Paul Chote
f929087d15
Fix artwork when leaping.
2019-01-05 19:54:38 +01:00
Clément Bœsch
3aedeefced
RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Dylan Manitta
f5d12bfde1
Add ant mission 1
2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee
Refactor Leap attack logic
2018-12-29 19:21:54 +01:00
Paul Chote
3e7caa2faa
Fix Commando/Tanya build announcements.
2018-12-08 15:27:06 +01:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
Paul Chote
8a95241fd5
Change mechanics to repair ally-owned husks.
...
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Paul Chote
7ddcc2e958
Remove the default notification from Infiltrates.
2018-11-25 19:20:28 +01:00
Mustafa Alperen Seki
d9ecbb0351
Update RA mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Paul Chote
1b9f23eca0
Replace AnnounceOnBuild with VoiceAnnouncement.
2018-11-03 15:09:14 +01:00
Paul Chote
b1b35c1e1b
Rework RA Engineer behaviour.
...
Capturing now behaves as in C&C3:KW - wait for 8 seconds
outside the structure before running inside and being disposed.
A "Reusable Engineer" lobby option is provided to restore
the previous non-disposing behaviour.
2018-10-07 18:46:21 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Paul Chote
91adc61abd
Revert RA Grenadier explosion DamageSource.
2018-09-13 17:11:15 +02:00
Smittytron
a44e36cb04
Add hijacker idle sequence
2018-07-29 01:39:18 +02:00
abcdefg30
1513068114
Remove wrong idle sequences from medic and mechanic
2018-07-28 16:58:29 +01:00
Smittytron
fe455f17e1
Utilize grey and blue passenger pip colors in RA
2018-07-22 15:24:40 +02:00
reaperrr
15e78332a3
Fix Ant sharing cell
2018-06-15 23:37:13 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6fdb25b48f
Fix yaml formatting.
2018-05-12 16:42:54 +02:00
Smittytron
b585f46f91
RA Balance changes April 2018
2018-05-05 21:24:45 +01:00
KOYK
36981e90c4
Adds parachute animation to E1,E2,E3,E4,E6,SHOK
...
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
FrameLimiter
39aa1a9f9c
Adds ships to the MECH's autotarget priority list
...
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
Mustafa Alperen Seki
aac45915cb
Fix Flamers sometimes explode with UnitExplode
2018-01-20 23:51:37 +01:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Smittytron
3d8ab75faf
RA Balance changes (December 2017)
2017-12-05 12:38:13 +01:00
Arular101
586dd6541b
More Changes
2017-11-19 23:23:24 +01:00
Arular101
fd9cd78810
Fix spy voices
2017-11-15 15:20:34 +01:00
abc013
3092927a7f
Added a visual explosion to e4
2017-11-12 18:34:03 +00:00
Mustafa Alperen Seki
dadfc0b09c
Fix AutoTargetPriority traits of ra infantry
2017-11-09 22:38:52 +02:00
Paul Chote
c46d1944d9
Add assault move to RA.
2017-09-11 19:08:33 +02:00
abc013
944dfeb476
Corrected gnrl sequences & added TakeCover: to him
2017-08-13 21:06:14 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
SoScared
bfca4897ea
Visual, Polish/Performance and Balance Tweak
2017-07-17 23:37:04 +02:00
Forcecore
568d7efdb1
ExternalCaptures Type filter fix up
2017-06-18 12:37:59 +02:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
e57fd37697
Fix RA Spy attack sequence
2017-03-06 02:30:48 +01:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
...
Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
abc013
423744451b
Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 15:21:33 +01:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
...
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
...
Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
abcdefg30
5999a028ad
Merge pull request #12739 from SoScared/balance_patch_core
...
[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
SoScared
e26b0495ad
balance batch 1
2017-02-11 19:20:18 +01:00
abcdefg30
55dd61ebe5
Fix the ProneOffsets of TakeCover
2017-02-08 20:14:02 +01:00
FrameLimiter
ef917588e4
Fixes Spy detection for Spies.
2017-01-11 14:13:00 -05:00
Paul Chote
a846e484c7
Convert Disguise to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
4ed7725e20
Update RA rules.
2016-11-19 17:19:27 +00:00
Rob Wilkinson
e337048a97
Fixes issue with rocket soldiers wandering
...
Fixes #12368
2016-11-19 17:13:17 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00