Andre Mohren
450dc70375
Refactored cursors.yaml to use palettes from rules.
2018-10-07 19:28:11 +02:00
Paul Chote
7a41b3aa89
Fix incorrect yaml indents in the default mods.
2018-05-12 16:42:54 +02:00
Paul Chote
64afe4cfde
Display (attack|assault)move-blocked cursor outside map bounds.
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This makes them consistent with the regular move order.
2017-09-30 14:33:40 +02:00
Paul Chote
3575e82078
Add assault move to D2K.
2017-09-11 19:08:33 +02:00
Paul Chote
a81749e102
Add frontend code for issuing assault move orders.
2017-09-11 19:08:33 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
8e6d5bd603
Misc yaml formatting/style fixes
2015-10-21 10:07:48 +02:00
Joppy Furr
6ded247d0c
Change mouse cursors while joystick scrolling
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This patch adds mouse cursors to the joystick scrolling feature.
On Tiberian Sun, which itself had joystick scrolling, the same cursors are
used as in the original game.
As the older games did not have joystick scrolling, I've had to make a
best-effort guess as to what were suitable cursors.
-> When scrolling in all directions is available, the default arrow
cursor is used.
-> When a direction is blocked, the edge-scrolling blocked direction
cursor is used.
2015-10-16 11:53:53 +13:00
reaperrr
87d6b3c7f2
Remove d2k.pal from D2k bits
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And use palette.bin instead.
2015-10-02 18:13:49 +02:00
Matthias Mailänder
7063a4a8bb
use the supplied MOUSE.R8
2015-09-26 12:42:39 +02:00
Paul Chote
380b0e1561
Capitalise cursor properties.
2014-12-23 22:09:21 +13:00
Matthias Mailänder
6f22ba4811
fixed Dune 2000 powerdown cursor palette
2014-04-12 09:13:43 +02:00
Pizzaoverhead
ce49d5df5e
Display an "outside range" cursor for attacks.
2014-03-12 23:50:08 +13:00
Paul Chote
f153516151
Introduce proper support for non-shp sprites in cursors and ShpImageWidget.
2013-12-01 09:47:48 +13:00
Matthias Mailänder
3025e3cf62
remove dependency on mouse.shp conversions
2013-08-17 23:31:23 +02:00
Matthias Mailänder
0dbee935e7
load the Dune 2000 mouse curser from the native MOUSE.R8 format
2013-08-17 23:31:21 +02:00
Matthias Mailänder
c7900b2cc0
Give the mechanic a wrench icon instead of red-cross
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closes #3133
don't try to guess hard-coded cursors from weapon damage
2013-04-24 13:53:52 +02:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
5f2f25b758
added d2k superweapons, fixed c4/nuke cursor
2012-07-16 21:02:55 +02:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
579ff04f68
fixes #2253
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rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
Matthias Mailänder
26b75f406f
new settings Transparent for cursors.yaml
2012-06-19 07:43:06 +02:00
Matthias Mailänder
959875c709
added special infantry, fixed UI, added new map
2012-06-16 14:17:35 +02:00
Matthias Mailänder
c1fb5dd5f5
added engineer, bazooka
2012-06-15 22:43:03 +02:00
Matthias Mailänder
722c7a5f7d
+resampled sounds, readded and completed Arrakis tileset
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all tilesets combined into one without redundancy
2012-06-14 21:09:44 +02:00
Matthias Mailänder
72d038e04e
fixes mouse cursor not being transparent
2012-06-11 23:28:42 +02:00
Matthias Mailänder
cffaabb3bf
added d2k mouse pointer, fixed aircrafts
2012-06-02 11:41:18 +02:00
Matthias Mailänder
ffbc76919e
make Dune 2000 an independent mod
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Arrakis tileset now loads properly
2012-05-26 18:13:51 +02:00