Matthias Mailänder
6770c08bf9
Fix scrollitem-nohover-hover not found.
2022-01-11 17:40:58 +01:00
penev92
8b944e9c82
Added audio playback to the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
a058b1f5bd
Split AssetBrowser supported formats
...
Splitting them from one array into separate allows us to then reliably pick how each asset should be presented. Also lets us unhardcode some checks like "if file is .vxl ... else is sprite".
2022-01-09 18:40:32 +01:00
Matthias Mailänder
cdac14b92b
Avoid duplicate field.
2022-01-06 16:10:49 +02:00
Ivaylo Draganov
5aeae694be
Use disabled button state for slider thumb
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
3ecaf76804
Overhaul settings panel layout
...
- make the panel larger
- place settings widgets in a scroll panel
- arrange settings widgets in two columns
- make tabs in TD vertical
2022-01-04 18:35:41 +01:00
Matthias Mailänder
bb27837149
Don't make support airplanes huntable.
2021-12-28 13:08:38 -06:00
Matthias Mailänder
b3d290edd9
Rename support power field for consistency.
2021-12-05 14:56:01 +01:00
Matthias Mailänder
5eaba4f893
Unhardcode AI defensive priorities.
2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e
Unhardcode AI air units and exclude scripted aircraft.
2021-12-05 13:17:32 +01:00
Ivaylo Draganov
fa6ff32f65
Add support for non-overlapping sound notifications
2021-11-29 23:44:59 +01:00
Matthias Mailänder
5ed3f55ed2
Use global idle hunt.
2021-11-26 23:39:41 +01:00
Matthias Mailänder
58b105f0d4
Reorganize global .lua files.
2021-11-26 23:39:41 +01:00
abc013
c0da9f1eab
Fix walls counting to kills/deaths statistic
2021-10-29 21:07:06 +02:00
Ivaylo Draganov
01d47566cc
Add a transients panel with corresponding chrome logic and a notification template
2021-10-29 20:55:41 +02:00
Ivaylo Draganov
9e92340ea7
Rework chat line templates and logic
...
- Extract chat line templates and logic so they can be reused across widgets
- Make text notification styling entirely template driven (by removing chat color configuration and making color optional for `TextNotification`)
- Add a new TextNotificationsDisplay widget (based on and replacing ChatDisplayWidget)
- Add timestamp support to text notifications
2021-10-29 20:55:41 +02:00
Orb370
d88198e61e
Allow Targeting While Defenses are in the Construction Animation Commit
2021-10-11 17:49:44 -05:00
abcdefg30
884e6cdb51
Exempt D2k Harvesters from slowness modifiers applied when damaged
2021-10-09 14:55:27 -05:00
Ivaylo Draganov
091d756c14
Change lobby options description to make sense in both disabled and enabled state
2021-10-09 08:43:28 -05:00
Ivaylo Draganov
994ba35507
Add description to difficulty lobby option for missions
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
fa0adb5a1b
Hide various lobby options from missions and minigames
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
3e0834b4ef
Display lobby options in-game on a dedicated tab
2021-09-26 21:25:08 +01:00
Matthias Mailänder
f08a0b113e
Allow mods to customize application title.
2021-09-19 22:29:50 +02:00
Ivaylo Draganov
2d0e7040db
Add separate chat panel for spectators and players
...
Forces the chat and performance panels to be re-initialized when a
player transitions to spectators. This ensures that spectators don't
get to see faction themed widgets.
2021-08-08 12:50:31 +01:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
Hang
249bc4abc8
Fix the hide-map sequence of the d2k crate-effects
...
Frame 4218 belongs to explosion/nuke sequence, which should not part of crate-effects/hide-map sequence
2021-07-22 23:13:16 +02:00
Hang
757ca0561f
Update misc.yaml
...
Typo Lenght -> Length
2021-07-21 13:36:25 +02:00
Abdurrahmaan Iqbal
a8900d9860
Rebind chat hotkeys to prevent Tab changing chat mode
...
Enter/Shift+Enter now toggle team/all chat respectively and Shift+Tab switches chat mode instead of Tab
2021-07-03 14:49:03 +01:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
VonNah
5a7a09a6a7
Fixed the crumble-overlay of all the buildings.
2021-06-27 15:29:57 +02:00
Leo512bit
e60e7beeef
Slower damaged units
2021-06-26 09:24:30 -05:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
VonNah
fa68954dda
Fixed incorrect Harkonnen Devastator warhead impact sound.
2021-05-15 23:07:25 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c
Move color picker actor type from metrics to ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c
Move ColorValidator logic into a new ColorPickerManager trait.
2021-05-15 15:29:46 +02:00
oldnaari
52577c1de9
Fix Atreides silo damaged sequence
...
Fix the Atreides silo rendering as full silo instead of damaged silo when damaged
2021-05-14 13:43:13 +02:00
Paul Chote
8d2ec78713
Replace TerrainType.CustomCursor with Mobile.TerrainCursors.
2021-05-04 11:56:23 +02:00
reaperrr
f1a9a5180d
Use real (milli)seconds for notifications
...
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
2021-04-21 19:34:16 +02:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
Mustafa Alperen Seki
a9661a233a
Fix Lua error in Har8 when Merc HFac is captured after Palace is killed.
2021-04-13 21:39:24 +02:00
reaperrr
1a9dfc0893
Refactor GameSpeed setting
...
*Remove internal GameSpeed defaults
Enforce setting values explicitly all the time
Require definition of a DefaultSpeed
*Remove Global.Timestep default
*Remove the hacky Timestep/OrderLatency setting via LobbyInfo
*Fix shellmaps ignoring mod-defined gamespeeds
*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
reaperrr
2528b79610
Fix D2k DamagesConcrete overrides
2021-03-21 11:09:41 +00:00
Matthias Mailänder
e13fd4816e
Extract the directory if the registry value points to a filename.
2021-03-20 18:42:02 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
c35e9fb016
Remove custom D2k spice variant logic and improve editor cursor sprite.
2021-03-20 16:45:41 +01:00