Commit Graph

19253 Commits

Author SHA1 Message Date
abcdefg30
9d76ff2770 Merge pull request #10214 from RoosterDragon/lays-terrain-bounds
Ensure LaysTerrain doesn't access cells outside the map
2015-12-13 20:07:16 +01:00
Oliver Brakmann
1f440baaa0 Merge pull request #10120 from RoosterDragon/gps-dot-perf
Fix broken GPS and frozen actor behaviour
2015-12-13 18:28:12 +01:00
RoosterDragon
0f70e23b70 Ensure LaysTerrain doesn't access cells outside the map. 2015-12-13 16:21:08 +00:00
abcdefg30
62addb9c60 Merge pull request #10182 from obrakmann/fix9851-attackmove-click-madness
Fix AttackMove not working properly under certain conditions
2015-12-13 16:06:51 +01:00
Oliver Brakmann
59d22a2ff0 Fix AttackMove not working properly under certain conditions
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
Pavel Penev
2017a6d989 Merge pull request #10206 from abcdefg30/survival02
Let spawned soviet vehicles attack move on Survival02
2015-12-12 23:44:48 +02:00
RoosterDragon
62a932272c Fix GPS refreshing for incorrect player.
GpsWatcher.RefreshGps was wrongly using the render player in simulation code.
2015-12-12 19:57:08 +00:00
RoosterDragon
f96d02a794 Fix GPS dot relying on frozen actor render state.
The GPS dot was not displayed if a frozen actor for it was already visible. However, this was mistakenly affecting visibility checks in the world. Now, we only avoid rendering it when the frozen actor is present, but the indicator is still regarded as visible for visilbity checks in the world.
2015-12-12 19:57:07 +00:00
RoosterDragon
cbc090dd38 Ensure frozen actors are rendered on the first tick they become visible.
The previous lazy rendering means the snapshot of the render state might be more up to date then when the frozen actor actually did become visible. Now, we take this snapshot as soon as needed. We still retain the performance of only doing this rendering when needed by avoiding extra rendering until the visibility cycles again.
2015-12-12 19:54:25 +00:00
RoosterDragon
87d35a75da Merge dictionaries in GpsDot.
This speeds up GpsDot.Tick as it requires only one dictionary lookup per player rather than two.
2015-12-12 19:54:23 +00:00
abcdefg30
93757d3324 Let spawned soviet vehicles attack move on Survival02 2015-12-12 18:49:28 +01:00
Paul Chote
8230be6a14 Merge pull request #10196 from RoosterDragon/hardware-cursoring
More graceful hardware cursor failing
2015-12-12 12:55:53 +00:00
Oliver Brakmann
01d3bbb12c Merge pull request #10067 from Mailaender/ingame-client-tooltip
Added an in-game client tooltip with IP and country
2015-12-11 21:09:05 +01:00
Matthias Mailänder
79dc26c978 add an in-game client tooltip without latency indicator 2015-12-11 07:29:54 +01:00
Matthias Mailänder
1f07962510 remove unused Session.Slot 2015-12-11 07:29:07 +01:00
Pavel Penev
a673aee547 Merge pull request #10199 from RoosterDragon/vector-typos
Fix some typos in vector strings
2015-12-11 01:31:08 +02:00
RoosterDragon
654ca6ed03 Fix some typos in vector strings. 2015-12-10 21:53:11 +00:00
RoosterDragon
4ed5a24bbe Merge pull request #10118 from pchote/rework-order-targets
Rework order targeting crazyness.
2015-12-10 20:09:57 +00:00
RoosterDragon
e1f4ad7176 Merge pull request #9838 from Phrohdoh/warhead-colors
Per-warhead WarheadDebugOverlay colors
2015-12-10 19:35:00 +00:00
Taryn Hill
20927e9aae Change healing weapons to have a Green DebugOverlayColor 2015-12-09 20:57:57 -06:00
Taryn Hill
9b9d3c8af5 Add DebugOverlayColor to Warhead
This allows us to render WarheadDebugOverlay circles in a
color-per-warhead fashion.
2015-12-09 20:48:10 -06:00
RoosterDragon
679cff004e When hardware cursors fail, retry next session. 2015-12-08 22:53:21 +00:00
RoosterDragon
765bc4fa72 When the SDL hardware cursor fails, ensure more of the error message is logged.
Capture the useful details from the inner exception into the message, as this will be logged.
2015-12-08 22:51:55 +00:00
RoosterDragon
