WolfGaming
5496636933
Fixes Camo Pillbox not decloaking when attacking
2014-05-14 10:54:29 +00:00
Paul Chote
a420fa7d28
Merge pull request #5119 from Mailaender/spice-smoke-overlay
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Added smoke to the spice refineries
2014-05-14 22:20:27 +12:00
Matthias Mailänder
ba309a3367
add spice refinery smoke overlay when harvester docked
2014-05-14 09:39:45 +02:00
ScottNZ
6218fedbae
Merge pull request #5296 from Unit158/win-make-test-fix
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Added "make test" to Windows' make script.
2014-05-14 19:08:13 +12:00
Matthias Mailänder
18bbf3c603
Merge pull request #5306 from reaperrr/ra-proc-husk
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Fixes #5087
2014-05-14 08:33:51 +02:00
Matthias Mailänder
cce7cdd36c
Merge pull request #5309 from pavlos256/sam-site-starting-state
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Fixes #5278 : SAM site on the TD shellmap starts open
2014-05-14 08:25:58 +02:00
Matthias Mailänder
a69ac2eb68
Merge pull request #5310 from Unit158/console
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Patched the console PR as requested by xanax`
2014-05-14 08:20:44 +02:00
Chicken man
d84a6e5897
Patched the console PR as requested by xanax`
2014-05-13 19:29:35 -04:00
Pavlos Touboulidis
558924f265
Fixes #5278 : SAM site on the TD shellmap starts open
2014-05-14 00:17:24 +03:00
Pavlos Touboulidis
03a5be4f0d
Fixes #3036
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See also #5149 , #5191
2014-05-13 23:08:00 +03:00
Chicken man
84cb2e921d
Added "make test" to Windows' make script.
2014-05-13 15:46:19 -04:00
reaperrr
edceb4e502
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
Matthias Mailänder
6029890ed8
Merge pull request #5303 from reaperrr/win-warnings
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Fixes warning message when compiling under Windows (MSBuild/VS)
2014-05-13 16:04:17 +02:00
reaperrr
f7506b8a79
Fix warning message when compiling under Windows (MSBuild/VS).
2014-05-13 14:45:53 +02:00
Paul Chote
b4298982a0
Merge pull request #5262 from Mailaender/parse-invariant-culture
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Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
59ace5d01b
new shorthand Exts.(Try)ParseIntegerInvariant
2014-05-13 14:16:41 +02:00
Paul Chote
c1e94489f8
Merge pull request #5233 from Squiggles211/BuildLimitTech
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Fix TechTree prerequisite bug for buildings with a build limit.
2014-05-13 20:43:55 +12:00
Matthias Mailänder
12bc472cc6
Merge pull request #5253 from Unit158/console
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Closes #4131
2014-05-13 09:09:47 +02:00
Matthias Mailänder
9de070c7fd
Merge pull request #5289 from psydev/tiles
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Fix rock passability in snow, winter, temperat
2014-05-13 08:30:55 +02:00
Matthias Mailänder
ad08d17f01
Merge pull request #5275 from psydev/maps
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4 new maps; some map updates
2014-05-13 08:12:03 +02:00
Psydev
287721dc11
fixed many blemishes on Hegemony or Survival
2014-05-12 21:02:32 -07:00
Matthias Mailänder
18621aefb5
Merge pull request #5260 from JordanGlue/bleed
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closes #4779 Deploy hotkey F not repairing orcas/apaches in cnc/td
2014-05-12 22:35:21 +02:00
Chicken man
1389313e46
Added default behaviour to all mods
2014-05-12 16:30:54 -04:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
Matthias Mailänder
0783f60ba1
Merge pull request #5285 from pavlos256/d2k-theater-slow
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Fix strange d2k loading slowness
2014-05-12 20:23:24 +02:00
Matthias Mailänder
f8ce8fd90f
Merge pull request #5286 from psydev/patch-1
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Balance adjust: Return LTNK dmg. vs. wood to 75%
2014-05-12 19:54:10 +02:00
Squiggles211
ce69ea2237
Fix sold tech bug on build limited structures
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Fixes where if a structure with a build limit was sold, it was not
properly removed from the buildables prerequisite list until next
update.
2014-05-12 08:42:44 -05:00
psydev
0d9b84af51
Fixed the rocks in desert tileset
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They were all set to inherit defaults, few of them were set properly. You could drive through most of them.
