Chris Forbes
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99f2f1bab2
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fixed #1098; idle animation speed for e2
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2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
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7902c9847e
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rename Technician -> Civilian
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2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
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5546e977a8
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add audio feedback for Stop order
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2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
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c4666df6b9
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fix long line in Mobile
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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954b0a617f
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don't consider HideMapCrateAction if the player has GPS
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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ca385e41ea
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fix bogus file name for HideMapCrateAction
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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9f0f8d381f
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map scatter->move for audio; #1093
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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d3def71340
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Add ReturnToBase (F) support for aircraft; #1084
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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663a323f29
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remove trait lookup spam everywhere for IOccupySpace.
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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aff3111eac
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internals for #919
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2011-08-13 15:01:41 +12:00 |
|
Curtis S
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b6560e6026
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Fixed #1090; pilots don't drop for dead players
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2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
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132ca5c667
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update text for instant charge time option
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2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
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f2867fbc61
|
UnregisterEvents functions do not need to be public
|
2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
|
8d9f7b715d
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remove Lock Teams checkbox from RA lobby
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2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
9b9f13ed1b
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remove some duplication in LobbyLogic's color picker handling
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
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e329c9dc55
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fix some whitespace issues in LobbyLogic
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
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89a209ff52
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remove bogus FirstOrDefault + deref in Teleport; just use Trait<>
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2011-08-09 08:51:36 +12:00 |
|
Paul Chote
|
5d3ed6aa6a
|
Remove obsolete bits from linux packaging
|
2011-08-09 08:51:36 +12:00 |
|
Paul Chote
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21197c702e
|
Update CHANGELOG
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
3051b147f5
|
fix whitespace in NullGraphicsDevice
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
4e11702a99
|
fix #1088; gpsdot should not be given to opponents
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
a79cc0a0e0
|
drop unused parameter on IGraphicsDevice.Clear()
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
2bf7cb1496
|
fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
096fe7759c
|
fix ThrowsParticles/ThrowsParticle naming inconsistency
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
18481afda2
|
fix #1063; don't issue orders while dragging a selection box
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
78e6d69103
|
fix #1064; always show an arrow while dragging a selection box
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
cfa8298190
|
remove duplication of initial map choice logic
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
b748e4b11b
|
fix whitespace issues in CncMenuLogic
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
8844ea8e2f
|
fix #1082; setting a bot's color no longer clobbers saved player color
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
5a9cb18881
|
fix #1070; allow GiveCashCrateAction to generate a cashtick
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
fa78793927
|
fix #1057 -- bogus trait lookup in RenderUnitSpinner
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
ddc1311d87
|
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
7044d81a40
|
remove dead makedist.cmd
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
833533b4c3
|
fix #1056
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
7429c8ef89
|
don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
2797ea72cb
|
fix stupid default support dir. if there's something we can't identify reliably, it's going to be a *nix
|
2011-08-09 08:51:28 +12:00 |
|
Matthew Bowra-Dean
|
21f172228d
|
Fix compilation with Visual Studio
OpenRA.Renderer.SdlCommon was missing the /unsafe compiler flag and RALint was missing a reference to System.Drawing.
|
2011-08-08 11:17:10 +12:00 |
|
Paul Chote
|
c84f53c10d
|
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
|
2011-07-27 21:48:32 +12:00 |
|
Paul Chote
|
08ed7f0316
|
Hook up empty/full harvester husk variants in RA.
|
2011-07-27 20:09:37 +12:00 |
|
Paul Chote
|
5fe5addc0c
|
Make Harvester.Fullness an int
|
2011-07-27 20:00:23 +12:00 |
|
Paul Chote
|
d62ef64fa6
|
Make ralint give useful stacktraces under mono
|
2011-07-27 19:58:37 +12:00 |
|
Paul Chote
|
ad12352f41
|
Add mcv husk by Daniel Hernandez
|
2011-07-27 19:26:41 +12:00 |
|
Paul Chote
|
a4814b82c8
|
Display cost/power tooltip labels in red if there are insufficient funds/power. Fixes #1076.
|
2011-07-27 17:38:37 +12:00 |
|
Paul Chote
|
1c7a9ce08e
|
Fix desert civ building animations (bug #1097).
|
2011-07-27 16:59:44 +12:00 |
|
Paul Chote
|
4e68ad2b12
|
Fix default civ building husk walkability
|
2011-07-27 16:57:23 +12:00 |
|
Paul Chote
|
9df7348683
|
Add two missing desert buildings
|
2011-07-27 16:57:12 +12:00 |
|
Paul Chote
|
b216d73ac9
|
Fix civ structure sequence ordering
|
2011-07-27 16:34:46 +12:00 |
|
Paul Chote
|
2b3f58e3a4
|
Fix hospital animation and add husk
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
39a3dfffd1
|
Disallow capturing hospitals until they give something useful
|
2011-07-27 13:36:49 +12:00 |
|