atlimit8
a054d2115d
remove unused RenderSprite trait fields
2024-02-16 09:36:44 +02:00
michaeldgg2
9d29303142
Hovers: remove dependency on IMove trait
2024-02-13 11:30:35 -06:00
atlimit8
8fda46e241
Prevent reading not yet cached Actor.Crushable() in Crate ctor using HierarchicalPathFinder.ActorIsBlocking(Actor actor).
...
Only occurs if the crate might be blocked.
Test Mod: td
Test Map: Island Duel
Line:
foreach (var crushable in actor.Crushables)
Stack trace:
OpenRA.Mods.Common.dll!OpenRA.Mods.Common.Pathfinder.HierarchicalPathFinder.ActorIsBlocking(OpenRA.Actor actor) Line 660 (OpenRA.Mods.Common/Pathfinder/HierarchicalPathFinder.cs:660)
OpenRA.Mods.Common.dll!OpenRA.Mods.Common.Pathfinder.HierarchicalPathFinder.RequireBlockingRefreshInCell(OpenRA.CPos cell) Line 607 (OpenRA.Mods.Common/Pathfinder/HierarchicalPathFinder.cs:607)
OpenRA.Mods.Common.dll!OpenRA.Mods.Common.Traits.ActorMap.AddInfluence(OpenRA.Actor self, OpenRA.Traits.IOccupySpace ios) Line 428 (OpenRA.Mods.Common/Traits/World/ActorMap.cs:428)
OpenRA.Mods.Common.dll!OpenRA.Mods.Common.Traits.Crate.SetLocation(OpenRA.Actor self, OpenRA.CPos cell) Line 224 (OpenRA.Mods.Common/Traits/Crates/Crate.cs:224)
OpenRA.Mods.Common.dll!OpenRA.Mods.Common.Traits.Crate.SetPosition(OpenRA.Actor self, OpenRA.CPos cell, OpenRA.Traits.SubCell subCell) Line 203 (OpenRA.Mods.Common/Traits/Crates/Crate.cs:203)
OpenRA.Mods.Common.dll!OpenRA.Mods.Common.Traits.Crate.Crate(OpenRA.ActorInitializer init, OpenRA.Mods.Common.Traits.CrateInfo info) Line 94 (OpenRA.Mods.Common/Traits/Crates/Crate.cs:94)
OpenRA.Mods.Common.dll!OpenRA.Mods.Common.Traits.CrateInfo.Create(OpenRA.ActorInitializer init) Line 33 (OpenRA.Mods.Common/Traits/Crates/Crate.cs:33)
OpenRA.Game.dll!OpenRA.Actor.Actor(OpenRA.World world, string name, OpenRA.Primitives.TypeDictionary initDict) Line 163 (OpenRA.Game/Actor.cs:163)
OpenRA.Game.dll!OpenRA.World.CreateActor(bool addToWorld, string name, OpenRA.Primitives.TypeDictionary initDict) Line 339 (OpenRA.Game/World.cs:339)
OpenRA.Game.dll!OpenRA.World.CreateActor(string name, OpenRA.Primitives.TypeDictionary initDict) Line 329 (OpenRA.Game/World.cs:329)
OpenRA.Mods.Common.dll!OpenRA.Mods.Common.Traits.CrateSpawner.SpawnCrate.AnonymousMethod__0(OpenRA.World w) Line 168 (OpenRA.Mods.Common/Traits/World/CrateSpawner.cs:168)
OpenRA.Game.dll!OpenRA.World.Tick() Line 464 (OpenRA.Game/World.cs:464)
OpenRA.Game.dll!OpenRA.Game.InnerLogicTick(OpenRA.Network.OrderManager orderManager) Line 634 (OpenRA.Game/Game.cs:634)
OpenRA.Game.dll!OpenRA.Game.LogicTick() Line 658 (OpenRA.Game/Game.cs:658)
OpenRA.Game.dll!OpenRA.Game.Loop() Line 830 (OpenRA.Game/Game.cs:830)
OpenRA.Game.dll!OpenRA.Game.Run() Line 883 (OpenRA.Game/Game.cs:883)
OpenRA.Game.dll!OpenRA.Game.InitializeAndRun(string[] args) Line 313 (OpenRA.Game/Game.cs:313)
OpenRA.dll!OpenRA.Launcher.Program.Main(string[] args) Line 26 (OpenRA.Launcher/Program.cs:26)
[External Code] (Unknown Source:0)
2024-02-09 16:30:05 +02:00
Gustas
1a4f366e4b
Make notifyAttacks more consistent
2024-02-07 15:30:41 +01:00
Gustas
2d332d0a13
Fix pillbox not uncloaking upon firing
2024-02-07 15:30:41 +01:00
David Wilson
d630a6ef7d
Fix editor area/actor deselection bugs
2024-02-07 15:30:23 +02:00
RoosterDragon
0c22499534
Fix NREs in DiscordService.
