abcdefg30
abbe16b6ec
Remove default parameters
2020-10-15 10:53:06 +02:00
abcdefg30
274bf06eae
Fix evacuated civilians not staying at the GDI base
2020-10-15 10:53:06 +02:00
abcdefg30
dcf7b6b3f6
Add an alternative escape route to the south
2020-10-15 10:53:06 +02:00
abcdefg30
4173e40a9d
Use actor names instead of searching for actors with a type
2020-10-15 10:53:06 +02:00
abcdefg30
1abd272862
Fix actor naming since those are not Nod soldiers
2020-10-15 10:53:06 +02:00
abcdefg30
946bf7b9fa
Let civilians flee away from - not towards - the player in Nod04b
2020-10-15 10:53:06 +02:00
Matthias Mailänder
0d64fa549b
Fix the command bar selecting dead units
...
and crashing while doing a trait lookup on them.
2020-10-14 19:58:24 +02:00
abcdefg30
8a7020b4ef
Ignore the length requirement of sync orders we want to drop
2020-10-14 19:53:49 +02:00
abcdefg30
1bc19e788c
Drop and log sync orders with mismatching length
2020-10-14 19:53:49 +02:00
abcdefg30
c17110dac5
Make OrderManager fields readonly where possible
2020-10-14 19:53:49 +02:00
abcdefg30
d07b34e67e
Style fixups in ReplayConnection.cs
2020-10-14 19:53:49 +02:00
abcdefg30
accecee018
Fix savegames not saving sync packets correctly
2020-10-14 19:53:49 +02:00
abcdefg30
1861174d38
Add a Order.SyncHashOrderLength const
2020-10-14 19:53:49 +02:00
Curtis Shmyr
8d5ed65feb
Remove effective owner check when choosing armament
2020-10-14 19:52:34 +02:00
Paul Chote
a375f0e58a
Rewrite spawn point assignment logic.
2020-10-13 20:41:39 +02:00
RoosterDragon
b2b639434c
ThreadedGraphicsContext improvements.
...
- VertexBuffer interface redefined to remove an IntPtr overload for SetData. This removes some unsafe code in TerrainSpriteLayer. This also allows the ThreadedVertexBuffer to use a buffer and post these calls, meaning the SetData call can now be non-blocking.
- ThreadedTexture SetData now checks the incoming array size. As the arrays sent here are usually large (megabytes) this allows us to avoid creating temp arrays in the LOH and skip Array.Copy calls on large arrays. This means the call is now blocking more often, but significantly reduces memory churn and GC Gen2 collections.
2020-10-13 15:54:53 +02:00
Curtis Shmyr
5eadd26f66
Set lobby bool display values to start uppercase
2020-10-12 22:05:35 +02:00
Curtis Shmyr
c0cbca26ea
Use lobby option display values when clients join
2020-10-12 22:05:35 +02:00
RoosterDragon
8fb65fd9bf
Use string pooling in MiniYaml to de-duplicate strings in memory.
...
These config files often contain many repeated strings which result in different string references in memory. By using a pool, we can detect when the strings are equal and reuse an existing reference as strings are immutable.
The FromLines will now use a pool to de-duplicate strings for a single call. By allowing a pool to be provided as a parameter, we can reuse even more strings. The MapCache defines such a pool so that strings are reused across all maps in the cache for even more savings.
2020-10-12 21:57:08 +02:00
RoosterDragon
9072d645fd
Use TrimExcess to shrink lists used by MiniYaml after loading
2020-10-12 21:57:08 +02:00
Paul Chote
597b8b1caa
Hide legacy GL support behind a feature flag.
2020-10-12 12:24:22 +02:00
Paul Chote
2c0d512727
Package and default to GLES via ANGLE on windows.
2020-10-12 12:24:22 +02:00
Paul Chote
87c5cc96ad
Add an "Automatic" GL profile.
2020-10-12 12:24:22 +02:00
Paul Chote
fc844cfa6d
Print the GL_RENDERER string to stdout on engine start.
2020-10-12 12:24:22 +02:00
Paul Chote
1ab1c30e39
Remove glGetTexImage/glBindFragDataLocation on GLES.
...
These functions are not available in GLES3.
2020-10-12 12:24:22 +02:00
reaperrr
f2a1a497c7
Fix Pillbox damage
...
These were overlooked during the RA target type
refactor.
2020-10-12 11:56:55 +02:00
Paul Chote
1ddbe50b3f
Add inline node inclusion support to mod.yaml.
2020-10-11 01:42:59 +02:00
Paul Chote
dd7b8b24af
Use tileset ID in sequences instead of the TileSet object.
2020-10-11 01:23:15 +02:00
abcdefg30
6dcb701d1d
Fix a crash in AIUtils
2020-10-10 17:54:55 +02:00
reaperrr
f67b7ad837
Cache IResolveOrder traits on Actor
...
Avoids looking up all of them each time
an actor is given an order.
2020-10-10 13:59:40 +01:00
reaperrr
a4a409f39b
Pass world directly to UnitOrders.ResolveOrder
...
Avoids order.Subject.World look-ups.
Also removes validOrders parameter,
we can get that directly from World now.
2020-10-10 13:59:40 +01:00
reaperrr
904a5f60d1
Cache IOrderValidator traits on World
2020-10-10 13:59:40 +01:00
dnqbob
ca8341d432
Avoid WaterCheck crash in base builder
2020-10-10 11:44:43 +02:00
Clément Bœsch
815bbc6ee8
Save disconnect frame in the GameInformation
...
This information is useful to infer a winner in case the winstate is
unknown.
2020-10-10 01:17:39 +02:00
Clément Bœsch
ca8870a5cf
Server: handle wins/losses using Sync hash
...
Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
Clément Bœsch
e5da58e2b4
Server: add basic replay recording
...
Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
Paul Chote
dd18829def
Traits: add ICreatePlayersInfo
...
Signed-off-by: Clément Bœsch <u@pkh.me >
2020-10-10 01:17:39 +02:00
Paul Chote
41814a881d
Player: move player name resolve in a dedicated function
...
Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
Clément Bœsch
d708f46d50
Orders: make SyncHash packet size check more accurate
2020-10-10 01:17:39 +02:00
Clément Bœsch
11f57b2b26
Protocol: add defeat state bitfields to Sync packets
...
Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
Paul Chote
60df247416
Streamline SpawnOccupant management.
2020-10-09 12:19:19 +02:00
Trevor Nichols
6f32196f89
Support List<> for FieldSaver/FieldLoader
2020-10-07 22:04:10 +02:00
abcdefg30
d647aab7fe
Fix d2k conyards granting an unconsumed "auto-concrete" condition
2020-10-06 23:25:12 +01:00
Mustafa Alperen Seki
be88c33399
Add a lobby option to disable Concrete in D2k.
2020-10-06 13:29:33 +02:00
Mustafa Alperen Seki
7372da150a
Make LaysTerrain Conditional.
2020-10-06 13:29:33 +02:00
Mustafa Alperen Seki
3ec3eac160
Don't StartOnThreshold if the trait is disabled.
2020-10-06 13:29:33 +02:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
...
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
Paul Chote
fc1786e243
Fix turrets immediately realigning on actor creation.
2020-10-05 15:13:48 +02:00
Matthias Mailänder
7e61199458
Fix a link in the Lua documentation.
2020-10-05 10:11:30 +02:00
Paul Chote
0672553a07
Lock Server.LobbyInfo to prevent races with callback threads.
2020-10-04 20:31:07 +02:00