FrameLimiter
b59f1f39fe
Fixed vision for aircraft husks under Gap.
2017-03-29 11:42:32 -04:00
abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
abcdefg30
bbc08627ac
Merge pull request #12970 from SoScared/WallTweak
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[RA] [Balance] Tweak price/production of S.Bags/Fence/Walls
2017-03-15 22:00:48 +01:00
SoScared
e0985162a0
Double price/production of S.Bags/Fence/Walls
2017-03-15 16:55:29 +01:00
SoScared
33bcdb10ba
Reverse making friendly units aware of friendly mines.
2017-03-14 20:46:19 +01:00
SoScared
daeba01bc1
fixed RevealsShroud@GAPGEN vs MiG/YAK
2017-03-11 13:44:44 +01:00
reaperrr
e57fd37697
Fix RA Spy attack sequence
2017-03-06 02:30:48 +01:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
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Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
abc013
423744451b
Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 15:21:33 +01:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
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Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
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Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
atlimit8
ac4f73b178
ConditionExpression: Add relation operators
2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2
Numeric constants for ConditionExpression
2017-02-22 08:54:50 -06:00
abcdefg30
4d0ac8bd14
Fix the powerproxy actors of ra missing sequences
2017-02-19 17:47:07 +01:00
Paul Chote
da5a725458
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
FrameLimiter
1a5fee9048
GAP & SAM power up/down sounds.
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The Gap Generator & SAM Site are both missing the power on/off sound effects.
2017-02-14 10:27:27 -05:00
reaperrr
74fa80491d
Merge pull request #12751 from abcdefg30/d2kSequences
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Fix missing sequences in all mods
2017-02-13 19:58:41 +01:00
abcdefg30
5999a028ad
Merge pull request #12739 from SoScared/balance_patch_core
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[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
reaperrr
f95ec2b11f
Merge pull request #12684 from abcdefg30/proneOffset
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Fix the ProneOffsets of TakeCover
2017-02-12 20:31:08 +01:00
abcdefg30
a4a9e46e2d
Change the default value for the sequence definitions on SupportPower.cs
2017-02-12 18:34:33 +01:00
SoScared
e26b0495ad
balance batch 1
2017-02-11 19:20:18 +01:00
abcdefg30
6e419d8ee0
Merge pull request #12737 from SoScared/le_shadows
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[RA] Add shadow to projectiles, alter armament offsets of Chrono Tank, Phase Transport
2017-02-11 18:03:05 +01:00
abcdefg30
584d76c771
Merge pull request #12675 from FrameLimiter/bleed
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Restores tank traps to the map editor.
2017-02-11 17:39:22 +01:00
FrameLimiter
615c76402f
Restores tank traps to the map editor.
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Tank Traps are missing from the editor because they inherit "^Rock:" from the default.yaml which requires the tileset DESERT.
Tank Traps are a TEMPERAT tileset item.
2017-02-11 17:30:52 +01:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
SoScared
99603eb607
ballistic shadows attempt 1
2017-02-11 12:09:48 +01:00
abcdefg30
55dd61ebe5
Fix the ProneOffsets of TakeCover
2017-02-08 20:14:02 +01:00
reaperrr
263a13b34c
Merge pull request #12690 from SoScared/gapvalues
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[RA] GAP effect entry values.
2017-02-06 19:58:00 +01:00
abcdefg30
6e3a7ba5ec
Make Tanya uncrushable in missions
2017-02-04 15:27:37 +01:00
SoScared
ce7c1679d9
GAP effect entry values
2017-02-04 13:26:59 +01:00
reaperrr
484dd20f28
Merge pull request #12683 from abcdefg30/AAOffset
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Fix the LocalOffset of the AA Gun
2017-02-04 12:48:01 +01:00
abcdefg30
d31227793e
Fix the LocalOffset of the AA Gun
2017-02-03 23:51:19 +01:00
abc013
851c8e6075
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 18:09:56 +01:00
Oliver Brakmann
05475d752a
Merge pull request #12503 from pchote/radarjammer
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Migrate ProvidesRadar from IDisable to conditions.
2017-01-21 20:55:37 +01:00
Oliver Brakmann
e5dda218ea
Merge pull request #12540 from reaperrr/takeovers/minelayer-merge
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Merge RA minelayers
2017-01-21 19:51:29 +01:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
FrameLimiter
ef917588e4
Fixes Spy detection for Spies.
2017-01-11 14:13:00 -05:00
Oliver Brakmann
bd3639e81d
Merge pull request #12358 from reaperrr/cashtrickler-upgrade
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Add upgrade support to CashTrickler and split off GivesCashOnCapture
2017-01-08 14:12:01 +01:00
reaperrr
7dcda5db30
CashTrickler style fixes and Period -> Interval rename
2017-01-08 13:53:17 +01:00
Zimmermann Gyula
bc1e2a7058
Revamp CashTrickler.
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Added upgrade support.
Decoupled the capture bonus to a separate trait.
2017-01-08 13:53:16 +01:00
abc013
0f1146a067
Changed the Naval AI to build Service Depots
2017-01-07 14:07:08 +01:00
reaperrr
8f685ee849
Use FactionImages to give RA mine faction-specific appearance
2017-01-06 12:35:49 +01:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
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AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
reaperrr
079908d238
Make NukePower use RevealShroudEffect instead of camera actor
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Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Oliver Brakmann
d21b805012
Merge pull request #12497 from pchote/condition-manager
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Complete Upgrades -> Condition transition.
2016-12-24 13:43:15 +01:00
Oliver Brakmann
53bd29351b
Merge pull request #12470 from SoScared/AlliedDefenseNerf
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[RA] [Balance] Allied Defensive Structures - Increase Cost & Production Time.
2016-12-23 17:32:17 +01:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
0145bfc0c0
Work around RA aircraft inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
623842d699
Fix RA aircraft conditions.
2016-12-23 11:29:24 +00:00
Oliver Brakmann
67d10aa5bb
Merge pull request #12485 from pchote/remove-ai-capturing
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[bleed] Remove AI capturing from TD and RA, and AIs using mechanics and medics in RA
2016-12-21 21:17:23 +01:00