Chris Forbes
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a6851a1f05
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chrome version of shp shader
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2010-01-16 17:53:26 +13:00 |
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Chris Forbes
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2d9c8228d5
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removing unused AssetInfo class
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2010-01-16 17:46:10 +13:00 |
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Chris Forbes
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af2abf5205
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fix minor shroud bug [where we have no units]; spawn point choosing
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2010-01-16 17:33:32 +13:00 |
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Chris Forbes
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b46087986d
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spawnpoint loading
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2010-01-16 16:55:50 +13:00 |
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Chris Forbes
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28b24c8046
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spy wants UMT.Foot
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2010-01-16 16:02:58 +13:00 |
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Chris Forbes
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15c28efa7a
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spy disguise works
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2010-01-16 15:58:35 +13:00 |
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Chris Forbes
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f1ff40e25b
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wtf was i thinking when i wrote that spy code?
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2010-01-16 15:23:36 +13:00 |
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Chris Forbes
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dcc713077f
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fixing some spy bugs
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2010-01-16 15:15:11 +13:00 |
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Chris Forbes
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f475b0fbbd
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fix crash when sending HELI to FIX
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2010-01-16 14:33:28 +13:00 |
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Chris Forbes
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0b71ebfa58
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panels for all the bits :)
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2010-01-16 12:59:09 +13:00 |
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Chris Forbes
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9c8503f277
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slightly nicer lobby dialog
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2010-01-16 12:47:01 +13:00 |
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Chris Forbes
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58eccf822c
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hacky lobby dialog
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2010-01-16 12:16:53 +13:00 |
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Chris Forbes
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be1b114d21
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oops; that was a stupid default
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2010-01-16 11:50:29 +13:00 |
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Chris Forbes
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ef6d5d3343
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made DrawDialogBackground generic
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2010-01-16 11:46:04 +13:00 |
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Chris Forbes
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3521f1cc45
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SelfHealing trait
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2010-01-16 11:30:31 +13:00 |
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Chris Forbes
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b0fed3be91
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order latency via lobbyinfo
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2010-01-16 11:22:01 +13:00 |
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Chris Forbes
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705954ebca
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global settings in lobbyinfo; map change uses it.
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2010-01-16 11:14:35 +13:00 |
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Chris Forbes
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acd5470ce1
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paul's blinking lights wired up
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2010-01-16 10:05:27 +13:00 |
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Chris Forbes
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7a57781080
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merged ATMine/APMine. differences are now all in traitinfo.
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2010-01-16 10:00:38 +13:00 |
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Chris Forbes
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baca523c3c
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cleanup some relics of old TypeDictionary
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2010-01-15 18:06:17 +13:00 |
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Chris Forbes
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4e7c604764
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spy behavior
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2010-01-15 18:03:26 +13:00 |
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Chris Forbes
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342d6c26d2
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fix mgg/mrj spinners
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2010-01-15 17:37:21 +13:00 |
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Chris Forbes
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d903f029f9
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merged pchote/master
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2010-01-15 17:30:37 +13:00 |
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Chris Forbes
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a7c368f246
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merge .FileFormats and .DataStructures
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2010-01-15 17:10:42 +13:00 |
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Bob
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685056a3ca
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unused
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2010-01-15 15:31:38 +13:00 |
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Bob
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49b8902517
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not necessary.
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2010-01-15 15:26:00 +13:00 |
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Bob
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a99f1a8534
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fixes Shroud
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2010-01-15 15:11:33 +13:00 |
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Paul Chote
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34f90aca3c
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Port to new traits model (untested)
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2010-01-15 14:35:32 +13:00 |
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Chris Forbes
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1a7a80ac84
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more hax
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2010-01-14 22:00:18 +13:00 |
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Chris Forbes
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c7e525151f
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hmmn.
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2010-01-14 21:45:18 +13:00 |
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Chris Forbes
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88c085c1c0
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lobby info hax
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2010-01-14 21:42:18 +13:00 |
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Chris Forbes
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6184169408
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reorder hax actors: World is now always first.
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2010-01-14 21:06:15 +13:00 |
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Chris Forbes
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370b7ff1aa
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cleaning
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2010-01-14 21:05:25 +13:00 |
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Chris Forbes
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9b90ac1f3f
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more yaml read/write flexibility: strings
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2010-01-14 20:37:51 +13:00 |
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Chris Forbes
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7e38dec8ff
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added FieldSaver
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2010-01-14 20:27:03 +13:00 |
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Chris Forbes
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c338876b34
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session objects
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2010-01-14 20:17:45 +13:00 |
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Chris Forbes
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db643d5b76
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removed ActorInfo (unused)
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2010-01-14 19:16:55 +13:00 |
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Chris Forbes
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614edbdc65
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moved FieldLoader and .F() ext into OpenRa.FileFormats
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2010-01-14 19:15:22 +13:00 |
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Chris Forbes
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8e86ce6d4a
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removing crap from FieldLoader
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2010-01-14 19:12:44 +13:00 |
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Chris Forbes
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c52bcbc1fc
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moving useful bits of MiniYamlExts into OpenRa.FileFormats
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2010-01-14 19:03:51 +13:00 |
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Chris Forbes
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3167aeaab5
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moved player/world into merge-ra.yaml
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2010-01-14 18:45:34 +13:00 |
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Chris Forbes
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cd699f59f4
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fix translation of SecondaryWeapon
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2010-01-14 18:12:50 +13:00 |
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Chris Forbes
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ede0e6ca06
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generic chrome dialog drawing
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2010-01-14 18:10:22 +13:00 |
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Chris Forbes
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ef59f3cb05
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Actor.Info is now never null
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2010-01-14 17:51:00 +13:00 |
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Chris Forbes
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a3ba286b06
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unhacking Player and World actors
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2010-01-14 17:38:35 +13:00 |
|
Bob
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1557a77fec
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new syntax in miniyaml: "-Key:" blocks inheritance of Key.
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2010-01-14 16:26:53 +13:00 |
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Bob
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496527545b
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An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D
|
2010-01-14 15:11:23 +13:00 |
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Bob
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490f65b4d6
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removing Buildable.Tab (never used)
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2010-01-14 14:39:36 +13:00 |
|
Bob
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8aae1ff7d5
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removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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2010-01-14 14:30:51 +13:00 |
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Bob
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73f6d5c71c
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Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it)
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2010-01-14 14:13:49 +13:00 |
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