Commit Graph

232 Commits

Author SHA1 Message Date
Paul Chote
f929087d15 Fix artwork when leaping. 2019-01-05 19:54:38 +01:00
Clément Bœsch
3aedeefced RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
Dylan Manitta
f5d12bfde1 Add ant mission 1 2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee Refactor Leap attack logic 2018-12-29 19:21:54 +01:00
Paul Chote
3e7caa2faa Fix Commando/Tanya build announcements. 2018-12-08 15:27:06 +01:00
Smittytron
72923b9572 Merge Hijacker into Thief 2018-12-07 17:38:24 +03:00
Paul Chote
8a95241fd5 Change mechanics to repair ally-owned husks.
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Paul Chote
7ddcc2e958 Remove the default notification from Infiltrates. 2018-11-25 19:20:28 +01:00
Mustafa Alperen Seki
d9ecbb0351 Update RA mod for Cloak>RequiresCondition to PauseOnCondition 2018-11-03 22:40:28 +00:00
Paul Chote
1b9f23eca0 Replace AnnounceOnBuild with VoiceAnnouncement. 2018-11-03 15:09:14 +01:00
Paul Chote
b1b35c1e1b Rework RA Engineer behaviour.
Capturing now behaves as in C&C3:KW - wait for 8 seconds
outside the structure before running inside and being disposed.

A "Reusable Engineer" lobby option is provided to restore
the previous non-disposing behaviour.
2018-10-07 18:46:21 +02:00
Paul Chote
ccad3bd185 Add MergeCaptureTraits update rule. 2018-10-07 18:46:21 +02:00
Paul Chote
91adc61abd Revert RA Grenadier explosion DamageSource. 2018-09-13 17:11:15 +02:00
Smittytron
a44e36cb04 Add hijacker idle sequence 2018-07-29 01:39:18 +02:00
abcdefg30
1513068114 Remove wrong idle sequences from medic and mechanic 2018-07-28 16:58:29 +01:00
Smittytron
fe455f17e1 Utilize grey and blue passenger pip colors in RA 2018-07-22 15:24:40 +02:00
reaperrr
15e78332a3 Fix Ant sharing cell 2018-06-15 23:37:13 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6fdb25b48f Fix yaml formatting. 2018-05-12 16:42:54 +02:00
Smittytron
b585f46f91 RA Balance changes April 2018 2018-05-05 21:24:45 +01:00
KOYK
36981e90c4 Adds parachute animation to E1,E2,E3,E4,E6,SHOK
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
FrameLimiter
39aa1a9f9c Adds ships to the MECH's autotarget priority list
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
Mustafa Alperen Seki
aac45915cb Fix Flamers sometimes explode with UnitExplode 2018-01-20 23:51:37 +01:00
Arular101
e049452f22 Increase damage and HP by 100x 2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Smittytron
3d8ab75faf RA Balance changes (December 2017) 2017-12-05 12:38:13 +01:00
Arular101
586dd6541b More Changes 2017-11-19 23:23:24 +01:00
Arular101
fd9cd78810 Fix spy voices 2017-11-15 15:20:34 +01:00
abc013
3092927a7f Added a visual explosion to e4 2017-11-12 18:34:03 +00:00
Mustafa Alperen Seki
dadfc0b09c Fix AutoTargetPriority traits of ra infantry 2017-11-09 22:38:52 +02:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
abc013
944dfeb476 Corrected gnrl sequences & added TakeCover: to him 2017-08-13 21:06:14 +02:00
SoScared
64dfc38c2e final RA balance patch for the next playtest/release 2017-08-10 18:16:58 +02:00
SoScared
bfca4897ea Visual, Polish/Performance and Balance Tweak 2017-07-17 23:37:04 +02:00
Forcecore
568d7efdb1 ExternalCaptures Type filter fix up 2017-06-18 12:37:59 +02:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
e57fd37697 Fix RA Spy attack sequence 2017-03-06 02:30:48 +01:00
Paul Chote
2e605bb6cb Merge pull request #12759 from forcecore/cloak_unhardcoding
Unhardcode disableCloak on critical HP (#12741)
2017-03-03 22:31:37 +00:00
abc013
423744451b Rename DisguiseToolTip to DisguiseTooltip 2017-03-03 15:21:33 +01:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
abcdefg30
5999a028ad Merge pull request #12739 from SoScared/balance_patch_core
[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
SoScared
e26b0495ad balance batch 1 2017-02-11 19:20:18 +01:00
abcdefg30
55dd61ebe5 Fix the ProneOffsets of TakeCover 2017-02-08 20:14:02 +01:00
FrameLimiter
ef917588e4 Fixes Spy detection for Spies. 2017-01-11 14:13:00 -05:00
Paul Chote
a846e484c7 Convert Disguise to conditions. 2016-12-13 19:30:38 +00:00
Paul Chote
4ed7725e20 Update RA rules. 2016-11-19 17:19:27 +00:00
Rob Wilkinson
e337048a97 Fixes issue with rocket soldiers wandering
Fixes #12368
2016-11-19 17:13:17 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00