Commit Graph

732 Commits

Author SHA1 Message Date
Gustas
cfc026a1ac Fix aircraft jittering 2023-08-05 13:29:41 +02:00
Gustas
723ffdf33d Revert Hunt to move within 2 cells of the target
Otherwise infantry get stuck within weapon range but outside of vision range
2023-07-30 20:26:41 +02:00
dnqbob
a3c5945f2a Set BackwardDuration to -1 means ignore the time and set MaxBackwardCells to -1 means ignore the distance. 2023-07-29 18:01:40 +03:00
dnqbob
d7ef22d64f Add MaxBackwardCells for moving backward control 2023-07-29 18:01:40 +03:00
michaeldgg2
74f8db0578 LayMines: render minefield cells only if the planned minefield has more than 1 cell 2023-07-28 12:55:06 +03:00
Gustas
c093e7c90b Fix hunt incorrectly pathing to uncrushable targets 2023-07-27 16:14:29 +03:00
michaeldgg2
66cf912da0 LayMines: fixed occasional incorrect mine position when using BeginMinefield order
When laying mine with PreLayDelay > 0, end activity's tick immediately. That means don't try to immediately move to next cell.

This change unifies the behavior with scenario when a mine is laid without any PreLayDelay.
2023-07-26 22:05:42 +03:00
Gustas
3207d01cf2 Consider AutoTarget ScanRadius when attack moving 2023-07-25 19:48:57 +02:00
Gustas
c7e0bc4c08 Add missing carryall checks 2023-07-25 10:02:46 +03:00
Gustas
a69417f0a6 Fix caryall not removing influence when cargo dies 2023-07-25 10:02:46 +03:00
Gustas
1edf313090 Don't calculate range when it is unused 2023-07-25 10:02:46 +03:00
michaeldgg2
ce6e73dc92 Minelayer: supports specifying both mine laying and post laying delays 2023-07-17 20:18:52 +02:00
Gustas
659ec5e335 Make phase transport uncloak on loading cargo 2023-07-14 17:25:30 +02:00
michaeldgg2
dccb3ce9ce Added extensibility points to LayMines activity:
Provides two callbacks using INotifyMineLaying interface: MineLaying (just before laying a mine), MineLaid after mine actor has been created (in FrameEndTask)
2023-07-04 23:52:25 +02:00
michaeldgg2
5ab3276a2d Moved Minelaying related traits and activity to Common 2023-07-04 23:52:25 +02:00
Gustas
69867b6c06 Fix EMP'ed units turning 2023-06-21 20:55:52 +02:00
RoosterDragon
f336a956cf Fix CA1012 2023-06-20 17:57:40 +02:00
darkademic
19fa03435b Only consider non-paused armaments (if any exist) when determining min/max range. 2023-06-20 16:46:21 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5 Fix CA1822 2023-06-06 11:51:47 +03:00
Gustas
02a7ff87db Fix MoveAdjacent activities cancelling queued activities 2023-06-03 13:43:44 +02:00
Vapre
7c0f6ead3a ActorMap, avoid IPositionable trait lookup. 2023-06-03 13:41:14 +02:00
dnqbob
0d98405bdc Make ActorFacingModifier privately set 2023-05-11 17:27:18 +02:00
dnqbob
69441a4fee Add TurnsWhileMoving to Mobile 2023-05-11 17:27:18 +02:00
Gustas
dc390a7301 Add IMove.MoveOntoTarget interface
In `TraitsInterfaces` we expose offset as WPos instead of CPos. In an upcoming PR we'll translate the same change to yaml.
2023-04-21 18:29:43 +02:00
Gustas
ad683d9226 Add MoveOnto Activity
No functional changes to `MoveWithinRange` nor `MoveAdjacentTo`. I've just
moved around code to for allow better overwriting.
2023-04-21 18:29:43 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
164abfdae1 Fix IDE0083 2023-04-08 16:51:51 +03:00
RoosterDragon
5254348819 Fix IDE0056 2023-04-08 16:51:51 +03:00
RoosterDragon
4ec5a4b34a Fix reversed path searches from inaccessible locations.
The Harvester trait and MoveAdjacentTo activity called the pathfinder but had a single source and multiple targets. The pathfinder interface only allows for the opposite: multiple sources and a single target. To work around this they would swap the inputs. This works in most cases but not all cases. One aspect of asymmetry is that an actor may move out of an inaccessible source cell, but not onto an inaccessible target cell.

