remove CRLF from GameServer.cs.
2018-01-01 21:12:58 +01:00
Paul Chote
58547fda89
Guess mod titles based on other versions, if they exist.
2018-01-01 21:12:58 +01:00
Paul Chote
73da5e7a20
Fix d2k ingame-client tooltip background.
2018-01-01 22:12:09 +02:00
Paul Chote
7f20d1474d
Fix RA aircraft prerequisites.
2018-01-01 19:40:38 +01:00
Paul Chote
ee728be537
Fix WithCargo crash.
2018-01-01 19:25:50 +01:00
Paul Chote
7b056509ec
Don't try to remove tooltips that haven't been added.
2018-01-01 18:23:16 +02:00
Paul Chote
2eb090f153
Fix actors disappearing for a tick when swapping to the frozen actor.
2018-01-01 16:01:44 +01:00
Paul Chote
f8abd5d319
Serialize the correct player in FrozenActor-targeting orders.
2018-01-01 16:01:44 +01:00
Paul Chote
b3cde077fc
Don't break the order stream if a frozen actor refers to a bogus player.
2018-01-01 16:01:44 +01:00
Paul Chote
47fa9e496d
Fix tooltips not showing for frozen actors with dead backing actors.
...
This also documents some old bugs.
2018-01-01 16:01:44 +01:00
abcdefg30
19a9c70d5c
Fix the communications center being on low power
2018-01-01 15:49:56 +01:00
abcdefg30
94a062b3e7
Properly unload passengers in nod05
...
Also lets the transport fly out of the map
2018-01-01 15:49:56 +01:00
Andrii Yukhymchak
11db40a2b3
Fixed issue with unit ready when capturing
2018-01-01 12:52:47 +00:00
Paul Chote
dec11f4fa0
Force spectator color to white to avoid spoofing by the server.
2018-01-01 11:25:08 +01:00
Paul Chote
ae394f937b
Fix the color validator overriding spectator colors.
2018-01-01 11:25:08 +01:00
Paul Chote
3353215b66
Add a total player count to the MP browser.
2018-01-01 11:12:27 +01:00