Matthias Mailänder
989c23e632
use Mono.Nat for UPnP port forwarding
...
- might support more devices
- supports internal and external port mapping
- discover the device only once (at startup)
2013-04-05 14:18:15 +02:00
Matthias Mailänder
c68d939e4f
Merge pull request #2823 from ihptru/auto-map-dl
...
Auto map downloading
2013-04-01 09:11:25 -07:00
Sascha Biedermann
1eb7c62c62
closes #2874 : improved ingame chat
2013-03-28 18:39:26 +01:00
Matthias Mailänder
5927bce7b5
no country specific game start announcer voice
...
it will crash for spectators who have none
no mod supports it at the moment anyway
2013-03-27 08:11:12 +01:00
Igor Popov
586723926a
auto-map-downloading updated. (sync)
2013-03-23 19:27:53 +04:00
Matthias Mailänder
0880c1241d
fixes #2190 added announcer voice upon game start
...
Thanks to @Nyerguds for mixing this together for the RA mod!
2013-03-22 22:54:45 +01:00
Scott_NZ
b5bd6191c2
Don't crash (due to replay file being in use) if we have two instances of the game playing
2013-02-25 21:24:17 +13:00
Matthias Mailänder
c5313375f0
pull mouse button preference from global property
2013-01-18 10:57:41 +13:00
Sam Hegarty
0c104cfc3a
Add a 'Shutting down' state to the gameserver.
...
Tell the masterserver about it, so it can quickly remove games
from the list when they are finished, rather than waiting for the
5 minute TTL to expire.
2013-01-08 23:02:28 +13:00
Igor Popov
05e9dcd5ce
dedicated: load another initial map if current key is not present in dictionary
2012-09-23 17:20:47 +12:00
Igor Popov
b7258e61f3
remove bogus comment
2012-09-23 17:20:46 +12:00
Igor Popov
bd45ffa022
dedicated: start a new server instance once previous game is finished (configurable)
2012-09-23 17:20:46 +12:00
Igor Popov
bf73cdbd01
basic dedicated server support
2012-09-23 17:20:45 +12:00
Matthias Mailänder
9626ed356c
fixed crash when mod not found, don't save broken settings
...
default mod is Red Alert
2012-06-28 13:10:41 +12:00
Matthias Mailänder
ce0099f5d2
fix settings for d2k and cnc
...
no UPnP for CnC singleplayer skirmishes, use RA chromes at D2k
2012-06-18 17:07:56 +02:00
Remco van der Zon
a07697be03
Pause the game option.
...
Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00
Remco van der Zon
b99e664726
A Game-tick can execute viewport.Tick itself,
...
removed this dependency from World.
2012-05-10 19:54:57 +02:00
Chris Forbes
6e3aa46008
#2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
2012-04-24 20:23:41 +12:00
Nikita Tsukanov
ad29926391
Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin
2012-01-09 15:37:55 +04:00
Chris Forbes
d61055af8f
work toward deferrable start of replay saving
2011-12-24 20:39:33 +13:00
Chris Forbes
58f6816d84
convert silly DoXXX names to just XXX
2011-12-13 23:44:40 +13:00
Chris Forbes
ed429a3b30
split Widget static bits into Ui static class
2011-12-13 23:38:59 +13:00
Chris Forbes
58a6c01c3b
add framelimiter as per Joseph_Vissarion's patch
2011-11-26 16:17:34 +13:00
Chris Forbes
772734d032
merge cnc and ra lobby, fixes #1267 , #1224 , #106 , others
2011-11-06 17:01:00 +13:00
Chris Forbes
f83c9fd4d7
add IEnum<T>.JoinWith, use it to clean up a bunch of things
2011-11-01 21:57:58 +13:00
Tirili
4f505eb6a1
Add ability to disable the shellmap
2011-10-23 13:24:26 +13:00
Christer Ulfsparre
dec8c8ba4b
Added ability to join a server on startup, for gamelist apps.
2011-10-22 12:33:46 +13:00
Chris Forbes
737756be51
fix formatting in Game.cs
2011-10-18 13:54:50 +13:00
Chris Forbes
ed1b8080df
fix formatting in Game.cs
2011-09-26 08:40:40 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
bf6be0424f
Remove file prompting and drop all the remaining utility communication plumbing.
2011-07-25 22:23:18 +12:00
Paul Chote
fc783ddf80
Support custom zoom levels
2011-07-25 22:23:17 +12:00
Chris Forbes
0e45968573
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Paul Chote
ce65127e34
Fix observer tooltips (Bug #769 )
2011-06-21 02:51:50 +12:00
Paul Chote
7095f293ff
Fix #865
2011-06-20 14:39:03 +12:00
Paul Chote
7fb46bb2b6
Work around CreateLocalServer miscompile
2011-06-20 13:03:20 +12:00
Paul Chote
b487476ea9
Remove Game.AfterGameStart
2011-06-01 19:18:21 +12:00
Paul Chote
ad3f378545
Add a hook for widgets being removed, and ensure widgets are removed consistently.
2011-06-01 18:50:59 +12:00
Paul Chote
124f19f00b
Bind skirmish servers to a random available port
2011-05-30 22:15:14 +12:00
Chris Forbes
e839ae33d8
hax
2011-05-22 20:41:34 +12:00
Chris Forbes
90cea9f73d
expose temp VBO tuning parameters in settings
2011-05-22 20:41:31 +12:00
Chris Forbes
f406504147
add render_flip to perf history
2011-05-22 20:38:59 +12:00
Chris Forbes
fe392bd42d
add render_widgets to perf history
2011-05-22 20:38:58 +12:00
Chris Forbes
cd756885a6
remove MasterServerQuery in favour of ServerList
2011-05-22 18:41:33 +12:00
Paul Chote
8eb4e663d2
Fix obsolete Game.Disconnect()
2011-05-22 18:41:31 +12:00
Paul Chote
9f17afe289
Fix racing ticks at gamestart
2011-05-22 18:41:28 +12:00
Paul Chote
e1c8658fdc
Fonts are now defined in mod.yaml
2011-05-21 17:26:18 +12:00
Paul Chote
ab423fbe8c
Mark some bits obsolete
2011-05-21 17:26:18 +12:00
Paul Chote
1526b6ff37
Make Game.LoadWidget / Widget.LoadWidget consistent.
2011-05-21 17:26:16 +12:00
Paul Chote
21267688b0
Split the colorpicker logic into its own handler. Game.LoadWidget no longer adds the loaded widget to the RootWidget.
2011-05-21 17:26:16 +12:00