Searches that involved an inaccessible source cell and that applied this swapping method would therefore fail to return a path, when a valid path was possible. Although a rare case, once good way to reproduce is to use a production building that spawns actors on inaccessible cells around it, such as the RA naval yard. A move order uses the pathfinder correctly and the unit will move out. Using a force attack causes the unit to use the broken "swapped" mechanism in MoveAdjacentTo and it will be stuck.

This asymmetry has been longstanding but the pathfinding infrastructure only sporadically accounted for it. It is now documented and applied consistently. Create a new overload on the pathfinder trait that allows a single source and multiple targets, so callers have an overload that does what they need and won't be tempted to swap the positions and run into this issue.

Internally, this requires us to teach Locomotor to ignore the self actor when performing movement cost checks for these "in reverse" searches so the unit doesn't consider the cell blocked by itself.
2023-04-07 16:38:37 +01:00
RoosterDragon
83561d639d Update LangVersion to C# 9.
mono was the bottleneck restricting our ability to use a newer C# version. mono 6.12 is currently available. Although poorly documented on their website, this supports C# 9. https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning indicates mono 6.12 uses Roslyn 3.9.0. https://github.com/dotnet/roslyn/blob/main/docs/wiki/NuGet-packages.md#versioning indicates Roslyn 3.9.0 supports C# 9.

This unlocks C# 8 and C# 9 features previously unavailable to us.
- https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-80
- https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-9

A newer version of StyleCop is required to avoid rules tripping up on the new syntax. Currently only prerelease versions are available but their use is encouraged https://github.com/DotNetAnalyzers/StyleCopAnalyzers/issues/3420#issuecomment-994899135

Fix style rule violations on existing rules where the newer language version makes some existing casts redundant or allows use of the null coalescing assignment operator.
2023-04-05 15:27:41 +03:00
Gustas
1a2aafa17c Fix backwards movement not canceling when BackwardDuration times out 2023-04-04 20:25:04 +02:00
Gustas
a4e80e1153 Fix backwards movement not working correctly when turning in an arc 2023-04-04 20:25:04 +02:00
RoosterDragon
bcfa0c9ae9 Review StyleCop rules.
- Enforce SA1604 ElementDocumentationShouldHaveSummary.
- Enforce SA1629 DocumentationTextShouldEndWithAPeriod.
- Turn off some rules covered by IDExxxx rules.
- Remaining rules are treated as part of OpenRA style.
2023-03-18 12:46:10 +02:00
Gustas
8a18c2e4b6 Add a CanDeploy check to Transform at FrameEndTask 2023-03-11 21:00:51 +01:00
RoosterDragon
71ce515d6d Fix IDE0004 2023-02-28 21:21:40 +02:00
Gustas
8d0fe52dd8 Remove unnecessary parentheses 2023-02-27 08:36:47 +02:00
Gustas
157d1b32dc Use null propagation 2023-02-27 08:36:47 +02:00
RoosterDragon
b0dca05e50 Fix IDE0002 2023-02-24 22:00:25 +02:00
Gustas
049d0283f9 Remove TiberianSunRefinery
Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
2023-02-18 16:35:15 +01:00
Gustas
f5aa2f153a Use Refinery reference in HarvesterDockSequence 2023-01-31 23:49:10 +01:00
Gustas
f56b0ea0d0 Moved HarvesterDockSequence notifications to the base class
And fix a minor oversight in VoxelHarvesterDockSequence.cs
2023-01-31 23:49:10 +01:00
Matthias Mailänder
f67b6f6cad Give EngineerRepair(able) more generic names 2023-01-24 23:26:14 +01:00
Gustas
84e7eb144b Move RearmTick to Rearmable 2023-01-20 11:43:12 +02:00
Gustas
0d24f2c08b Merge INotifyBeingResupplied into INotifyDockClient 2023-01-20 10:43:18 +02:00
Gustas
dca07d240c Add INotifyDockHost and INotifyDockClient interfaces
Rename INotifyDocking to INotifyDockHost and extract INotifyDockClient from INotifyHarvesterAction
2023-01-20 10:43:18 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Gustas
6fccd6be84 Fix attack move lines not showing up for undeploy on force move units
DeployForGrantedCondition is wrapped around the Move activity, so the AttackMoveActivity thinks that DeployForGrantedCondition is the Move activity.

All it means is that we need to forward the target line request to the Move activity
2022-12-11 22:06:47 +01:00
ThomasChr
bd882c98c7 fix Issue #20373 - Aircraft hanging midair 2022-11-17 20:27:14 +02:00
Gustas
ad269555d9 Don't let the player interrupt takeoff after a succesful caryall pickup 2022-11-08 21:51:12 +01:00