Commit Graph

112 Commits

Author SHA1 Message Date
Pavlos Touboulidis
b560268495 Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
750fc4e02c Merge ModRuleset and MapRuleset into Ruleset 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Paul Chote
96cc1276c2 Add BuildComplete property to Building and start initially locked. 2014-03-21 10:03:53 +13:00
Paul Chote
c01c5ff72d Actors outside the world can't grant buildable area. 2014-03-18 15:46:07 +13:00
Paul Chote
972f3ae8dc Don't stomp over other building's influence. 2014-03-18 15:46:07 +13:00
Paul Chote
e367ce4457 Fix BuildingInfluence style nits. 2014-03-18 15:46:07 +13:00
Paul Chote
e6c041e53f Fix PBOG and Building to support concrete placement. 2014-03-18 15:28:49 +13:00
Paul Chote
50d89629a2 Add BuildableTerrainLayer and LaysTerrain traits. 2014-03-18 15:28:49 +13:00
Paul Chote
3050cff67c Support concrete bibs in D2K. 2014-03-18 15:28:48 +13:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
Paul Chote
1a31368953 Convert range circle rendering to world coords. 2013-12-26 17:23:12 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
839419635d Improve contrasted range circle rendering. 2013-10-15 10:45:51 +13:00
Paul Chote
e03ec690ff Track actor positions in ActorMap. 2013-09-27 15:36:51 +12:00
Paul Chote
b00cc6108d Make ActorMap addition explicit. 2013-09-27 15:36:51 +12:00
Paul Chote
dfd51c0caa Introduce ScreenMap trait for caching screen-coord queries. 2013-09-27 15:36:25 +12:00
Paul Chote
ce41eb2361 Add "Build off Ally ConYards" option. Fixes #2464. 2013-08-17 14:42:40 +12:00
Paul Chote
4754cbb768 Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
Paul Chote
b54ffdbabd Add FrozenUnderFog property to BibLayer.
Note: This implements the desired behavior
for FrozenUnderFog, so is still inconsistent
with its current (broken) behavior.
2013-07-25 18:11:53 +12:00
Paul Chote
f95c19e5b2 Fix BibLayer style nits. 2013-07-24 21:01:17 +12:00
Paul Chote
c3f04cc32e Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
19165d259d Add world coord overloads to IOccupySpace and IPositionable. 2013-07-21 17:35:46 +12:00
Paul Chote
ecc119cb29 Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable. 2013-07-21 17:33:32 +12:00
Paul Chote
ddd1314613 Convert ScreenShaker to world coords. 2013-07-20 15:34:28 +12:00
Paul Chote
0c35e49239 Remove PPos from range circle drawing. 2013-07-20 15:34:28 +12:00
Paul Chote
11cebddaa9 Convert Sound.Play* to WPos. 2013-07-11 17:37:27 +12:00
Paul Chote
89fd889cf4 Convert Target positions to world coords. 2013-07-08 21:52:28 +12:00
Paul Chote
39e699d119 Convert BaseProvider range check to world coords. 2013-07-08 21:52:24 +12:00
Paul Chote
7beef85a64 Use PaletteReferences everywhere. 2013-06-15 19:16:08 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
462478afdf Convert building rendering to world coordinates. 2013-05-17 18:12:27 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Paul Chote
9127d0dcf4 Support a maximum building range (Fixes #2156).
This also implements support for a per-provider
cooldown between placing structures, allowing mods
with multiple structure queues to rate-limit
placement around a single provider.

An initial delay parameter is included to
support units that deploy into a base provider and
require an initial setup time (e.g. the Surveyor
unit from C&C TW).

The range and time restrictions are not applied to
walls as a balance choice.
2013-03-30 23:00:26 +13:00
Paul Chote
4dc5c4a871 Fix BuildingInfo formatting. 2013-03-30 22:48:17 +13:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Matthias Mailänder
c731a7960e embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Matthias Mailänder
17d032b190 destructible trees for both CnC and RA mod
- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
f3e0ff8758 fix #2709 CustomBuildTimeValue should not desync
remove redundant code by outsourcing raw build time calculation
2013-03-08 09:40:11 +01:00
Paul Chote
43159a0e05 Remove RepairIndicator dependence on target RenderSimple.
This also fixes the case where the building palette doesn't
match the indicator, and saves 2 trait lookups per tick.
2013-02-25 21:12:01 +13:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Chris Forbes
cd1a29f1ea repair cost is always at least 1 per tick 2012-09-23 17:37:35 +12:00
Chris Forbes
f984934270 add Building.Locked, and Lock()/Unlock() conveniences 2012-09-13 07:05:58 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00