2014-05-12 02:05:48 -07:00
Psydev
186e49aaee
did same changes to desert tileset
2014-05-11 23:34:03 -07:00
Psydev
687e3bff87
applied same changes to winter.yaml
2014-05-11 23:15:37 -07:00
Psydev
42b56de4b8
did same changes as snow tile, except 1 rock
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(the rock is different in the snow tile, which is why it looked funny)
2014-05-11 23:07:54 -07:00
Psydev
e9fabbe955
fix template 14 (snow)
2014-05-11 23:01:20 -07:00
Psydev
da048fffe4
fix template 35 (snow) passability
2014-05-11 22:45:03 -07:00
Psydev
ba85d33e09
fix passability of Template 49 (snow)
2014-05-11 22:38:55 -07:00
Psydev
6264784c1a
fix template 84 (rock)
2014-05-11 22:30:13 -07:00
psydev
e3b56db21e
Reduce grenadier vs. wood 75% -> 50%
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Grenadiers actually do more damage than flamethrowers vs. buildings, which is counter-intuitive and not in keeping with flavour and design intent. They should be good vs. buildings, but not quite this good, especially given that they are cheaper than flamethrowers. This nerf still allows them to be effective at taking out buildings, but not quite as blindingly fast at destroying them.
2014-05-11 16:47:54 -07:00
Psydev
04468725c7
fixed map name of Year_501
2014-05-11 16:32:26 -07:00
psydev
1aef5ea115
Balance adjust: Return LTNK dmg. vs. wood to 75%
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It seemed that the tanks were inept at hurting buildings and needed a boost. However, after playtesting, it's clear that Nod's flame tank is already exceptional at destroying buildings, and the recon bikes are quite decent at it, too. Thus, the light tank's effectiveness at killing buildings is overlapping with the flame tank (same tech level & cost), making most Nod units effective at hurting buildings. So, I think this is in order to preserve distinct roles among the vehicles.
2014-05-11 15:59:38 -07:00
Psydev
aadad6256e
New map: Pirates_and_Emperors (1vs1)
2014-05-11 15:41:46 -07:00
Psydev
aa97b96a74
New map: Letters_from_Lexington (1vs1)
2014-05-11 15:41:11 -07:00
Psydev
02a4a0613f
removed original dead_in_motion map
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This map is a bit out of date, especially because of the build radius
which makes the starting positions a bit impractical. All the tiberium is
also in the middle, making this map a "rush for the middle". Since it's so
small, this limits gameplay considerably.
Dead_in_motion_2 addresses these issues and spreads the tiberium out a
bit, while also putting starting locations to one corner of the map. It
also adds blue tiberium.
I will add the old map on Resource.openra.net if anyone still wants to
play it.
2014-05-11 14:30:47 -07:00
Psydev
2ab36b0f08
renamed and updated credits for dead_in_motion_2
2014-05-11 14:29:42 -07:00
Psydev
060644bd6f
updated credits for dettering_democracy maps
2014-05-11 14:26:39 -07:00
Psydev
437e50ec47
updated map credits for Nullpeter by Petrenko
2014-05-11 14:20:03 -07:00
Psydev
8446f2ddc6
updated map credits for Llamas 2
2014-05-11 14:18:28 -07:00
Psydev
7c64b0b862
updated map credits for minus_two by petrenko
2014-05-11 14:17:14 -07:00
Pavlos Touboulidis
2ec6df9680
Fix strange d2k loading slowness
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There is a strange issue that appears* when Theater calls
ISpriteFrame.Frames on the R8Reader. The R8Reader uses
IEnumerable.Cast<> which behaves slower and slower, which
makes map loading become 10+ times slower.
The changes here simply avoid the casting.
[*] This happens at least on Linux x86_64 with Mono 3.2.8.
See https://bugzilla.xamarin.com/show_bug.cgi?id=19668
2014-05-11 06:38:19 +03:00
Matthias Mailänder
17d3bc27ce
Update ingame-player.yaml
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followup of 4c4f7ab31f
2014-05-10 14:48:41 +02:00
Paul Chote
80477b65ff
Merge pull request #5246 from psydev/patch-1
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tweaks to balance: artillery min. range & more
2014-05-11 00:17:26 +12:00
Paul Chote
e55d53626e
Merge pull request #5277 from Ripsn/authorfix
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Authors file Typo fixed
2014-05-10 19:09:51 +12:00