psydev
3aa3097f8a
Reduce RangeLimit of Stealth Tank Missiles
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Note: the "Range" value of the Stealth Tank remains the same.
It has been noticed that the missiles of the stealth tank seem to go on for forever (~11.5 cells), making them inescapable; their range is 7, so this is a large difference. Their range limit is being reduced so they will travel only 8.3 cells now.
2014-07-20 18:01:52 -07:00
psydev
62fa566dce
Reduce Stealth damage vs. infantry 35% -> 25%
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Playtesting has shown that the Stealth Tank is a little bit too good against infantry, which are supposed to be its (soft) natural counter. They are the only units which can detect the stealth tanks, so it's important that they not die too easily. Right now it seems that stealth tanks are able to sit and fight infantry very easily, especially since they outrange them. This change will discourage stealth tanks from engaging infantry without care.
2014-07-20 17:45:37 -07:00
psydev
d38c722082
Reduce Flame Tank damage from 90 -> 75
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As mentioned earlier, the reduction of the flame tank cost from $800 to $600 made it a bit too powerful. Playtesting with damage reduced to this level seemed to be reasonable.
The reason for reducing the cost to $600 was that few people were playing with the flame tank, since it costed a lot more than other units like the light tank. It seemed to be too much of a specialist and the added construction time (and cost) didn't appear to be worth it to players. It also seemed that people were not interested in risking the unit in battlefield offensives due to its cost. Part of the changes to the unit (increased damage vs. light, heavier armor, lower cost) were to make it more accessible for use against light vehicles (such as artillery), which it can destroy quickly, but which often result in its own death. A lower cost made the unit more usable in most mixed forces.
2014-07-20 17:40:01 -07:00
psydev
75293ba1ea
Reduce Flame Tank HP
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In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0
Reduce Flame Tank speed
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It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
UberWaffe
cb6a724e48
Rename Race to ValidRaces.
2014-07-20 21:40:10 +02:00
UberWaffe
94b1f53ebf
Rebased. (+1 squashed commits)
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Squashed commits:
[43010a0] Fixes. (+1 squashed commits)
Squashed commits:
[94ee90e] Fixes. (+1 squashed commits)
Squashed commits:
[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)
Squashed commits:
[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)
Squashed commit:
[0f4df4a] Added DuplicateUnitCrateAction.
[2787fa1] Clarity update. (+1 squashed commits)
Squashed commits:
[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Matthias Mailänder
2405ce3251
allow walls to attach to component towers
2014-07-20 19:00:04 +02:00
Matthias Mailänder
7d0f4a261f
don't break apart when using empty IReadOnlyDictionary
2014-07-20 14:50:38 +02:00
Matthias Mailänder
1071a94d1d
document traits
2014-07-20 14:50:37 +02:00
Matthias Mailänder
907188ccba
configurable and self-documenting font name
2014-07-20 14:31:15 +02:00
Matthias Mailänder
547730c195
don't just repeat the name of the trait, but explain
2014-07-20 14:31:15 +02:00
Matthias Mailänder
40d0e20fe1
configurable and self-documenting idle sequence name
2014-07-20 14:31:13 +02:00
Matthias Mailänder
eec36b6d0c
configurable and self-documenting color
2014-07-20 13:54:52 +02:00
Matthias Mailänder
ea478e8e7f
configurable and self-documenting BuildPaletteWidgetName
2014-07-20 13:54:29 +02:00
Matthias Mailänder
1f7b6f431a
fix trait info documentation not being displayed
2014-07-20 13:53:44 +02:00
Matthias Mailänder
7901c06e4c
differentiate new/old Lua APIs
2014-07-20 13:53:12 +02:00
Matthias Mailänder
ef5178407c
add spaces for proper linebreaks in trait documentation tables
2014-07-20 13:52:00 +02:00
reaperrr
582c1016e9
Merge pull request #5998 from Mailaender/ts-bibs
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Added bibs to Tiberian Sun refinery and factories
2014-07-20 12:48:53 +02:00
Matthias Mailänder
702b3f7d20
these are already fixed with the addition of isometry
2014-07-20 11:29:12 +02:00
Matthias Mailänder
dbe64f496b
add bibs to refinery and factories
2014-07-20 11:28:06 +02:00
Oliver Brakmann
ff90a7559d
Make sure actors are removed from control groups when captured
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Fixes #5976 .
