Matthias Mailänder
8cfb406e29
Don't hide while attacking.
2018-02-23 19:59:33 +01:00
Matthias Mailänder
e5810d19d9
Add Tiberium Fiend hiding mechanic.
2018-02-23 19:59:33 +01:00
abcdefg30
93513db09e
Fix launch-game.cmd accepting wrong mod IDs
2018-02-23 14:41:51 +01:00
Mustafa Alperen Seki
763da40092
Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset
2018-02-23 02:23:10 +01:00
reaperrr
9107ca3bc1
Remove unused legacy IsWater flag
...
This was planned anyway, we had just forgotten about it when the last blocker was removed.
2018-02-22 11:51:10 +01:00
Alexis Hunt
08ad7d7f4e
Refactor handling of hit radii in projectiles.
...
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.
The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.
Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.
CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.
Fixes #14151 .
2018-02-21 23:26:41 +01:00
Mustafa Alperen Seki
c4b0ad45e3
Add lua functions for DeliverCash and DeliverExperience
2018-02-21 21:38:43 +01:00
Guido L
21472f2cc6
HackyAI: Refactor and remove duplicated logic.
2018-02-21 21:34:00 +01:00
reaperrr
c46a050da3
D2k yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
b2885c7563
C&C yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
0d5bfff88f
RA mod yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
e6e860ee36
Common UI yaml style fixes
...
As suggested by upgrade rules.
2018-02-21 22:04:33 +03:00
reaperrr
5ae1d1c4bf
Fix bracket style issue in ProductionQueue
...
While it's really minor and insignificant, our style convention is to put opening { brackets on a newline (unless everything fits into a single line).
2018-02-21 22:04:33 +03:00
Mustafa Alperen Seki
8979730c32
Add "FactionSuffix-x: allies" for unused Allied countries
2018-02-19 15:05:07 +01:00
Mustafa Alperen Seki
913e7fc995
Unhardcode GrantExternalConditionPower cursors
2018-02-18 23:02:31 +01:00
Mustafa Alperen Seki
f136c200bc
Check if AI Production is no longer on hold more often
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
94ed985739
Remove NoAutoTarget from Atr5 starport.
...
Buildings are no longer auto targeted by default.
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
384b78aae4
Fix Harkonnen Base definitions on Ord4
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
bf2600c2fb
Add Ordos 5
2018-02-18 22:53:11 +01:00
abcdefg30
0f1cd07dee
Don't render empty background images
2018-02-18 20:18:30 +01:00
Mustafa Alperen Seki
0e0ab318e6
Make ThrowsShrapnel conditional
2018-02-18 18:41:29 +01:00
Mustafa Alperen Seki
733055007a
Add Player Palette support for Bullet, Missile and GravityBomb.
2018-02-18 18:23:24 +01:00
AoAGeneral
a06b21f636
TD APC Change. 20180217
...
Changed the build timer for APCs from 14 seconds to 15 seconds.
An oddity here is that it wasn't exactly on 14 seconds. It was closer to 13.6 seconds.
Changing this to be about 14.8 seconds will help a little from the mass production problem
rather then changing damages or HP further.
2018-02-18 15:41:58 +01:00
abcdefg30
0da8efd9b4
Make Aircraft spawn husks with a neutral owner
2018-02-17 12:21:55 +01:00
abcdefg30
bed6b26428
Fix FallsToEarth not accounting for effective ownership
2018-02-17 12:21:55 +01:00
Arular101
5afa260d4e
Don't show new build walls in fow
2018-02-11 23:39:39 +01:00
abcdefg30
bb801e5948
Fix a "granted condition is never consumed" warning in D2k
2018-02-07 21:22:59 +01:00
Mustafa Alperen Seki
a45e0d9d0a
Seperate Imperial and Harkonnen Sardaukars
2018-02-06 21:20:00 +01:00
Mustafa Alperen Seki
a0d4a03530
Add conyard.corrino
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
3ed8e4b4e8
Make SPM not fire from an actor with disabled instance of a SW.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
7474c38943
Limit D2K Palace SWs to their Faction's Palaces'
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
99eedfd0e7
Make SupportPowerChargeBar conditional
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
ce63dd33db
Make PrimaryBuilding conditional.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
491f808b75
Add GrantConditionOnFaction.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
065eb78afc
Make AttackSuicides coditional
2018-02-06 03:10:15 +01:00
Muh-Muh
9fa37bbb02
Add myself to authors
2018-02-06 03:08:40 +01:00
Muh-Muh
f34911eeb6
Make only the right warfactory infiltratable. don't break the game if a player manages without infiltration.
2018-02-06 03:08:40 +01:00
Muh-Muh
0a092237d3
Add Capture as a possibility for completing the objectives on Soviet06
2018-02-06 03:07:08 +01:00
netnazgul
a6a7f641ac
Revise the map pool of RA mod
2018-02-04 16:28:16 +01:00
Paul Chote
5737f4f771
Preserve arguments passed into the windows launcher.
2018-02-04 16:14:04 +01:00
Paul Chote
222d1af706
Don't create invalid targets (dead actors) in UOG.
2018-02-04 15:46:36 +01:00
Paul Chote
234e6cc566
Prevent injected unpause orders from restarting a finished game.
2018-02-04 15:30:53 +01:00
Paul Chote
258df13451
Fix missing PauseStateLocked check on "/pause" chat command.
2018-02-04 15:30:53 +01:00
Paul Chote
237d9b3a29
Fix missing click sounds on observer stat hotkeys.
2018-02-03 19:16:18 +01:00
Paul Chote
8174d0e69a
Use EffectiveOwner for actor tooltips.
2018-02-03 18:35:50 +01:00
Paul Chote
2fccfdf1ee
Add support for disabling IIssueDeployOrders.
2018-01-28 18:06:30 +01:00
RoosterDragon
a726b57367
Fix order serialization issues.
2018-01-28 15:41:28 +01:00
Paul Chote
3af6ffc017
Revert "Remove CreateGroup order as the ActorGroupProxy is gone."
2018-01-28 14:58:44 +01:00
Paul Chote
fc31fac1f0
Work around duplicated notification sound when the ingame menu is open.
2018-01-28 14:51:41 +01:00
Paul Chote
73f5f1fa75
Remove AddChatLine registration on IngameChatLogic dispose.
2018-01-28 14:51:41 +01:00