Matthias Mailänder
fac58bd461
Replace pixel perfect offset with reference point definitions.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
8452792bb1
Render control groups using true type fonts in Tiberian Sun.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
725a5d44eb
Split SelectionDecorations control group rendering into
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WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00
RoosterDragon
cc4ef736b0
Ensure HackyAI tries to attack and capture as frequently as it should.
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Returning early in AssignRolesToIdleUnits would skip ticking down the counters that trigger new attack and capture attempts. This means they would be attempted far less often than intended.
2016-08-12 18:08:58 +01:00
Zimmermann Gyula
bea06ebb9a
Update Tiberian Sun AI.
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Increase infantry percentages.
Limit the AI repair units.
2016-08-12 16:07:56 +02:00
Zimmermann Gyula
099598e02c
Update Dune 2000 AI.
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Increase all AI combat infantry percentages.
Remove nonbuildable and deprecated infantry from AI UnitsToBuild list.
2016-08-12 14:39:06 +02:00
Zimmermann Gyula
33de63d7ee
Update Tiberian Dawn AI.
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Increase all AI infantry percentages.
Limit Engineers at Rush AI.
2016-08-12 14:38:55 +02:00
Zimmermann Gyula
028edc8051
Update Red Alert AI.
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Increase land AI infantry percentages.
Add medic and mechanic to Normal and Turtle AI.
Limit Engineers at Rush AI.
2016-08-12 14:38:49 +02:00
Oliver Brakmann
da3333073f
Merge pull request #11800 from WolfGaming/FixHuntable
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RA: Delete the Huntable trait for walls and gates.
2016-08-12 14:14:07 +02:00
Oliver Brakmann
9604bf4cbd
Merge pull request #11670 from evgeniysergeev/sandworm
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Check that noiseDirection is not a zero
2016-08-12 13:45:14 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Oliver Brakmann
068ffb169b
Merge pull request #11417 from Phrohdoh/ai-capturers
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Add naive capturing to HackyAI
2016-08-11 20:23:12 +02:00
Oliver Brakmann
f6f81e84df
Fix Lua API returning wrong player info
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The Lua API would return wrong information on player fields such as the team or faction when it was changed in the lobby. It referenced fields on the PlayerReference, which are pretty much read-only and don't get changed by the lobby.
2016-08-11 20:16:01 +02:00
Oliver Brakmann
92199d1dfd
Merge pull request #11802 from reaperrr/fix-UpgradeOnDamage-desc
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Fix UpgradeOnDamage trait description
2016-08-11 16:11:41 +02:00
reaperrr
bd4f7db711
Fix UpgradeOnDamage trait description
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The old desc is bogus copy-pasta.
2016-08-11 11:31:18 +02:00
Taryn Hill
f3017d1bea
CNC: Add capturing to Cabal AI
2016-08-10 19:06:25 -05:00
Taryn Hill
4e4676036f
RA: Add capturing to Rush AI
2016-08-10 19:06:24 -05:00
Taryn Hill
c5e76a67dd
HackyAI: Add basic capturing
2016-08-10 19:06:24 -05:00
Dayne Marais
0cfe553294
Allow aircraft to land on Tiberium and Veins
2016-08-10 22:09:56 +10:00
Zimmermann Gyula
558e266ae2
Include milliseconds in TakeScreenshot timestamp.
2016-08-09 10:44:08 +02:00
Paul Chote
88c43fa9b3
Extract content sources and downloads to external files.
2016-08-08 22:36:08 +01:00
Paul Chote
3261516b51
Support loading mods from arbitrary locations.
2016-08-08 22:36:08 +01:00
Paul Chote
cff8e949d8
Move ModContent out of the engine.
2016-08-08 22:36:07 +01:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e
Add a Utility class and update command interface.
2016-08-08 22:23:16 +01:00
Oliver Brakmann
207f0d2056
Allow saving maps with multiple visibility options
2016-08-08 23:14:06 +02:00
Oliver Brakmann
510555af5c
Merge pull request #11776 from pchote/fix-bridge-freeze
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Check terrain cost when testing pathable cells.
2016-08-08 18:41:24 +02:00
Oliver Brakmann
ab3da4f862
Merge pull request #11786 from Mailaender/dispose-renderer-sound
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Fixed renderer not getting disposed.
2016-08-08 17:42:22 +02:00
Oliver Brakmann
ef3e2c1df2
Merge pull request #11783 from Mailaender/open.nat-2.1.0
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Updated Open.NAT to version 2.1.0
2016-08-08 17:36:50 +02:00
Paul Chote
03e2fa5d55
Lerp turning-while-moving mobile actors along an arc.
2016-08-07 19:53:38 +01:00
Paul Chote
1f2824e614
Add WAngle.Lerp function.
2016-08-07 19:28:28 +01:00
Matthias Mailänder
a8118d9acd
Dispose renderer and sound on exception.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
0ec19365e3
We don't provide fallbacks anymore.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
392fa3730e
Update to Open.NAT 2.1.0
2016-08-07 10:14:43 +02:00
Matthias Mailänder
90ab5023a6
Merge pull request #11778 from pchote/detect-sequence-length-mismatch
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Fix bogus D2K grenadier sequences.
2016-08-07 08:46:06 +02:00
Paul Chote
2b59cf08e8
Fix grenadier death sequences.
2016-08-06 21:19:41 +01:00
Paul Chote
b94b703157
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
Oliver Brakmann
a461b6358a
Merge pull request #11757 from pchote/platform-assembly
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Remove the "Output Disabled" audio device and simplify platform initialization.
2016-08-06 21:01:48 +02:00
Paul Chote
860e92a2a6
Rename IGraphicsDevice.cs to PlatformInterfaces.cs.
2016-08-06 19:53:50 +01:00
Paul Chote
5a7a69a875
Tidy muting code.
2016-08-06 19:53:50 +01:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
bb0fda41d2
Check terrain cost when testing pathable cells.
2016-08-06 19:01:04 +01:00
Paul Chote
de85a76c90
Merge pull request #11586 from GraionDilach/selfheal-revamp
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Expand SelfHealing.
2016-08-06 17:31:46 +01:00
Matthias Mailänder
932b9f2bdf
Remove 404 images from the readme.
2016-08-06 16:56:20 +02:00
Matthias Mailänder
6f75ddc823
Merge pull request #11758 from AoAGeneral/TDBalance
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TD Balance Change 08012016
2016-08-03 07:13:52 +02:00
Matthias Mailänder
b08186f1cc
Merge pull request #11666 from abcdefg30/survFix
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Add an IsDead check to prevent crashes in survival01
2016-08-03 07:09:14 +02:00
Paul Chote
853ab798cb
Merge pull request #11753 from RoosterDragon/vs
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Allow VS2015 to format solution file
2016-08-01 21:57:12 +01:00
AoAGeneral
7025a230bf
TD Balance Change 08012016
2016-08-01 12:08:26 -07:00