Commit Graph

1405 Commits

Author SHA1 Message Date
Chris Forbes
a6851a1f05 chrome version of shp shader 2010-01-16 17:53:26 +13:00
Chris Forbes
2d9c8228d5 removing unused AssetInfo class 2010-01-16 17:46:10 +13:00
Chris Forbes
af2abf5205 fix minor shroud bug [where we have no units]; spawn point choosing 2010-01-16 17:33:32 +13:00
Chris Forbes
b46087986d spawnpoint loading 2010-01-16 16:55:50 +13:00
Chris Forbes
28b24c8046 spy wants UMT.Foot 2010-01-16 16:02:58 +13:00
Chris Forbes
15c28efa7a spy disguise works 2010-01-16 15:58:35 +13:00
Chris Forbes
f1ff40e25b wtf was i thinking when i wrote that spy code? 2010-01-16 15:23:36 +13:00
Chris Forbes
dcc713077f fixing some spy bugs 2010-01-16 15:15:11 +13:00
Chris Forbes
f475b0fbbd fix crash when sending HELI to FIX 2010-01-16 14:33:28 +13:00
Chris Forbes
0b71ebfa58 panels for all the bits :) 2010-01-16 12:59:09 +13:00
Chris Forbes
9c8503f277 slightly nicer lobby dialog 2010-01-16 12:47:01 +13:00
Chris Forbes
58eccf822c hacky lobby dialog 2010-01-16 12:16:53 +13:00
Chris Forbes
be1b114d21 oops; that was a stupid default 2010-01-16 11:50:29 +13:00
Chris Forbes
ef6d5d3343 made DrawDialogBackground generic 2010-01-16 11:46:04 +13:00
Chris Forbes
3521f1cc45 SelfHealing trait 2010-01-16 11:30:31 +13:00
Chris Forbes
b0fed3be91 order latency via lobbyinfo 2010-01-16 11:22:01 +13:00
Chris Forbes
705954ebca global settings in lobbyinfo; map change uses it. 2010-01-16 11:14:35 +13:00
Chris Forbes
acd5470ce1 paul's blinking lights wired up 2010-01-16 10:05:27 +13:00
Chris Forbes
7a57781080 merged ATMine/APMine. differences are now all in traitinfo. 2010-01-16 10:00:38 +13:00
Chris Forbes
baca523c3c cleanup some relics of old TypeDictionary 2010-01-15 18:06:17 +13:00
Chris Forbes
4e7c604764 spy behavior 2010-01-15 18:03:26 +13:00
Chris Forbes
342d6c26d2 fix mgg/mrj spinners 2010-01-15 17:37:21 +13:00
Chris Forbes
d903f029f9 merged pchote/master 2010-01-15 17:30:37 +13:00
Chris Forbes
a7c368f246 merge .FileFormats and .DataStructures 2010-01-15 17:10:42 +13:00
Bob
685056a3ca unused 2010-01-15 15:31:38 +13:00
Bob
49b8902517 not necessary. 2010-01-15 15:26:00 +13:00
Bob
a99f1a8534 fixes Shroud 2010-01-15 15:11:33 +13:00
Paul Chote
34f90aca3c Port to new traits model (untested) 2010-01-15 14:35:32 +13:00
Chris Forbes
1a7a80ac84 more hax 2010-01-14 22:00:18 +13:00
Chris Forbes
c7e525151f hmmn. 2010-01-14 21:45:18 +13:00
Chris Forbes
88c085c1c0 lobby info hax 2010-01-14 21:42:18 +13:00
Chris Forbes
6184169408 reorder hax actors: World is now always first. 2010-01-14 21:06:15 +13:00
Chris Forbes
370b7ff1aa cleaning 2010-01-14 21:05:25 +13:00
Chris Forbes
9b90ac1f3f more yaml read/write flexibility: strings 2010-01-14 20:37:51 +13:00
Chris Forbes
7e38dec8ff added FieldSaver 2010-01-14 20:27:03 +13:00
Chris Forbes
c338876b34 session objects 2010-01-14 20:17:45 +13:00
Chris Forbes
db643d5b76 removed ActorInfo (unused) 2010-01-14 19:16:55 +13:00
Chris Forbes
614edbdc65 moved FieldLoader and .F() ext into OpenRa.FileFormats 2010-01-14 19:15:22 +13:00
Chris Forbes
8e86ce6d4a removing crap from FieldLoader 2010-01-14 19:12:44 +13:00
Chris Forbes
c52bcbc1fc moving useful bits of MiniYamlExts into OpenRa.FileFormats 2010-01-14 19:03:51 +13:00
Chris Forbes
3167aeaab5 moved player/world into merge-ra.yaml 2010-01-14 18:45:34 +13:00
Chris Forbes
cd699f59f4 fix translation of SecondaryWeapon 2010-01-14 18:12:50 +13:00
Chris Forbes
ede0e6ca06 generic chrome dialog drawing 2010-01-14 18:10:22 +13:00
Chris Forbes
ef59f3cb05 Actor.Info is now never null 2010-01-14 17:51:00 +13:00
Chris Forbes
a3ba286b06 unhacking Player and World actors 2010-01-14 17:38:35 +13:00
Bob
1557a77fec new syntax in miniyaml: "-Key:" blocks inheritance of Key. 2010-01-14 16:26:53 +13:00
Bob
496527545b An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D 2010-01-14 15:11:23 +13:00
Bob
490f65b4d6 removing Buildable.Tab (never used) 2010-01-14 14:39:36 +13:00
Bob
8aae1ff7d5 removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons) 2010-01-14 14:30:51 +13:00
Bob
73f6d5c71c Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it) 2010-01-14 14:13:49 +13:00