...
Handle the client being null. Previously, a service could be created with a null client. This would leads to NREs when invoking the static Update methods. Now we guard against a null client.
2024-02-07 15:18:55 +02:00
N.N
4e031a6ea5
Selection info into Area selection tab
...
Selection info into Area selection tab
add Resource counter and measure info into Area selection tab
2024-02-03 12:26:21 +02:00
LipkeGu
311d55ff45
Add [FieldLoader.Require] to TooltipInfoBase.Name
2024-02-03 12:17:58 +02:00
Vapre
64cdfcbeab
Cache ICrushable traits in actor.
2024-01-31 13:29:58 +02:00
Gustas
6026d088c8
Use HashSets instead of .Distinct
...
And don't cast to array / list where unnecessary
2024-01-30 22:06:58 -06:00
David Wilson
2ced4abc24
Editor selection refactor pt1
2024-01-24 10:11:39 +02:00
RoosterDragon
b58c1ea5bc
Provide names and pools when creating MiniYaml.
...
- Rename the filename parameter to name and make it mandatory. Review all callers and ensure a useful string is provided as input, to ensure sufficient context is included for logging and debugging. This can be a filename, url, or any arbitrary text so include whatever context seems reasonable.
- When several MiniYamls are created that have similar content, provide a shared string pool. This allows strings that are common between all the yaml to be shared, reducing long term memory usage. We also change the pool from a dictionary to a set. Originally a Dictionary had to be used so we could call TryGetValue to get a reference to the pooled string. Now that more recent versions of dotnet provide a TryGetValue on HashSet, we can use a set directly without the memory wasted by having to store both keys and values in a dictionary.
2024-01-21 12:39:10 +02:00
dnqbob
32121a38f4
Fix Hovers desync caused by changing 'WorldVisualOffset' in renderer.
2024-01-15 15:21:45 +02:00
RoosterDragon
2fde98a0d1
Fix uses of LabelWidget.Text and ButtonWidget.Text to use GetText instead.
...
The Text element of these widgets was changed from display text to a translation key as part of adding translation support. Functions interested in the display text need to invoke GetText instead. Lots of functions have not been updated, resulting in symptoms such as measuring the font size of the translation key rather than the display text and resizing a widget to the wrong size.
Update all callers to use GetText when getting or setting display text. This ensure their existing functionality that was intended to work in terms of the display text and not the translation key works as expected.
2024-01-15 15:16:58 +02:00
Wojciech Walaszek
00857df990
adds tilting on slopes to suitable actor previews
2024-01-09 14:56:30 +02:00
Gustas
1a037c06bf
Fix smudges incorrectly generating on slopes
2024-01-08 18:22:41 +01:00
Wojciech Walaszek
680144b24f
adds Hovers WorldVisualOffset to muzzle calculations
2024-01-06 13:06:08 +02:00
michaeldgg2
9a1823d805
Make UnitOrderGenerator more extensible by giving inherited classes access to some methods
2024-01-06 12:39:29 +02:00
reaperrr
1f10dafbea
Add MaxSmokeOffsetDistance to SmudgeLayer
2024-01-06 12:31:17 +02:00
Wojciech Walaszek
da638a495c
implements flashing on healing units
2023-12-31 14:06:40 +02:00
N.N
d83a871520
Add RemoveOrders into RejectOrders trait
2023-12-27 17:28:10 +02:00
dnqbob
ba951b6470
Add Translation to TooltipDescription
2023-12-15 18:20:00 +02:00
Paul Chote
6c56ea4c55
Introduce Renderer.WorldBufferSnapshot().
