Paul Praet
9a6f3b4c05
Reset Ready status of players in Lobby when options change
...
Addresses #11274
2020-08-23 00:05:55 +03:00
Matthias Mailänder
7be059a79b
Download our cached version after they blocked Travis CI...
2020-08-22 13:06:08 +02:00
reaperrr
29b55de042
Cache rectangles and font in ProductionTabsWidget
2020-08-21 18:06:18 +02:00
reaperrr
235fb19aa8
Cache overlay traits in ProductionPaletteWidget
...
Instead of looking this up every Draw tick,
cache and update it only when a non-null new
CurrentQueue is set (as the overlays can only change
at that time).
2020-08-21 18:06:18 +02:00
reaperrr
c0f54fa4fc
Cache offsets in ProductionPaletteWidget
...
At least those that never change.
2020-08-21 18:06:18 +02:00
reaperrr
cdc216aca0
Fix airborne husk target types
...
Doesn't really make a difference, since it only matters
for effect warheads and those already could target both
air and ground actors, but GroundActor was still wrong.
2020-08-20 20:46:58 +02:00
reaperrr
4505053618
Simplify CreateEffectWarhead code
...
Simplified and streamlined code,
based on past feedback and suggestions.
Note: The new methods will move to
Warhead later, once they're used by more
than one warhead.
2020-08-20 20:46:58 +02:00
abcdefg30
e0d53126d6
Remove the Light Tank husk
2020-08-20 19:17:39 +02:00
abcdefg30
12ff1dd14c
Add RAGL balance changes
2020-08-20 19:17:39 +02:00
abcdefg30
50db3152f6
Fix the windows uninstaller name
2020-08-20 17:33:48 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
8d27d22100
Use discard syntax
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
teinarss
d52e4793fe
Refactor classes to structs
2020-08-19 11:54:29 +02:00
teinarss
544ac6cb33
Fix crash after entering manage content
2020-08-19 11:40:43 +02:00
Paul Chote
06fbc1a6cf
Hide TraitInfo.InstanceName from FieldLoader.
2020-08-17 20:13:32 +02:00
abcdefg30
edab10e6a6
Make the Phase Transport uncloak during repair by mechanics
2020-08-16 21:01:16 +02:00
abcdefg30
dd99fc93e4
Uncloak during resupply when "UncloakOn: Dock" is defined
2020-08-16 21:01:16 +02:00
abcdefg30
dbe824d4e5
Correct "offseted" to "offset"
2020-08-16 15:02:56 +02:00
Paul Chote
6e73d7f5c2
Tidy MapEditorLogic ctor.
2020-08-16 14:17:45 +02:00
Paul Chote
960056d300
Fix mod switcher icon handling.
2020-08-16 14:17:45 +02:00
Paul Chote
3efac3287e
Fix Session.Deserialize error handling.
2020-08-16 14:17:45 +02:00
Paul Chote
c4b4a8c8a5
Fix incorrect ramp fill in Map.Resize.
2020-08-16 14:17:45 +02:00
Paul Chote
b833f033bf
Remove redundant check from LabelWithHighlightWidget.
2020-08-16 14:17:45 +02:00
Paul Chote
ad75e2be89
Remove redundant check from SupportPowerInstance.
2020-08-16 14:17:45 +02:00
Orb
7ee4fbeb0d
New Money Settings
2020-08-15 21:02:01 +01:00
Paul Chote
9886f0ca9a
Fix Harvester crash when multiple resource renderers are used.
2020-08-15 18:43:40 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Matthias Mailänder
e7af295b5e
Allow news per mod.
2020-08-15 16:21:21 +01:00
Matthias Mailänder
9d179d9a1a
Initialize the font only once and make it configurable.
2020-08-15 16:13:21 +01:00
Matthias Mailänder
15010f9567
Fix production palette ignoring yaml font overrides.
2020-08-15 16:13:21 +01:00
Oliver Brakmann
a7f4f6c1cf
Use LeaveMapAtClosestEdge for scripted MiGs on Intervention
2020-08-15 13:38:57 +01:00
Oliver Brakmann
3eeb677f14
Add LeaveMapAtClosestEdge idle behaviour for Aircraft
2020-08-15 13:38:57 +01:00
Paul Chote
ef69a3de66
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
abcdefg30
0aa5e07252
Send the 'minefieldStart' along with a 'PlaceMinefield' order
2020-08-15 11:34:00 +01:00
abcdefg30
07d58337f1
Let order generators account for selection changes
2020-08-15 11:34:00 +01:00
abcdefg30
b5e3f25418
Fix CashTrickler crashing without IOccupiesSpace
2020-08-15 11:21:39 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Taryn Hill
8a74f6ea18
change whitespace-only lines to empty lines in Lua scripts
2020-08-14 15:08:14 +02:00
abcdefg30
a847f3eafa
Fix actors not yet in the world improperly updating power state
2020-08-14 11:46:38 +02:00
Curtis Shmyr
a751f074e7
Added actor parameter to Lua UnloadPassenger
2020-08-10 10:38:35 +02:00
Paul Chote
75cb5c2166
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
Paul Chote
70a86bed7a
Optimize WRot negation.
...
The conjugate of a quaternion just negates the x/y/z components, so
there is no need to recalculate from scratch and throw away precision
by forcing a quat->euler->quat round trip.
2020-08-09 19:43:53 +02:00
dnqbob
f67f8ed05e
WithLandingCraftAnimation can stop on all movement
2020-08-09 13:22:56 +02:00
Mustafa Alperen Seki
1ae53220d6
Add CurrentMuzzleFacing to FireClusterWarhead.
2020-08-09 13:18:39 +02:00
Matthias Mailänder
c546cb552e
Make the fonts configurable.
2020-08-09 13:14:32 +02:00
Matthias Mailänder
10f8836d7b
Fix a null reference exception.
2020-08-09 13:14:32 +02:00
dnqbob
7ecd4124ce
Make "RepairableNear" public, helpful for modder
2020-08-08 13:20:39 +02:00
abcdefg30
54cd77be8e
Add Tiberium near the transformable tree in cnc64gdi01
2020-08-05 11:45:11 +02:00
Mustafa Alperen Seki
43388cb7fc
Don't check HasAdequateRefineryCount if no RefineryTypes defined.
2020-08-05 11:29:22 +02:00