ScottNZ
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115a447b2f
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Fix the autotarget bug that made turrets uncontrollable in combat
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2013-08-17 17:53:50 +12:00 |
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Paul Chote
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fbc02957a2
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Allow a local support dir inside the game root. Fixes #3673.
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2013-08-17 16:37:24 +12:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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3fd64dfe52
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Remove dead InitialCash setting from PlayerReference.
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2013-08-17 14:42:43 +12:00 |
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Paul Chote
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ce41eb2361
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Add "Build off Ally ConYards" option. Fixes #2464.
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2013-08-17 14:42:40 +12:00 |
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Paul Chote
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059c88ca1b
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Reorganize map options panel.
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2013-08-17 14:41:44 +12:00 |
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Paul Chote
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d76a8c2950
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Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
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2013-08-17 14:41:40 +12:00 |
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Paul Chote
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ca90b2e6f1
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Add FieldLoader support for Nullable<T>.
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2013-08-17 10:03:57 +12:00 |
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Paul Chote
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608ca31f6d
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Support .r8 tileset artwork.
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2013-08-15 19:28:55 +12:00 |
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Paul Chote
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b6a033eef5
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Remove obsolete IRenderAsTerrain.
This removes the technical limitation preventing
FrozenUnderFog on bridges.
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2013-08-15 18:12:49 +12:00 |
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Paul Chote
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7278739e45
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Allow tilesets to specify their sheet size.
Decreased the default size from 4096 to 512.
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2013-08-15 18:05:34 +12:00 |
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Paul Chote
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f83ad88d2a
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Use Manifest.TileSize everywhere.
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2013-08-15 17:43:12 +12:00 |
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Paul Chote
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179fbc06ea
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Merge pull request #3678 from Mailaender/d2k-early-merge
Non-controversial early merge cleanups from the native-r8s branch
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2013-08-14 14:29:56 -07:00 |
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Matthias Mailänder
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2bd655b3a7
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Merge pull request #3683 from pchote/fancy-explosion-support
Add engine support for D2K explosions
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2013-08-14 08:22:13 -07:00 |
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Paul Chote
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f6d0ea4b0f
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Remove TileSet rendering code.
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2013-08-14 23:08:25 +12:00 |
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Paul Chote
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18759e01cf
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Use TileSetRenderer in the editor.
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2013-08-14 23:08:25 +12:00 |
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Paul Chote
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70580b27b9
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Use TileSetRenderer for utility --tmp-png.
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2013-08-14 23:08:24 +12:00 |
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Paul Chote
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5bea8fd4cc
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Introduce TileSetRenderer for editor and utility.
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2013-08-14 23:08:24 +12:00 |
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Paul Chote
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387ac04d9f
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Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for
non-square tiles in game.
The editor still relies on the old code for now.
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2013-08-14 23:08:17 +12:00 |
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Matthias Mailänder
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e1f4a9d5b5
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adjust the d2k timer position a little
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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b4146dea86
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adjust the d2k production palette icon width to 60 again
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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0393f75729
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remove failed experiment with fundaments
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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25152a31db
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move Tooltip into it's own CS file
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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c07dc9d120
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remove sandworm test that did not work out
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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f7abeddaad
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give the d2k tower rockets an angle
as the turrets points upwards
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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265106d760
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remove unused artwork
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2013-08-14 07:57:23 +02:00 |
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Paul Chote
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a1dd7cff7b
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Support additive blending for D2K explosions.
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2013-08-14 17:31:02 +12:00 |
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Paul Chote
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2b6b212d02
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Merge pull request #3681 from Mailaender/overlays
Added WithIdleOverlay Render Trait
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2013-08-13 15:34:06 -07:00 |
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Matthias Mailänder
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d3edaaae4d
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replace WithSpinner → WithIdleOverlay
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2013-08-14 00:05:24 +02:00 |
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Matthias Mailänder
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94c3090528
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require body orientation for idle overlays
and don't wait for BuildingComplete to generalize for units
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2013-08-13 23:51:31 +02:00 |
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Matthias Mailänder
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aaf1904257
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fix Could not load type 'System.Action'
by changing .NET target framework from default 4.0 to 3.5
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2013-08-13 18:50:36 +02:00 |
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Matthias Mailänder
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c0be16cde3
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don't display the overlay before the building is completed
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2013-08-13 17:00:59 +02:00 |
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Matthias Mailänder
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004d3669c2
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complete the spotlight tower sequences
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2013-08-13 16:45:09 +02:00 |
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Matthias Mailänder
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9dbbd32686
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set up the GDI helipad better with overlays
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2013-08-13 16:40:56 +02:00 |
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Matthias Mailänder
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6cfca021bc
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lights and flags for the GDI barracks
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2013-08-13 16:16:37 +02:00 |
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Matthias Mailänder
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d7b7c18489
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lights and plugs for the power plant
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2013-08-13 16:16:18 +02:00 |
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Matthias Mailänder
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6b5747f017
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light and fans animation for the construction yard
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2013-08-13 16:15:59 +02:00 |
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Matthias Mailänder
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ec83c34281
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developer cheats by default in Tiberian Sun
as long it is in development
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2013-08-13 16:15:17 +02:00 |
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Matthias Mailänder
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cb4e4d7bd9
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added idle render overlays for d2k and ts buildings
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2013-08-13 16:14:13 +02:00 |
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Matthias Mailänder
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ef968a0caf
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Fixed Error: unterminated string parsing line at OpenRA.nsi:97
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2013-08-12 13:38:37 +02:00 |
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Matthias Mailänder
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42d998a5ea
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Merge pull request #3675 from pchote/server-fix
Dedicated server crashfix
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2013-08-12 04:21:12 -07:00 |
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Matthias Mailänder
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3fdf9ddbc9
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Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
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2013-08-12 04:19:21 -07:00 |
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Matthias Mailänder
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f975e7b414
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Merge pull request #3674 from pchote/lobby-fix
Improve RA lobby dropdown group background.
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2013-08-12 04:07:54 -07:00 |
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Paul Chote
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0a2455a0bb
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Merge pull request #3657 from Mailaender/sniper-versus
Made snipers unable to shoot anything else than infantry
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2013-08-12 03:22:34 -07:00 |
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Paul Chote
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171c52b4a6
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Merge pull request #3650 from Mailaender/hackyai-nre
Attempt to fix some rare exceptions in HackyAI
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2013-08-12 03:01:11 -07:00 |
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Paul Chote
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aca9e9ec9b
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Merge pull request #3672 from reaperrr/cnc-offset-finetuning
Improved turret and muzzle offsets for buggy and jeep in CnC mod
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2013-08-12 02:59:38 -07:00 |
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Paul Chote
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9a9494c01b
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Remove starting-units validation. Fixes #3641.
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2013-08-12 21:53:16 +12:00 |
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Paul Chote
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4b51b0c205
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Allow custom dropdown group background. Fixes #3584.
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2013-08-12 21:48:39 +12:00 |
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Paul Chote
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1040d7f3ef
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Add no-sync check around TickRender.
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2013-08-12 21:35:46 +12:00 |
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Paul Chote
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63eb1b8a03
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[Sync] the AutoTargeted actor ID for desync hunting.
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2013-08-12 21:34:20 +12:00 |
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