reaperrr
a6814bf0a2
Tweak TS barracks SpawnOffset and ExitCell
2014-10-05 13:17:41 +02:00
reaperrr
e9cad50652
Fix Footprint, DockOffset, SpawnOffset and spawn Facing of TS refinery
2014-10-05 13:17:06 +02:00
reaperrr
67e7c99b5c
Fix TS offsets, selection bounds, weapon factory exits
2014-10-05 01:25:11 +02:00
Matthias Mailänder
8489340276
Merge pull request #6556 from pchote/upgrade-all-the-things
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Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
Paul Chote
bb44d76762
Add a GrantUpgradeWarhead and initial TS EMP implementation.
2014-10-01 21:29:21 +13:00
Paul Chote
c697a1e7b4
Add a UnitUpgradeManager trait.
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This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
b4c826237e
Remove duplicated IronCurtainable rules.
2014-10-01 20:58:40 +13:00
reaperrr
4e169a0441
TS elite weapons
2014-09-27 14:41:46 +02:00
Matthias Mailänder
71a872c53c
Merge pull request #6553 from Phrohdoh/TSGridFixes
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More TS art offset fixes.
2014-09-27 13:36:59 +02:00
Paul Chote
2bbdd0ae06
Add self-healing for elite units.
2014-09-27 22:14:45 +12:00
Taryn Hill
2988c500c0
More TS art fixes.
2014-09-24 14:20:14 -05:00
LipkeGu
8ac97f6297
Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 03:48:43 +02:00
LipkeGu
dce744c51d
Make the TS Construction Yard selectable
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Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
LipkeGu
be38c873bf
PROC: Fix Shroud revealing use "6c0" instead of "6"
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- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
LipkeGu
b956759480
Use the current selected terrain Palette from the selected Map.
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Use the current selected terrain Palette from the defined Tileset in the Map.
- The Tileset is defined in "map.yaml" at "Tileset:"
- The color palette is defined in the "<Tileset>.yaml" at "Palette:"
2014-09-17 22:12:22 +02:00
reaperrr
3c6dc5650e
Merge pull request #6462 from Mailaender/ts-silo
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Added all the Tiberian Sun silo sequences
2014-09-17 19:29:29 +02:00
reaperrr
5703539acd
Disable WithDeathAnimation for TS visceroids.
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Fixes #6476 .
2014-09-17 12:57:59 +02:00
Matthias Mailänder
d4a3a3f97f
setup all the silo sequences
2014-09-14 15:38:46 +02:00
Taryn Hill
80ca506e74
Fix GAPOWR.
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Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI
^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
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Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089
WithDeathAnimation yaml changes
2014-09-13 15:57:14 +02:00
Oliver Brakmann
da454de398
Complete ArmorModifier->DamageModifier rename
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PR #6303 neglected to rename the "armor" upgrade to "damage" in all
necessary places, as mentioned in
https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
2014-09-05 19:52:35 +02:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
reaperrr
b3e0f9b989
Fix TS CrushSounds.
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squish2.aud doesn't exist in TS, and Cyborgs aren't crushable anyway.
2014-08-30 02:28:06 +02:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
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Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
Matthias Mailänder
60a3196bb2
Merge pull request #6301 from Phrohdoh/TibSunFixes
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Tiberian Sun visual fixes.
2014-08-23 11:19:31 +02:00
Taryn Hill
4abee8682f
Visual fixes for TS structures and units.
2014-08-22 19:01:01 -05:00
Christopher Grant
774c8121c2
Fixed invulnerable infantry
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Closes #6263
2014-08-23 00:04:16 +02:00
obrakmann
87e4d6b422
Merge pull request #6079 from reaperrr/rof-modifier
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Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d
Merge pull request #6217 from Mailaender/starting-units-classname
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Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Paul Chote
7fb31dd3aa
Upgrade mod rules.
2014-08-12 11:47:01 +12:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
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Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
Phoib
59936ab834
Sonic Tank offset
2014-08-03 17:42:47 +02:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Matthias Mailänder
cefc848ee8
visually attach component towers to walls
2014-07-23 06:45:07 +02:00
Paul Chote
cffb1f27e4
Merge pull request #6002 from Mailaender/ts-wall-tower-attachment
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Allowed walls to attach to component towers
2014-07-23 12:18:26 +12:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Matthias Mailänder
2405ce3251
allow walls to attach to component towers
2014-07-20 19:00:04 +02:00