Chris Forbes
|
088de9dcb7
|
use rgba buttons for sell/repair/etc
|
2010-03-27 11:35:48 +13:00 |
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Chris Forbes
|
86e86fbd07
|
added rgba versions of chrome buttons to dialog.png [there's space there]; also new powerdown button art.
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2010-03-27 11:26:42 +13:00 |
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Chris Forbes
|
2f02b5c453
|
a pile of plane simplifications
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2010-03-27 10:40:14 +13:00 |
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Chris Forbes
|
092c9bede0
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unhack mine inherits
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2010-03-27 10:15:54 +13:00 |
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Chris Forbes
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a00faf4b9f
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set up some sensible build-palette order for RA
|
2010-03-27 09:52:02 +13:00 |
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Chris Forbes
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95318f1af3
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remove spurious countries from RA (they are for SP only)
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2010-03-27 09:23:53 +13:00 |
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Chris Forbes
|
bb2e4bd25a
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U2 is no longer selectable
|
2010-03-23 21:51:02 +13:00 |
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Chris Forbes
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4d9b09bb45
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change allied aircraft icon to heli
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2010-03-23 18:33:52 +13:00 |
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Chris Forbes
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69a2892f1b
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soviet naval unit tab shows sub rather than gunboat
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2010-03-23 18:14:40 +13:00 |
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Chris Forbes
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1c56a4d76c
|
sensible ship icon
|
2010-03-23 18:07:51 +13:00 |
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Chris Forbes
|
f3394d3c7c
|
integrated (clickable) labels in checkboxes
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2010-03-23 07:58:58 +13:00 |
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Chris Forbes
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a6ed985c70
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added perf text option to settings menu
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2010-03-23 07:48:16 +13:00 |
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Chris Forbes
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b15ef59a41
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add perf graph debug switch to settings menu
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2010-03-23 07:41:30 +13:00 |
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Chris Forbes
|
411b73a75e
|
settings menu w/ working debug options
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2010-03-23 07:39:52 +13:00 |
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Chris Forbes
|
82eea5ad2c
|
zOMG im an idiot
|
2010-03-22 20:58:31 +13:00 |
|
Chris Forbes
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e2ba79a539
|
spatial bin index for actors
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2010-03-22 18:43:52 +13:00 |
|
Bob
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826908d747
|
tesla works better now.
|
2010-03-21 22:03:15 +12:00 |
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Chris Forbes
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3a51fc0629
|
double it.
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2010-03-21 21:44:09 +13:00 |
|
Paul Chote
|
cce0c8f228
|
hide-map crate
|
2010-03-21 21:14:26 +13:00 |
|
Paul Chote
|
ec4fd62640
|
Fix weapon crates
|
2010-03-21 20:49:36 +13:00 |
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Paul Chote
|
0510a7fb7f
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Begin generalizing crates; only give firepower bonus to units with weapons
|
2010-03-21 20:49:36 +13:00 |
|
Chris Forbes
|
7372883317
|
fix ore rate
|
2010-03-21 19:56:16 +13:00 |
|
Paul Chote
|
15a7eed603
|
Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
|
2010-03-21 18:56:22 +13:00 |
|
Chris Forbes
|
0f902ae41a
|
tweaks, setup flame and boom variants of ExplodeCrateAction
|
2010-03-21 10:06:06 +13:00 |
|
alzeih
|
b7087136cb
|
Nuke (cnc and ra). Still needs smoke anim in cnc.
|
2010-03-18 21:41:23 +13:00 |
|
alzeih
|
687b8547f5
|
Unit on Build is Generic. (half way there)
|
2010-03-18 18:49:02 +13:00 |
|
Chris Forbes
|
3c104bfe39
|
palette tweaks for trees etc
|
2010-03-17 23:30:03 +13:00 |
|
Chris Forbes
|
74615bfded
|
removing dead and useless crap
|
2010-03-17 23:30:02 +13:00 |
|
Chris Forbes
|
c1827e5d25
|
actually WORKS now
|
2010-03-17 23:30:02 +13:00 |
|
Chris Forbes
|
73d1b8fb38
|
sensible watercrate animation speed
|
2010-03-17 23:29:58 +13:00 |
|
Chris Forbes
|
f351285246
|
moved EvaAlerts from player to world
|
2010-03-17 23:29:53 +13:00 |
|
Paul Chote
|
e1970ea8f0
|
Replace one pile of hacks with another
|
2010-03-17 23:25:07 +13:00 |
|
Paul Chote
|
3aa9b17685
|
Preparation for connection dialogs in yaml
|
2010-03-17 22:31:45 +13:00 |
|
Paul Chote
|
48370612a0
|
Checkboxes, Delegates, Create Server.
|
2010-03-17 22:00:44 +13:00 |
|
Paul Chote
|
a2b2ad0af5
|
3D buttons (still needs a little work)
|
2010-03-17 20:37:58 +13:00 |
|
Chris Forbes
|
79bcb3c739
|
SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
|
2010-03-17 19:31:19 +13:00 |
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Chris Forbes
|
79ce49dd77
|
completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
|
2010-03-17 19:27:46 +13:00 |
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Chris Forbes
|
c2d019210d
|
removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
|
2010-03-17 18:39:05 +13:00 |
|
Chris Forbes
|
5d4d5b0f4f
|
fix spy plane facing
|
2010-03-17 14:24:23 +13:00 |
|
Chris Forbes
|
b504fb53e6
|
unhack hardcoded cnc menus
|
2010-03-16 19:49:01 +13:00 |
|
alzeih
|
2a94c31712
|
add cnc mod to default mac packaging, fix minor case issues .TEM .SNO
|
2010-03-09 18:28:25 +13:00 |
|
Chris Forbes
|
0921b2a248
|
hack E4 so it doesnt constantly commit suicide.
|
2010-03-08 20:57:36 +13:00 |
|
Chris Forbes
|
a5518cc381
|
fixed wall selection priority
|
2010-03-07 23:51:45 +13:00 |
|
Chris Forbes
|
5e461d0082
|
enhanced smudge support to do rings, etc
|
2010-03-07 13:57:05 +13:00 |
|
Matthew Bowra-Dean
|
bca11ca2a7
|
Removed hard coded WeaponInfo section name from NukeLaunch
|
2010-03-06 22:58:26 +13:00 |
|
Matthew Bowra-Dean
|
2c2f014342
|
Removed reflection hack and added nuke WeaponInfo to rules.ini
|
2010-03-06 21:13:48 +13:00 |
|
Matthew Bowra-Dean
|
314a8a619b
|
Working (to a certain extent) nuke but with some dirty hacks going on.
|
2010-03-06 20:54:38 +13:00 |
|
Matthew Bowra-Dean
|
e40f20abc9
|
Added bib to IRON
|
2010-03-06 17:09:46 +13:00 |
|
Matthew Bowra-Dean
|
1ea2f32a3c
|
Add bib to PDOX and GPL crap to the top of install script.
|
2010-03-06 00:38:52 +13:00 |
|
Paul Chote
|
b42dc743c1
|
Unhardcode minimap terrain colours; use dummy values for cnc temporarily
|
2010-03-04 22:30:34 +13:00 |
|