47224bca40 Merge pull request #10078 from penev92/actorNameOverlay
Add an actor name overlay debug option
2015-12-08 21:16:26 +00:00
RoosterDragon
0c1df850a5 Merge pull request #10185 from obrakmann/fix-lobby-chat-unread-messages-button-blinking
Fix showing unread messages count on active lobby chat button
2015-12-08 20:48:08 +00:00
abcdefg30
0976972f7c Merge pull request #10141 from reaperrr/fix-anim-cancel
Fix actors not going back to idle animation after custom animation
2015-12-07 15:13:00 +01:00
abcdefg30
22aa548d1b Merge pull request #10126 from RoosterDragon/fuf-perf
Speed up FrozenUnderFog.Tick
2015-12-07 15:03:59 +01:00
Pavel Penev
6f8b3c45b4 Add RenderDebugState trait 2015-12-07 01:41:19 +02:00
Pavel Penev
c51bad6050 Expose HackyAI's Squads and IsEnabled fields 2015-12-07 01:41:16 +02:00
Pavel Penev
6217ec0360 Add a ShowActorTags property to DeveloperMode 2015-12-07 01:41:15 +02:00
Pavel Penev
4bbb406d4d Add checkboxes for actor tag overlay 2015-12-07 01:41:14 +02:00
Pavel Penev
101d8ab363 Give TS its own copy of ingame-info.yaml
This is a 1:1 copy of RA's ingame-info.yaml file.
2015-12-07 01:41:13 +02:00
Oliver Brakmann
40c7ada8e7 Merge pull request #9927 from atlimit8/EasierActorSelectionInMapEditor
Easier actor selection in map editor by actor bounds center
2015-12-06 21:30:38 +01:00
Oliver Brakmann
c02881e51e Merge pull request #9735 from RoosterDragon/animation-refactor
Refactor animation classes
2015-12-06 18:53:45 +01:00
Oliver Brakmann
8c8e29e2fa Merge pull request #9802 from RoosterDragon/move-min-range
Fix MoveWithinRange not moving far enough for min range checks
2015-12-06 17:11:22 +01:00
Matthias Mailänder
fa5fd5c92f Merge pull request #9710 from obrakmann/yaml-removals
Fix yaml removals
2015-12-06 17:04:47 +01:00
Oliver Brakmann
16dd2a3323 Fix showing unread messages count on active lobby chat button
The lobby chat button text would change to include the unread messages count for a split second, even when the lobby chat was the current panel, leading to the button text sort of 'blinking' in an ugly way.
2015-12-06 14:27:40 +01:00
abcdefg30
310f0cbea5 Merge pull request #10174 from atlimit8/WDistToString
Make WDist.ToString() return <cells>c<units>
2015-12-06 13:51:24 +01:00
abcdefg30
c6cb0e2c78 Merge pull request #10183 from reaperrr/fix-ts-obel
Fix TS Obelisk charge overlay Z offset
2015-12-06 13:42:00 +01:00
reaperrr
04b5b3df5c Fix TS Obelisk charge overlay Z offset
To make sure it is played on top of the 'body'.
2015-12-06 02:04:40 +01:00
Matthias Mailänder
995d1dd4af Merge pull request #9650 from r34ch/health-bars-on-damage
Display status bars dropdown
2015-12-05 19:45:20 +01:00
Matthias Mailänder
a9d2ec5750 Merge pull request #9619 from abcdefg30/repulsionbug
Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-12-05 19:20:40 +01:00
Matthias Mailänder
142d3ef6ab Merge pull request #9438 from atlimit8/UpgradableMobile
Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
Oliver Brakmann
d5dc49db85 Merge pull request #10156 from abcdefg30/deathSoundsAny
Fix DeathSounds not working without DeathTypes defined
2015-12-05 18:16:50 +01:00
Matthias Mailänder
0c44bac636 Merge pull request #9357 from UberWaffe/LineImpactProjectile
Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
RoosterDragon
082ea6ba73 Refactor animation classes.
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.

Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
Oliver Brakmann
af4667fc68 Merge pull request #10178 from abcdefg30/proxCaptor
Remove junk ProximityCaptor values
2015-12-05 17:20:13 +01:00
abcdefg30
6df67cf451 Merge pull request #9595 from ChaoticMind/middle_click
Middle click to cancel directly (skips onhold) & ctrl+cancel to cancel entire queue
2015-12-05 16:06:09 +01:00
Kevin Azzam
7b22023d57 Implement middle click to cancel (skips onhold) and ctrl+cancel to cancel entire queue 2015-12-05 15:50:41 +01:00
atlimit8
e9b0691f70 Improve rule upgrade logic for immobilization 2015-12-04 19:30:39 -06:00