ScottNZ
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7c5f3cc0f1
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Replace some Where-FirstOrDefault chains with a single call to FirstOrDefault
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2013-11-12 17:21:31 +13:00 |
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Paul Chote
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1ca9c90565
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Add ScreenMap.ActorsAt(MouseInput) overload.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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3827a5436a
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#2191 fixed -- custom OGs canceled on win/lose
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2012-06-10 17:17:38 +12:00 |
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Chris Forbes
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45c41b6696
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allow building repair always
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2011-11-24 15:23:08 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Curtis S
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4e52dca3b6
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Fixed PlayerIsAllowedToRepair - player requires FACT for repairs
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2011-09-13 22:24:26 +12:00 |
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Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Paul Chote
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8950ef7bcb
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Hook up sell/repair buttons
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2011-07-03 06:29:41 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
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2011-03-17 22:09:08 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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alzeih
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795da1b088
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unhacking IChromeButton.
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2010-07-21 16:00:26 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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3e0f850309
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fix repair canceling itself
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2010-07-14 01:10:10 +12:00 |
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Bob
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7a738ed6af
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move CYard trait and UndeployMCV activity into mod
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2010-07-08 15:34:21 +12:00 |
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Chris Forbes
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630aee7b98
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fix namespaces on stuff bob moved
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2010-05-20 19:44:38 +12:00 |
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Bob
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e9799ffdfa
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move CanPowerDown, PowerDownButton, and 3 IOGs
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2010-05-20 19:33:10 +12:00 |
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