Chris Forbes
a3dba77f99
much better building support; phantom selection is dead AGAIN.
2009-10-31 23:17:59 +13:00
Chris Forbes
6cd9d468d3
production stuff: fixes #54
2009-10-31 22:40:26 +13:00
Chris Forbes
cb518ba25d
sensible build times
2009-10-31 19:20:45 +13:00
Bob
4232974f3a
Oops.
2009-10-30 09:31:57 +13:00
Bob
6306690730
Killed that fail TechTree, and added a new one to Rules.
2009-10-30 09:04:33 +13:00
Bob
7b28ab7979
Rules.Categories
2009-10-30 07:32:19 +13:00
Bob
accb391c6c
Rules.Categories
2009-10-30 05:43:21 +13:00
Bob
179d071a97
Minor changes on Sidebar
2009-10-30 04:44:29 +13:00
Bob
242fa717b6
Per-player unit production. Also, fixed an interesting bug in Sequence.
2009-10-30 04:03:37 +13:00
Chris Forbes
c3f8019ab4
BuildUnit order is now in replay
2009-10-29 20:45:07 +13:00
Bob
5086f6ab51
Fixed bug where unit would occasionally "disappear" or face in an odd direction.
2009-10-24 20:48:36 +13:00
Chris Forbes
979bb74bba
tank production works
2009-10-24 16:24:44 +13:00
Bob
cfa56a791d
Moved footprint info onto its building.
2009-10-20 23:55:57 +13:00
Chris Forbes
6c0ced3e9a
cleaning techtree & sidebar; building placement is mostly fixed
2009-10-20 22:35:05 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
b31071303f
Removed the last dependency on buildings.txt et al, and removed those ".txt" files.
2009-10-20 17:29:13 +13:00
Bob
6dec94d00e
added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
...
- Rules can now handle map-specific rules changes
- units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
- Added support for loading map-placed units/structures - try scg11eb.ini
- added FCOM
2009-10-20 17:16:45 +13:00
Bob
a59265a661
TechTree now works in lower-case, the same as the rest of the game.
2009-10-20 15:53:54 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
74ebdc5f93
sound works
2009-10-14 10:35:24 +13:00
Matthew Bowra-Dean
2709118d48
Fixed building placement input behaviour.
2009-10-13 23:40:23 +13:00
Matthew Bowra-Dean
99ad09ddc2
Support for Dune II SHP files used for cursors in Red Alert.
2009-10-12 09:45:15 +13:00
Chris Forbes
3e0432464b
building footprints
2009-10-11 15:21:19 +13:00
Chris Forbes
964888659d
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-10 21:30:56 +13:00
Chris Forbes
0f94af763a
fix selection of phantom units, etc
2009-10-10 21:30:47 +13:00
Bob
b880f7d1bc
Overlay rendering
...
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
Bob
a08bcd9a17
IOrderGenerator can produce multiple orders (or none)
2009-10-09 23:02:54 +13:00
Chris Forbes
f8309b79f4
show building in sea as invalid, etc
2009-10-09 22:52:25 +13:00
Chris Forbes
7708004120
fix player=2 weirdness with building
2009-10-09 22:03:40 +13:00
Bob
04dd5e68ba
Added UnitInfo.
...
- units.txt turned into infantry.txt and vehicles.txt
- slight sidebar fixes
2009-10-09 21:28:56 +13:00
Chris Forbes
f6eb20bbf8
show potential selections in band-box; FindUnits is still wrong.
2009-10-08 22:39:26 +13:00
Matthew Bowra-Dean
62f0a67d28
Merge branch 'master' of github.com:beedee/OpenRA
...
Conflicts:
OpenRa.Game/Sidebar.cs
2009-10-08 01:53:03 +13:00
Matthew Bowra-Dean
8a4c583882
Added grouping of items in sidebar + correct clock placement
...
Items in the sidebar are now grouped by their type and one of each item in the group can be 'built' at a time. Clock animation is now drawn on the items that are being built. Build time still not implemented. Behaviour after item built not correct.
2009-10-08 01:51:23 +13:00
Bob
75d18cf11e
added TurretedUnit
...
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00
Chris Forbes
eabc464410
use new types for that event
2009-10-07 08:00:55 +13:00
Matthew Bowra-Dean
aa3801eace
Added BuildableItemsChanged event to tech tree.
...
This lets the Sidebar only repopulate its item list when the items that can be built changes.
2009-10-07 03:37:35 +13:00
Chris Forbes
108d799b29
unsnarled the input a bit
2009-10-06 22:03:24 +13:00
chrisf
b594f296c3
slowly teasing the view+controller out of the model classes.
...
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00
chrisf
6f8919d301
Removing dead crap from repos
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2048 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 18:26:03 +00:00
chrisf
da04155fdd
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1748 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-10-04 18:40:42 +00:00
(no author)
63e86e3cc6
pushed a lot of useful stuff down into IjwFramework.dll
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1382 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-08-01 15:15:54 +00:00
(no author)
d7a3a310bf
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1346 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 11:10:17 +00:00
(no author)
ced4d24793
refinery comes with a harvester
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1344 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 10:22:34 +00:00
(no author)
60e6f36042
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1343 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 10:04:54 +00:00
(no author)
fce2dcda8a
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1342 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 09:42:01 +00:00
(no author)
18860c11c1
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1341 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 09:28:58 +00:00
(no author)
3d3316a188
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1340 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 09:16:41 +00:00
(no author)
5bf38488d2
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1339 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 07:59:41 +00:00