reaperrr
98e48ae991
Converts InfDeath from integer to string.
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Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Matthias Mailänder
fd4cb59799
add Tiberium to Tiberian Sun
2014-05-02 15:35:10 +02:00
Matthias Mailänder
c6663f7505
add Tiberian Sun refinery
2014-05-02 15:35:09 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
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-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
reaperrr
49b35dca6e
Add UseInfantryDeath option to RenderInfantry trait.
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This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.
Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
reaperrr
6ae4b74535
Makes rank chevron palette customizable.
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Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
reaperrr
a40159bdf0
Fixed Cyborg Commando walk/crawl sequence.
2014-04-21 13:37:59 +02:00
Matthias Mailänder
e53fee7d0c
added production overlay to Tiberian Sun factories
2014-04-20 15:07:44 +02:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
reaperrr
c204fd0b26
Tons of sequence fixes for infantry.
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Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
2014-04-16 19:00:27 +02:00
reaperrr
e5a4eadb37
Added Radars, Tech Centers and Walls to both sides.
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Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
2014-04-16 18:56:58 +02:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
Matthias Mailänder
07c9c70426
use the TS move flash instead of the RA one
2013-11-21 21:38:53 +01:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
reaperrr
bac7f147d2
Enables Nod power plant lights, adds and enables Hand of Nod lights, removes obsolete copy-paste stuff.
2013-08-29 19:38:38 +02:00
reaperrr
271dc3b4d4
Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
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Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
reaperrr
acb7534dde
Adds support for nearly all explosions, and some other misc stuff.
2013-08-22 16:49:54 +02:00
reaperrr
37208a608c
Added building explosion sequence to prevent game from crashing when a building blows up.
2013-08-22 16:48:33 +02:00
reaperrr
5237c9149e
Enabled mammoth tank voxel barrel.
2013-08-22 16:46:15 +02:00
reaperrr
87d2d607e6
Added shp rotor to Harpy.
2013-08-22 16:45:39 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
004d3669c2
complete the spotlight tower sequences
2013-08-13 16:45:09 +02:00
Matthias Mailänder
9dbbd32686
set up the GDI helipad better with overlays
2013-08-13 16:40:56 +02:00
Matthias Mailänder
6cfca021bc
lights and flags for the GDI barracks
2013-08-13 16:16:37 +02:00
Matthias Mailänder
d7b7c18489
lights and plugs for the power plant
2013-08-13 16:16:18 +02:00
Matthias Mailänder
6b5747f017
light and fans animation for the construction yard
2013-08-13 16:15:59 +02:00
Matthias Mailänder
389aa6c929
Added a minimal work in progress TS mod with few backfalls on RA
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to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00