RoosterDragon
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f4af5c1764
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Fix CA1852
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2023-06-06 11:51:47 +03:00 |
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RoosterDragon
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8a285f9b19
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Fix IDE0090
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2023-04-08 16:51:51 +03:00 |
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abcdefg30
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5bf7fe852c
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Remove the copyright year numbers
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2023-01-11 11:58:54 +02:00 |
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Gustas
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858d782af1
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Simplify 'default' expression (IDE0034)
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2022-10-11 17:40:05 +02:00 |
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abcdefg30
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6a31b1f9f3
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Update the copyright header year
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2022-05-28 00:35:10 -05:00 |
|
Eduardo Cáceres
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79f321cb44
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.Any(), .Count() -> .Count or .Length
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2022-05-18 11:42:36 -05:00 |
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Ivaylo Draganov
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24b9482cc1
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Add support for transient text notifications matching speech notifications
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2022-04-30 12:39:29 +01:00 |
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Matthias Mailänder
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0e7ad43425
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Remove unused parameters.
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2022-04-01 23:30:26 +02:00 |
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penev92
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bf332b6619
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Fixed fields missing the readonly modifier
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2022-01-22 18:47:06 +00:00 |
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Matthias Mailänder
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9d905d8291
|
Remove unused parameters and variables.
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2021-12-06 13:19:28 +01:00 |
|
Matthias Mailänder
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07815143f1
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Fix CA1825 warnings on empty array initialisation.
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2021-12-06 13:19:28 +01:00 |
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Matthias Mailänder
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a2a668077c
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Refactor RandomDelay:
Allow different types of random
and reflect other use cases by renaming.
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2021-10-02 20:17:03 +02:00 |
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Andre Mohren
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6810469634
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Updated copyright years.
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2021-06-29 18:33:21 -05:00 |
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reaperrr
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f1a9a5180d
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Use real (milli)seconds for notifications
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
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2021-04-21 19:34:16 +02:00 |
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Paul Chote
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e63b9b4986
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Add condition support to ActorLostNotification.
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2021-03-20 17:07:29 +01:00 |
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Paul Chote
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fb0031d34a
|
Rename remaining Stance references to PlayerRelationship.
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2021-02-04 23:14:09 +01:00 |
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abcdefg30
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aac3174efc
|
Rename Stances to Relationships in the yaml api
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2020-12-11 17:13:02 +01:00 |
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abcdefg30
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10f645bf77
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Replace usage of the Stances dict by a method call
|
2020-11-14 11:04:41 +00:00 |
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abcdefg30
|
eda9966d27
|
Rename Stance to PlayerRelationship
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2020-11-14 11:04:41 +00:00 |
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teinarss
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13581c030d
|
Use in parameter for Target
|
2020-11-06 22:02:24 +01:00 |
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Mustafa Alperen Seki
|
3e83346915
|
Add DamageTypes to SoundOnDamageTransition.
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2020-09-27 21:22:52 +01:00 |
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teinarss
|
9c4fd0e3d3
|
Use Null-Propagation Operator
|
2020-08-19 18:11:07 +01:00 |
|
Matthias Mailänder
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672bd2d9fe
|
Don't crash when putting the trait on the World actor.
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2020-05-24 12:36:26 +02:00 |
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Paul Chote
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86f61298e6
|
Replace ITraitInfo interface with TraitInfo class.
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2020-05-21 13:01:04 +02:00 |
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abcdefg30
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23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
Paul Chote
|
78a70be0d4
|
Fix and enable SA1133, SA1134 style rules.
|
2019-05-24 10:47:57 +02:00 |
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abcdefg30
|
1bb319425b
|
Add Sound.Play overloads that play a random sound from a list
|
2019-04-20 01:22:30 +02:00 |
|
Paul Chote
|
ab4a7e3558
|
Replace System.Drawing primitives with our own.
|
2019-03-04 18:26:42 +00:00 |
|
abcdefg30
|
7c2f8ef918
|
Update the description of EnemyWatcher and AnnounceOnSeen
|
2019-02-22 14:32:16 +01:00 |
|
abcdefg30
|
cadbd0d9ab
|
Change the year number in all cs headers from 2018 to 2019
|
2019-01-26 23:15:21 +01:00 |
|
Paul Chote
|
1b9f23eca0
|
Replace AnnounceOnBuild with VoiceAnnouncement.
|
2018-11-03 15:09:14 +01:00 |
|
Paul Chote
|
7e67ce0139
|
Pass CaptureTypes through the INotifyCapture interface.
Also make it require explicit implementation.
|
2018-11-03 14:47:22 +01:00 |
|
Andre Mohren
|
cc036cfd62
|
Implement AnnounceOnBuildInfo.OnlyToOwner
|
2018-10-27 15:21:33 +02:00 |
|
Paul Chote
|
09d8aafddf
|
Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
|
2018-09-26 13:57:05 +02:00 |
|
Zimmermann Gyula
|
813e53f823
|
Fix deathsounds regression.
|
2018-07-29 09:13:53 -07:00 |
|
Chris Forbes
|
d4ef841678
|
Convert masses of HashSet<string> to BitSet<DamageType>
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2018-07-28 20:12:42 +01:00 |
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reaperrr
|
83f100618b
|
Make INotifyAppliedDamage require explicit implementation
|
2018-04-29 11:59:49 +01:00 |
|
reaperrr
|
3a82b13093
|
Make INotifyKilled require explicit implementation
|
2018-04-29 11:59:49 +01:00 |
|
Arular101
|
8a60918841
|
Update copyright notice year to 2018
|
2018-01-17 00:47:34 +01:00 |
|
RoosterDragon
|
85c948fd8d
|
Add a streaming audio playback interface.
This allows audio to be streamed, rather than needed to be fully loaded into memory.
|
2017-07-14 23:02:49 +01:00 |
|
reaperrr
|
1e63013eb1
|
Add support for random sounds to AmbientSound
|
2017-04-22 14:36:55 +02:00 |
|
Paul Chote
|
f219d40aa1
|
Improve support for overlapping sounds.
|
2017-02-11 16:19:58 +00:00 |
|
reaperrr
|
e23a866979
|
Move RandomDelay from AmbientSound to Util
|
2017-02-04 12:31:11 +01:00 |
|
Paul Chote
|
647ee841b4
|
Overhaul AmbientSound trait.
|
2017-02-03 22:01:12 +00:00 |
|
Paul Chote
|
ba9927d34e
|
Add Condition support to WithDeathAnimation / DeathSounds.
|
2017-01-29 18:57:36 +00:00 |
|
Taryn Hill
|
43317e0f5d
|
Update copyright notice year to 2017
|
2016-12-31 23:46:13 -06:00 |
|
Paul Chote
|
268ed016ab
|
Rename UpgradableTrait to ConditionalTrait.
|
2016-12-23 23:28:34 +00:00 |
|
Paul Chote
|
9ddfdc45b3
|
Introduce SoundType enum.
|
2016-12-23 11:34:23 +00:00 |
|
reaperrr
|
77a134da91
|
Move INotifyDamageStateChanged to mod code and require explicit implementation
|
2016-10-22 18:21:52 +02:00 |
|
reaperrr
|
a6b09342bc
|
Make INotifyBuildComplete require explicit implementation
|
2016-10-22 18:21:52 +02:00 |
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