atlimit8
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afa5a7772d
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Split ConditionByStance in AutoTarget
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2017-05-29 20:41:10 +01:00 |
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atlimit8
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cadfbe8a29
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Grant condition by unit stance
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2017-05-29 20:41:10 +01:00 |
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reaperrr
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8d69d26542
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Add debug overlay for custom TargetPositions
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2017-05-29 07:41:20 -05:00 |
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Paul Chote
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45b13dabfb
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Explicitly implement interfaces in AttackBase.
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2017-05-29 06:27:19 -05:00 |
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Paul Chote
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34844e87a3
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Replace Lazy trait lookups with INotifyCreated.
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2017-05-29 06:27:19 -05:00 |
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evgeniysergeev
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c06df1ed21
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make IsCloseEnoughToBase function virtual
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2017-05-29 11:50:56 +02:00 |
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abcdefg30
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aecfff905d
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Throw a more detailed error message when creating invalid frozen actors
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2017-05-28 14:02:18 +02:00 |
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abcdefg30
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2a3139dc39
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Add a IAutoSelctionSizeInfo trait interface
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2017-05-28 14:02:18 +02:00 |
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abcdefg30
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1f93029e51
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Always make sure to be on the host actor when repairing
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2017-05-26 22:53:03 +02:00 |
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Paul Chote
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2e7de2874d
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Fix cloak sounds playing on build for initially cloaked actors.
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2017-05-24 16:30:04 +02:00 |
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abcdefg30
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434ea9ca88
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Throw a lint error or an exception when no player owns the world
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2017-05-20 11:02:00 +02:00 |
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Paul Chote
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d45870ca23
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Allow fixed barrel pitches to be defined in yaml.
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2017-05-14 11:52:42 +01:00 |
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reaperrr
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b8c251cf41
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Add StartBurstReport to WeaponInfo
The FS Juggernaut firing sound already contains 3 shots, so without this, players would hear a total of 9(!) shots per salvo.
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2017-05-14 11:49:38 +01:00 |
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reaperrr
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aa8d9f5dda
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Fix GrantConditionOnDeploy to support multiple sprite bodies
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2017-05-14 00:22:26 -05:00 |
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reaperrr
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6f19379a2b
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Make WithMoveAnimation multi-WithSpriteBody-compatible
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2017-05-14 00:22:26 -05:00 |
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reaperrr
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3b798897be
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Add Name ID field to WithSpriteBody
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2017-05-14 00:22:26 -05:00 |
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reaperrr
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d92d9f86fc
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Add IBlocksProjectilesInfo interface
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2017-05-13 11:15:38 -07:00 |
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Paul Chote
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5dcb840f9f
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Fix WithHarvesterOffset.LocalOffset name.
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2017-05-07 13:44:47 +01:00 |
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Paul Chote
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e6ec071ceb
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Merge pull request #13093 from rob-v/ServicePadMoveToRallyPoint
Fix Service Depot Rally point path finding
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2017-05-07 08:48:47 +01:00 |
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Paul Chote
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d787429a2e
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Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
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2017-05-07 08:38:09 +01:00 |
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atlimit8
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431f06cd49
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Convert support powers from actor disabled to pausable-conditional.
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2017-05-06 17:19:43 -05:00 |
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atlimit8
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700b117122
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Convert WithRepairAnimation from disable to conditional.
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2017-05-06 17:19:43 -05:00 |
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atlimit8
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5fd4b3a1bd
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Convert WithRearmAnimation from disable to conditional.
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2017-05-06 17:19:42 -05:00 |
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atlimit8
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b0706e7cd0
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Removes actor disabled support from WithIdleAnimation.
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2017-05-06 17:19:42 -05:00 |
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atlimit8
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0dfdea1826
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Convert AffectedByPowerOutage from disabler to conditional condition granter.
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2017-05-06 17:19:42 -05:00 |
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atlimit8
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64a2b9de55
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WithRepairOverlay into pausable-conditional trait EMP disabled polish.
