Commit Graph

27 Commits

Author SHA1 Message Date
Paul Chote
ae751ace98 Fix animation continuity regression 2010-02-05 11:02:32 +13:00
Paul Chote
d6f0839a1a Flesh out guided-dock concept; regress on animation continuity in RA mod 2010-02-05 11:02:31 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00
Bob
73c16d5d9d smart queries for World.Actors 2010-01-31 01:27:50 +13:00
Bob
02ce7990c0 more refs to Game.world (PathSearch) 2010-01-21 13:51:09 +13:00
Bob
6688716aa5 find/replace "Game.world." -> "self.World." in all traits and activities. 2010-01-21 13:15:05 +13:00
Bob
a98296c4c4 moved Game.PathFinder into World 2010-01-18 02:04:31 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Chris Forbes
b7bac5bd16 unit idle tracking via dummy activity; wasn't so bad. 2009-12-28 08:26:13 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
1948e16a3f works *without* aftermath again. 2009-11-26 20:49:54 +13:00
Bob
5c3da9387b IActivity no longer passed Mobiles around. 2009-11-25 18:18:17 +13:00
Bob
2aea110497 Facing -> new trait ("Unit") 2009-11-25 18:11:44 +13:00
Chris Forbes
51b9e5c15f harv wont use enemy proc automatically anymore; ore goes to proc owner 2009-11-17 22:06:03 +13:00
Bob
5e3f2aa861 IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev. 2009-11-14 03:09:27 +13:00
Bob
c285f1d210 Cleaned up some casts. (BuildingInfo) 2009-11-14 02:57:52 +13:00
Bob
f4e55572d6 Fixed broken DeliverOre behavior: ordering a harv to deliver to a particular proc would be ignored; the nearest proc was used instead. 2009-11-13 13:04:24 +13:00
Bob
c96d41b82f Allow setting a new order to a harvester that's delivering. 2009-11-12 13:16:08 +13:00
Bob
a74050a3e6 removed Mobile.InternalSetActivity 2009-11-12 13:00:05 +13:00
Bob
efb200c16c Various harvesting fixes. 2009-11-12 11:38:28 +13:00
Chris Forbes
b13f399ec0 follow activity for turreted attacks 2009-11-09 22:29:07 +13:00
Chris Forbes
841292fdf0 money works 2009-11-05 21:32:34 +13:00
Bob
33e6cb70ea Harvesters deliver to the correct cell, even if it's blocked. 2009-11-05 13:45:29 +13:00
Bob
edc4a8e6e7 Harvesting works better, and other related stuff. 2009-11-05 13:23:23 +13:00
Chris Forbes
43170cc318 harvester empties; first stage of fixing BIM behavior 2009-11-04 21:03:56 +13:00
Chris Forbes
1b131465fd harvester actually sortof works now 2009-11-03 19:24:28 +13:00