Commit Graph

12646 Commits

Author SHA1 Message Date
ScottNZ
115a447b2f Fix the autotarget bug that made turrets uncontrollable in combat 2013-08-17 17:53:50 +12:00
Paul Chote
fbc02957a2 Allow a local support dir inside the game root. Fixes #3673. 2013-08-17 16:37:24 +12:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Paul Chote
3fd64dfe52 Remove dead InitialCash setting from PlayerReference. 2013-08-17 14:42:43 +12:00
Paul Chote
ce41eb2361 Add "Build off Ally ConYards" option. Fixes #2464. 2013-08-17 14:42:40 +12:00
Paul Chote
059c88ca1b Reorganize map options panel. 2013-08-17 14:41:44 +12:00
Paul Chote
d76a8c2950 Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Paul Chote
ca90b2e6f1 Add FieldLoader support for Nullable<T>. 2013-08-17 10:03:57 +12:00
Paul Chote
608ca31f6d Support .r8 tileset artwork. 2013-08-15 19:28:55 +12:00
Paul Chote
b6a033eef5 Remove obsolete IRenderAsTerrain.
This removes the technical limitation preventing
FrozenUnderFog on bridges.
2013-08-15 18:12:49 +12:00
Paul Chote
7278739e45 Allow tilesets to specify their sheet size.
Decreased the default size from 4096 to 512.
2013-08-15 18:05:34 +12:00
Paul Chote
f83ad88d2a Use Manifest.TileSize everywhere. 2013-08-15 17:43:12 +12:00
Paul Chote
179fbc06ea Merge pull request #3678 from Mailaender/d2k-early-merge
Non-controversial early merge cleanups from the native-r8s branch
2013-08-14 14:29:56 -07:00
Matthias Mailänder
2bd655b3a7 Merge pull request #3683 from pchote/fancy-explosion-support
Add engine support for D2K explosions
2013-08-14 08:22:13 -07:00
Paul Chote
f6d0ea4b0f Remove TileSet rendering code. 2013-08-14 23:08:25 +12:00
Paul Chote
18759e01cf Use TileSetRenderer in the editor. 2013-08-14 23:08:25 +12:00
Paul Chote
70580b27b9 Use TileSetRenderer for utility --tmp-png. 2013-08-14 23:08:24 +12:00
Paul Chote
5bea8fd4cc Introduce TileSetRenderer for editor and utility. 2013-08-14 23:08:24 +12:00
Paul Chote
387ac04d9f Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for
non-square tiles in game.

The editor still relies on the old code for now.
2013-08-14 23:08:17 +12:00
Matthias Mailänder
e1f4a9d5b5 adjust the d2k timer position a little 2013-08-14 07:57:23 +02:00
Matthias Mailänder
b4146dea86 adjust the d2k production palette icon width to 60 again 2013-08-14 07:57:23 +02:00
Matthias Mailänder
0393f75729 remove failed experiment with fundaments 2013-08-14 07:57:23 +02:00
Matthias Mailänder
25152a31db move Tooltip into it's own CS file 2013-08-14 07:57:23 +02:00
Matthias Mailänder
c07dc9d120 remove sandworm test that did not work out 2013-08-14 07:57:23 +02:00
Matthias Mailänder
f7abeddaad give the d2k tower rockets an angle
as the turrets points upwards
2013-08-14 07:57:23 +02:00
Matthias Mailänder
265106d760 remove unused artwork 2013-08-14 07:57:23 +02:00
Paul Chote
a1dd7cff7b Support additive blending for D2K explosions. 2013-08-14 17:31:02 +12:00
Paul Chote
2b6b212d02 Merge pull request #3681 from Mailaender/overlays
Added WithIdleOverlay Render Trait
2013-08-13 15:34:06 -07:00
Matthias Mailänder
d3edaaae4d replace WithSpinner → WithIdleOverlay 2013-08-14 00:05:24 +02:00
Matthias Mailänder
94c3090528 require body orientation for idle overlays
and don't wait for BuildingComplete to generalize for units
2013-08-13 23:51:31 +02:00
Matthias Mailänder
aaf1904257 fix Could not load type 'System.Action'
by changing .NET target framework from default 4.0 to 3.5
2013-08-13 18:50:36 +02:00
Matthias Mailänder
c0be16cde3 don't display the overlay before the building is completed 2013-08-13 17:00:59 +02:00
Matthias Mailänder
004d3669c2 complete the spotlight tower sequences 2013-08-13 16:45:09 +02:00
Matthias Mailänder
9dbbd32686 set up the GDI helipad better with overlays 2013-08-13 16:40:56 +02:00
Matthias Mailänder
6cfca021bc lights and flags for the GDI barracks 2013-08-13 16:16:37 +02:00
Matthias Mailänder
d7b7c18489 lights and plugs for the power plant 2013-08-13 16:16:18 +02:00
Matthias Mailänder
6b5747f017 light and fans animation for the construction yard 2013-08-13 16:15:59 +02:00
Matthias Mailänder
ec83c34281 developer cheats by default in Tiberian Sun
as long it is in development
2013-08-13 16:15:17 +02:00
Matthias Mailänder
cb4e4d7bd9 added idle render overlays for d2k and ts buildings 2013-08-13 16:14:13 +02:00
Matthias Mailänder
ef968a0caf Fixed Error: unterminated string parsing line at OpenRA.nsi:97 2013-08-12 13:38:37 +02:00
Matthias Mailänder
42d998a5ea Merge pull request #3675 from pchote/server-fix
Dedicated server crashfix
2013-08-12 04:21:12 -07:00
Matthias Mailänder
3fdf9ddbc9 Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Matthias Mailänder
f975e7b414 Merge pull request #3674 from pchote/lobby-fix
Improve RA lobby dropdown group background.
2013-08-12 04:07:54 -07:00
Paul Chote
0a2455a0bb Merge pull request #3657 from Mailaender/sniper-versus
Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
Paul Chote
171c52b4a6 Merge pull request #3650 from Mailaender/hackyai-nre
Attempt to fix some rare exceptions in HackyAI
2013-08-12 03:01:11 -07:00
Paul Chote
aca9e9ec9b Merge pull request #3672 from reaperrr/cnc-offset-finetuning
Improved turret and muzzle offsets for buggy and jeep in CnC mod
2013-08-12 02:59:38 -07:00
Paul Chote
9a9494c01b Remove starting-units validation. Fixes #3641. 2013-08-12 21:53:16 +12:00
Paul Chote
4b51b0c205 Allow custom dropdown group background. Fixes #3584. 2013-08-12 21:48:39 +12:00
Paul Chote
1040d7f3ef Add no-sync check around TickRender. 2013-08-12 21:35:46 +12:00
Paul Chote
63eb1b8a03 [Sync] the AutoTargeted actor ID for desync hunting. 2013-08-12 21:34:20 +12:00