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2017-05-06 17:19:42 -05:00 |
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atlimit8
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1c5427c86f
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Convert WithIdleOverlay from actor disabled to pausable-conditional.
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2017-05-06 17:19:42 -05:00 |
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atlimit8
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11933c7e2c
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Added /poweroutage dev command.
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2017-05-06 17:19:39 -05:00 |
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rob-v
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fb1d8d780f
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Fix Service Depot Rally point path finding (+rename ignoredActor)
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2017-05-06 19:49:40 +02:00 |
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reaperrr
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22d8167d49
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Merge pull request #13162 from pchote/tunnel-enter-cursor
Implement "Enter Tunnel" cursor
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2017-05-05 23:47:57 +02:00 |
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atlimit8
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4ec0089250
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Merge pull request #13219 from GraionDilach/fix-rangemodifier-regression
Fix RangeMultiplier regression.
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2017-05-04 20:10:13 -05:00 |
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reaperrr
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c4e79a11a8
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Merge pull request #12919 from obrakmann/transform-refactor
Refactor Transform to make use of child activities
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2017-05-04 18:55:41 +02:00 |
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Zimmermann Gyula
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c48cf51190
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Fix RangeMultiplier regression.
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2017-05-01 14:47:17 +02:00 |
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Paul Chote
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7a7b668f2b
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Merge pull request #12999 from reaperrr/RevealOnDeath
Add RevealOnDeath trait
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2017-05-01 11:17:18 +01:00 |
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Paul Chote
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5a273700bf
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Merge pull request #13204 from IceReaper/reloading-sound
Added ReloadSound and ReloadSoundDelay to weapon declarations.
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2017-05-01 00:05:19 +01:00 |
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Andre Mohren
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d68bc48ba5
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Added ReloadSound and ReloadSoundDelay to weapon declarations.
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2017-04-30 22:43:32 +02:00 |
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Oliver Brakmann
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f9913db5e8
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Make Transform use child activities
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2017-04-30 19:40:14 +01:00 |
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atlimit8
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6075569659
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Make RepairsUnits pausable-conditional
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2017-04-30 09:48:02 -05:00 |
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atlimit8
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748afad45e
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Added PausableConditionalTrait abstract trait
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2017-04-30 09:47:28 -05:00 |
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atlimit8
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18eddf4a70
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Convert ProximityExternalCondition from disable-able to conditional.
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2017-04-30 09:46:56 -05:00 |
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atlimit8
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770efd710b
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Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
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2017-04-30 09:46:21 -05:00 |
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reaperrr
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1349dfb670
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Merge pull request #13210 from pchote/polish-deployers
Polish TS deployer animations
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2017-04-30 12:14:40 +02:00 |
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Paul Chote
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1871715699
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Implement "Enter Tunnel" cursor.
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2017-04-29 15:58:42 +01:00 |
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atlimit8
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cb6e4b9926
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Merge pull request #13202 from reaperrr/UpgradeRejectsOrders
Add Reject field to RejectsOrders for blacklisting orders.
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2017-04-29 08:51:34 -05:00 |
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Paul Chote
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69ca9ffaba
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Set the default voxel Scale to match the original game.
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2017-04-29 13:21:13 +01:00 |
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reaperrr
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398956b690
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Add support for multiple RejectsOrders traits per actor
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2017-04-29 12:56:30 +02:00 |
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atlimit8
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4917c6e453
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Merge pull request #12924 from reaperrr/fix-tunnel-atk
Prevent units in tunnels/underground from attacking
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2017-04-29 00:25:23 -05:00 |
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reaperrr
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1fae993593
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Prevent attacking while in tunnel/underground
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2017-04-27 17:50:02 +02:00 |
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reaperrr
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a9676235db
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Add custom DeathTypes/DamageTypes support to RevealOnDeath
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2017-04-24 19:12:31 +02:00 |
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reaperrr
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4bfd306cc2
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Add RevealOnDeath trait
Allows revealing shroud on actor death.
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2017-04-24 19:12:31 +02:00 |
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