2023-12-15 13:37:05 +02:00
N.N
aa5b193746
Exlude DamageTypes from HarvesterNotifier
2023-12-15 13:04:36 +02:00
abcdefg30
da507b2eed
Add a lint check to ensure no actor names are conflicting with script names
...
Only scripted maps will have the need to use named actors, so we can
assume that there will be a Lua script used in maps with such actors.
2023-12-15 11:58:42 +02:00
dnqbob
264564d006
Allow WeatherOverlay fade in/out when enabled/disabled
2023-12-15 11:48:54 +02:00
Gustas
dd7441e0b4
Automate update rule.
2023-12-04 10:10:28 +02:00
Paul Chote
ad833a6fbb
Add support for additional cloak styles and use native alpha in RA,D2k,TS.
2023-12-04 10:10:28 +02:00
Paul Chote
9f196f2693
Fix Cloak.UncloakSound not being used.
2023-12-04 10:10:28 +02:00
Gustas
d8100cb9f2
Simplify harvester's creation activity
2023-12-03 19:27:02 +00:00
Gustas
2733ed4b1c
Fix war factory not opening its door properly
2023-12-03 19:27:02 +00:00
Gustas
018777472a
Fix harvesters teleporting when produced
...
And allow to interrupt actor creation child activities
2023-12-03 19:27:02 +00:00
Gustas
20f6e01afe
Fix crashing when transports are loaded via lua
2023-12-03 19:27:02 +00:00
Oliver Brakmann
3904576574
Draw border around capture area in ProximityCapturable
2023-12-03 17:14:47 +00:00
Oliver Brakmann
c4acd8b361
Add ability to draw a border around a set of adjacent cells.
2023-12-03 17:14:47 +00:00
Oliver Brakmann
8529512edb
Add CellTrigger support to ProximityCapturable
2023-12-03 17:14:47 +00:00
Paul Chote
07ed6a889e
Move ColorShift traits into the main repo.
2023-12-02 21:44:58 +02:00
Gustas
d67e0a4eef
Allow harvester definitions to exist on non-mobile actors
2023-12-02 13:50:46 +01:00
Gustas
8e7fa26709
Add TransformsIntoDockClient
2023-12-02 13:50:46 +01:00
dnqbob
deacc7ad65
Fix InitialActor in Carryall not initialized correctly
2023-12-02 13:56:36 +02:00
N.N
bb1e830264
Add initial delay for ActorSpawnManager
2023-12-02 11:36:42 +02:00
abcdefg30
855568cab7
Fix a compiler warning in MapCommand.cs
2023-11-27 18:39:51 +02:00
RoosterDragon
6b0db6699d
Merge RefreshMap and UnpackMap commands. Add regex filename filter.
...
This provides a single utility command for interacting with maps, that takes an arg for the map operation. The filename filter allows all maps in the mod to be operated on by default, or a regex can be passed to limit the operation to certain maps.
2023-11-25 16:45:05 +01:00
RoosterDragon
61b124ddf5
Add UnpackMapCommand
...
This command allows either unpacking oramap files into folders, or packing folders into oramap files.
Example invocations:
"d2k --unpack-map unpack" to unpack maps of the d2k mod into folders.
"cnc --unpack-map repack" to repack maps of the cnc mod into oramap files (but will only pack folders that were unpacked previously).
2023-11-25 16:45:05 +01:00
Gustas
0f5b78442b
Extract unit names and descriptions
2023-11-25 16:28:19 +01:00
Gustas
a5e472dfe6
Add a utility command than extracts rule translations
2023-11-25 16:28:19 +01:00
Gustas
4b7036be0f
Match better newline format
2023-11-25 16:28:19 +01:00
Gustas
6386e96134
Move chrome extraction utility to common and reuse code
2023-11-25 16:28:19 +01:00
Gustas
b267374d20
It doesn't make sense to put dots after file paths
2023-11-25 16:28:19 +01:00