2014-07-20 02:49:58 +02:00
reaperrr
be1bd215c7
Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size.
2014-07-19 23:01:20 +02:00
reaperrr
811c6df291
Compress/re-compress custom RA mod shps with XCC Mixer to reduce size.
2014-07-19 22:59:43 +02:00
reaperrr
2a15dc313b
Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size.
2014-07-19 22:56:55 +02:00
Deniz Ayıkol
686c043151
Put Minelayer.AT before Minelayer.AP
2014-07-19 20:16:34 +03:00
Deniz Ayıkol
6e8a002dad
Reordered production palette according to prerequisites.
2014-07-19 19:36:36 +03:00
Matthias Mailänder
6c1efac235
Merge pull request #5977 from pchote/oi-keep-moving
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Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid
2014-07-19 09:39:32 +02:00
Matthias Mailänder
d2aa97c1d1
Merge pull request #5990 from pchote/repair-fix
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Play the correct race notification when repairing an ally’s structure.
2014-07-19 08:08:05 +02:00
Paul Chote
850fcd5100
Fix a typo.
2014-07-19 18:03:21 +12:00
Paul Chote
5b0cee78cf
Calculate a new path (and possibly new target cell) if the original path is blocked.
2014-07-19 18:03:21 +12:00
Paul Chote
e805461be7
Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid.
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Move to the last known position instead. Fixes #5968 .
2014-07-19 15:42:52 +12:00
Paul Chote
c2ba2fe12b
Play the correct race notification when repairing an ally’s structure.
2014-07-19 15:33:06 +12:00
obrakmann
312041b9c8
Merge pull request #5988 from pchote/shellmap-paradrop
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Fix scripted paradrops.
2014-07-19 05:01:27 +02:00
Oliver Brakmann
0cf49ad49f
Fix old-lua paradrop too.
2014-07-19 14:42:36 +12:00
Paul Chote
87e425042f
Fix scripted paradrops.
2014-07-19 14:40:29 +12:00
obrakmann
54191039a9
Merge pull request #5989 from pchote/frozen-target-fix
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Fix frozen actors being targetable under shroud.
2014-07-19 04:16:56 +02:00
Paul Chote
bcc32d15ed
Fix frozen actors being targetable under shroud. Fixes #5979 , #5978 .
2014-07-19 12:56:52 +12:00
Paul Chote
0f03d6bee8
Merge pull request #5987 from reaperrr/gem-mine-palette
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Fixes gem mine desert palette
2014-07-19 12:00:49 +12:00
reaperrr
a447e35695
Fixes gem mine desert palette.
2014-07-18 22:47:11 +02:00
RoosterDragon
c672ac5bad
Improve Exts.Random by testing if the input sequence is a collection, thus avoiding the need to create a copy to get the count.
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Using the ElementAt method also means that if the sequence is a list too, then the selection can be done via the indexer rather the enumerating the elements.
2014-07-18 20:58:50 +01:00
Paul Chote
58abd45ed9
Merge pull request #5967 from obrakmann/fix5651
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Fix aircraft losing selection outside the map borders
2014-07-18 20:36:02 +12:00
Paul Chote
8a65632851
Merge pull request #5965 from WolfGaming/CustomPrereqChange
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Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite
2014-07-18 20:29:11 +12:00
Oliver Brakmann
42f963d687
Fix aircraft losing selection outside the map borders
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Fixes #5651
2014-07-18 10:03:57 +02:00
WolfGaming
7b10da6bde
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
Chris Forbes
62820430de
Merge pull request #5974 from pchote/cratefix
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Fix unit collection crates and drop-zone maps.
2014-07-18 12:58:24 +12:00
abcdefg30
8f60b9b652
Fixed drop-zone units
2014-07-18 11:39:43 +12:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
ScottNZ
04cd99cd75
Add target flashing for C4. Closes #4659
2014-07-15 16:06:38 +12:00
Paul Chote
e3dae2edd0
Replace the obsolete race check from GiveUnitCrateAction.
2014-07-15 10:15:35 +12:00