reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00
Mustafa Alperen Seki
47c4be9191
Update mods for LowPowerSlowdown to LowPowerModifier
2018-10-08 21:38:30 +01:00
abcdefg30
26b0a06a17
Remove a wrong empty line from ra/rules/player.yaml
2018-10-07 18:28:37 +01:00
Paul Chote
b1b35c1e1b
Rework RA Engineer behaviour.
...
Capturing now behaves as in C&C3:KW - wait for 8 seconds
outside the structure before running inside and being disposed.
A "Reusable Engineer" lobby option is provided to restore
the previous non-disposing behaviour.
2018-10-07 18:46:21 +02:00
Andre Mohren
d7f81d4a20
Extracted Win and Lose and Leave notifications MissionObjectives.
2018-09-24 22:43:14 +02:00
Andre Mohren
fac758f38e
ProductionQueue notifications now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
c2b1a5f4e0
Extracted BuildingCannotPlaceAudio to PlaceBuilding.
2018-09-24 22:43:14 +02:00
Andre Mohren
8834cee13c
PlaceBuilding notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
7057e32902
PowerManager notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
e353ff326e
Extracted CashTickUp and CashTickDown to PlayerResources.
2018-09-24 22:43:14 +02:00
Voidwalker
398ae75525
Added fully random spawn position option.
2018-06-03 12:27:20 +01:00
Paul Chote
3082df7dfd
Disable kill bounties by default in campaigns, skirmish, and MP.
2018-05-28 19:05:34 +02:00
Paul Chote
7508a13f92
Enable "Unable to comply, building in progress" notification.
2018-04-22 18:01:57 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
TheChosenEvilOne
15354f52c1
Added FACT unpack checkbox to ra/cnc/ts.
2017-12-28 11:22:29 +00:00
Paul Chote
cd4f54ade3
Add Kill Bounties checkbox to RA.
2017-12-21 23:52:04 +01:00
Paul Chote
49f0e4ebcf
Fix incorrectly named lobby option properties.
2017-12-17 14:51:10 +02:00
Paul Chote
97cdce7448
Add additional metadata to lobby options.
2017-12-12 22:43:11 +01:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Zimmermann Gyula
5648daeeed
Manual cleanup.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
abcdefg30
beb44c56fe
Change the 'Training' sound to 'Building' for all queues except Infantry
2016-07-11 16:54:07 +02:00
Paul Chote
d27d265bdd
Add Id field to ProvidesTechPrerequisite.
2016-06-04 10:03:05 +01:00
Oliver Brakmann
a8ead3669d
Enable the insufficient funds warning in ra, d2k and ts
2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
reaperrr
38cea38f6b
Migrate BuildSpeed from float to int
2016-03-24 18:43:48 +01:00
abcdefg30
fad0ed7124
Make use of the new InsufficientFunds warning in ra, d2k and ts
2016-02-23 22:16:54 +01:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
Emiel Suilen
3e63869bd1
Eliminated superfluous linendings
2016-01-01 16:22:19 +01:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
Paul Chote
78391e7c65
Replace icon veterancy overlay with new artwork.
...
New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00
unknown
206ed8ebb8
Veteran unit production & unlocking through spies.
2015-07-04 22:25:12 +01:00
Paul Chote
34f5482d26
Update RA rules.
2015-06-19 22:02:07 +01:00
Matthias Mailänder
4b50f34c46
Merge pull request #7849 from penev92/bleed_notifications
...
Add new enemy detection voice notifications to RA and D2k
2015-05-10 18:32:13 +02:00
Paul Chote
7eae157ad8
Rework player palette loading.
2015-05-10 00:01:14 +01:00
penev92
8e730c264f
Revert removal of EnemyWatcher and AnnounceOnSeen traits from RA and D2k
2015-05-08 20:06:52 +03:00
Paul Chote
d255a3989e
Upgrade mod rules.
2015-04-30 07:35:27 +12:00
Matthias Mailänder
fd143a5eb0
remove EnemyWatcher from RA
2015-04-03 17:04:43 +02:00
penev92
55e04a44c8
Add EnemyWatcher and AnnounceOnSeen to RA
2015-03-21 11:32:28 +02:00
Paul Chote
de8f3c3530
Add missing EOF newline to mod yaml files.
2014-10-19 21:06:50 +13:00
Paul Chote
372d03c320
Convert SelfHealing to upgrades.
2014-09-27 22:14:45 +12:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
...
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
90d310690b
Merge the RA aircraft queues. Closes #5961 .
2014-07-24 20:45:28 +12:00
ScottNZ
f8ad69889c
Add tech levels to ra
2014-07-10 01:23:29 +12:00
Matthias Mailänder
5602e49179
capturable production queues
2014-07-01 09:03:19 +02:00