Commit Graph

5716 Commits

Author SHA1 Message Date
Chris Forbes
437caf9c12 fix map saving 2011-02-16 20:38:26 +13:00
Chris Forbes
30f05fb359 add another thirdparty map 2011-02-16 19:22:19 +13:00
Chris Forbes
618d109a49 embed the correct icon for the editor 2011-02-16 16:56:51 +13:00
Chris Forbes
40647b41e7 remove some crap 2011-02-16 11:51:05 +13:00
Paul Chote
266e2717f5 Remove AvoidUnitsNear pathfinding heuristic (causes problems with crates and crushing). 2011-02-15 22:51:32 +13:00
Paul Chote
3c9de06db0 Remove redundant sequences 2011-02-15 22:41:55 +13:00
Paul Chote
b6328b356c ScaredyCat trait for civilians. 2011-02-15 22:38:13 +13:00
Paul Chote
fa86502795 Emit e6,e1 on sell. 2011-02-15 22:17:43 +13:00
Paul Chote
df4a860dfe Fix crash on surrender 2011-02-15 22:17:25 +13:00
Chris Forbes
3e28fce7ba remove various leftover crap from editor 2011-02-15 16:18:14 +13:00
Chris Forbes
5bd9273a7d fix issues with mpspawn and waypoint sprites 2011-02-15 16:09:53 +13:00
Chris Forbes
2b85c7e0b9 fix stack overflow in Map.Resize() 2011-02-15 15:46:16 +13:00
Chris Forbes
786eafd7fa fix ra production (oops) 2011-02-15 08:28:50 +13:00
Chris Forbes
dd54f3b88b fix install script 2011-02-15 08:20:17 +13:00
Chris Forbes
d80f581e98 fix div-by-zero with empty minefield 2011-02-15 08:09:31 +13:00
Chris Forbes
99bbd0ec7a fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky 2011-02-15 08:02:56 +13:00
Chris Forbes
7e4550e628 blah 2011-02-14 21:17:46 +13:00
Chris Forbes
d8b68a3250 #543 sam sites should start closed, when placed as mapactors 2011-02-14 21:15:28 +13:00
Chris Forbes
ce4b938ce5 #526 fixed (FIX speed increased) 2011-02-14 21:01:13 +13:00
Chris Forbes
bc32d32d54 remove FP from RepairableBuilding 2011-02-13 22:12:46 +13:00
Chris Forbes
0f0facedd1 #540 move 'allow cheats' to lobby from prelobby 2011-02-13 17:28:40 +13:00
Chris Forbes
447b34ab38 blah 2011-02-13 16:27:30 +13:00
Chris Forbes
c1aebff8a8 refresh GPS on stance change 2011-02-13 16:26:06 +13:00
Chris Forbes
6281fa481f add hook for stance change notifications 2011-02-13 16:22:34 +13:00
Chris Forbes
cbf95e8f1a fix #348 crash with blank game name 2011-02-13 16:16:40 +13:00
Chris Forbes
508130a87f only elevate on windows 6+ 2011-02-13 15:52:11 +13:00
Chris Forbes
c50b6f47f7 blah 2011-02-13 15:50:06 +13:00
Chris Forbes
f894705568 add chrisf's PNG loader for use by modding tools 2011-02-13 15:31:10 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
ea5e2c0588 Blue tib should damage inf too. 2011-02-12 10:17:41 +13:00
Paul Chote
c5cf51185b define liedown, standup, cheer, die6 sequences for all cnc infantry (where applicable) 2011-02-12 10:13:26 +13:00
Paul Chote
8e87c63b0f Viceroids shouldn't smoke 2011-02-11 23:15:37 +13:00
Paul Chote
ab08273412 Improved death anim speeds 2011-02-11 23:11:06 +13:00
Paul Chote
03f014ffb9 Visceroid spawning. Add tib death anims for e1 and e2. Others will crash. 2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Paul Chote
1d1d0e8bd2 Lazy smudges, fix importer. 2011-02-11 21:50:11 +13:00
Paul Chote
79f3fccceb Lazy actor loading 2011-02-11 21:50:11 +13:00
Paul Chote
c2db816837 Kill MapStub 2011-02-11 21:50:11 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Paul Chote
b134ba41f4 Convert Waypoints to actors 2011-02-11 21:50:11 +13:00
Paul Chote
4a7be2e0c8 Remove redundant MapStub fields. 2011-02-11 21:50:11 +13:00
Paul Chote
c5d410938d Foo 2011-02-11 21:50:11 +13:00
Paul Chote
5f6d2df503 Drop support for older map formats. 2011-02-11 21:50:11 +13:00
Paul Chote
37ebda2847 Upgrade maps to format 4 2011-02-11 21:50:11 +13:00
Paul Chote
e761ce4998 Fix editor 2011-02-11 21:50:10 +13:00
Paul Chote
db770eb997 Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat. 2011-02-11 21:50:10 +13:00
Paul Chote
9407c55262 Drop TopLeft and BottomRight from MapFormat 5. Use Bounds directly. 2011-02-11 21:50:10 +13:00
Paul Chote
7332c5a6df Fix editor conversion 2011-02-11 21:50:10 +13:00
Paul Chote
6ef330c357 Fix Waypoint == Startpoint assumption in MapFormat 5. 2011-02-11 21:50:10 +13:00
Paul Chote
8844ca0fdd Add (laser-)viceroids. Needs a proper weapon. 2011-02-11 21:50:10 +13:00