Deniz Ayıkol
7780862bdd
Increase MCV selection priority.
2014-07-24 13:58:55 +03:00
Paul Chote
2a5d7b73f6
Add BuildAtProductionType to boats/subs.
2014-07-24 21:04:35 +12:00
Paul Chote
90d310690b
Merge the RA aircraft queues. Closes #5961 .
2014-07-24 20:45:28 +12:00
Paul Chote
c164ec8c8c
Add Buildable.BuildAtProduction.
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This allows actors to be restricted to specific production structures.
2014-07-24 20:45:28 +12:00
Paul Chote
8837b3453c
Merge pull request #6036 from Mailaender/trait-export-decimal-separators
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Fixed country specific decimal separators in the traits documentation
2014-07-24 20:42:12 +12:00
Paul Chote
b2e7cf8edb
Merge pull request #5853 from RoosterDragon/actormap-perf
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Sped up ActorMap.ActorsInBox.
2014-07-24 20:40:15 +12:00
Paul Chote
51f69110d0
Merge pull request #6046 from ihptru/masterserver
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send 'spectators' and 'protected' to master server
2014-07-24 20:31:35 +12:00
Paul Chote
a7fc41b87e
Merge pull request #5943 from pavlos256/fieldloader
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Fieldloader and non-public fields
2014-07-24 20:29:25 +12:00
Paul Chote
a2e6feac2a
Merge pull request #5850 from pavlos256/game-loop
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Improve the game loop
2014-07-24 20:24:08 +12:00
ihptru
26a6f45b8f
send 'spectators' and 'protected' to master server; fixes #6041
2014-07-23 23:41:46 +04:00
Matthias Mailänder
93e34a10f0
Merge pull request #6042 from MustaphaTR/bleed
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Fixed Atreides Barracks Make Anim.
2014-07-23 19:51:39 +02:00
Matthias Mailänder
20a052d16b
Merge pull request #6044 from UberWaffe/CrateMultiUnitsFix
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Regression and UpgradeRules fix for #5921 .
2014-07-23 19:10:33 +02:00
UberWaffe
2b73fa027b
Fixes as per comments. (+1 squashed commits)
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Squashed commits:
[c3abf4b] Fixes as per comments. (+1 squashed commits)
Squashed commits:
[a289d17] Regression and UpgradeRules fix for #5921 .
2014-07-23 16:47:15 +02:00
Chris Forbes
51316a76cc
Merge pull request #6037 from Mailaender/component-tower-walls
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Fixed walls not visually attaching to component towers
2014-07-23 21:24:19 +12:00
Chris Forbes
8f42b65f86
Merge pull request #6038 from Mailaender/idle-fly-doc
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Documented FlyAwayOnIdle and ReturnOnIdle
2014-07-23 21:23:55 +12:00
Mustafa Alperen Seki
6700ac273e
Fixed Atreides Barracks Make Anim.
2014-07-23 09:29:57 +03:00
Matthias Mailänder
778931f650
document ReturnOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
249be6d9a7
separate and document FlyAwayOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
d830a0a7ae
Merge pull request #6029 from pchote/gametomods
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Move *Renderables and Render* out of Game.
2014-07-23 06:54:42 +02:00
Matthias Mailänder
cefc848ee8
visually attach component towers to walls
2014-07-23 06:45:07 +02:00
Matthias Mailänder
8ce65f7310
same for double
2014-07-23 06:33:52 +02:00
Matthias Mailänder
32a4bedd6e
don't use country specific decimal separators for decimals
2014-07-23 06:19:45 +02:00
Paul Chote
cffb1f27e4
Merge pull request #6002 from Mailaender/ts-wall-tower-attachment
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Allowed walls to attach to component towers
2014-07-23 12:18:26 +12:00
Paul Chote
6b1cecc6b4
Add a workaround for the legacy map editor.
2014-07-23 11:40:30 +12:00
Paul Chote
1d77cd5391
Merge pull request #5851 from RoosterDragon/shroud-perf
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Speed up shroud checks
2014-07-23 11:02:27 +12:00
Paul Chote
dab94bcc00
Merge pull request #5904 from ScottNZ/c4-flashtarget
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Add target flashing for C4.
2014-07-23 10:36:54 +12:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Chris Forbes
58ac641578
Merge pull request #5985 from RoosterDragon/random-try-collection
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Improve Exts.Random
2014-07-23 09:57:23 +12:00
Chris Forbes
f68de0bbd8
Merge pull request #5921 from UberWaffe/CrateMultiUnits
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Crate updates.
2014-07-23 09:50:54 +12:00
Chris Forbes
e023ad6a36
Merge pull request #5999 from Mailaender/trait-documentation-update-july-2014
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Updated the trait documentation for modders
2014-07-23 09:49:02 +12:00
Chris Forbes
25d377770d
Merge pull request #6007 from MustaphaTR/d2k-ai-improve
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Improved D2K AI
2014-07-23 09:46:58 +12:00
Chris Forbes
c8f295a814
Merge pull request #5997 from reaperrr/compress-shps
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Compressed shps of all currently shipping mods
2014-07-23 09:46:30 +12:00
Chris Forbes
72c92491a7
Merge pull request #6009 from psydev/patch-2
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Nerf flame tank
2014-07-23 09:45:49 +12:00
Chris Forbes
90d5a76443
Merge pull request #6026 from MustaphaTR/d2k-map+tilefix
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Added "Pasty Mesa" map and some tile fixes
2014-07-23 09:42:59 +12:00
Chris Forbes
707eefefc4
Merge pull request #6010 from psydev/patch-3
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Minor balance tweaks for TD
2014-07-23 09:39:47 +12:00
Mustapha
8b0eb279c3
Added "Pasty Mesa" map and some tile fixes
2014-07-22 16:48:57 +03:00
ScottNZ
ad5e1cbe3a
Merge pull request #6027 from OpenRA/revert-5763-build-shift+keypress
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Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 22:36:43 +12:00
Paul Chote
3744a1af25
Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 20:16:47 +12:00
Paul Chote
029da5116b
Move VoxelRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180
Move TextRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38
Move ContrailRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
6005262992
Move BeamRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Chris Forbes
3780a70045
Merge pull request #6021 from pchote/gtwr-fix
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Give GTWR back to both factions.
2014-07-22 11:25:08 +12:00
Paul Chote
5d0282188c
Give GTWR back to both factions.
2014-07-22 10:19:20 +12:00
Paul Chote
f62bec0530
Remove bogus Require<>s.
2014-07-21 23:50:15 +12:00
Mustafa Alperen Seki
7abde5fd32
Improved AI
2014-07-21 08:51:50 +03:00
Chris Forbes
8174cbc88f
Merge pull request #5994 from deniz1a/prod_order
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Reordered production palette according to prerequisites.
2014-07-21 13:50:49 +12:00
psydev
38937e4caa
Reduce BikeRockets' speed a bit
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Bike spam is quite effective, and seems almost too good at silencing opposition. After playtesting, it was found that reducing the speed of rockets gives whoever they are engaging a chance to fire back before dying.
(RangeLimit increased to compensate for speed change, to keep it above 6).
2014-07-20 18:26:15 -07:00
psydev
29208fbf5f
Nerf Mobile SAM damage a bit
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The Mobile SAM has been shown to be exceptionally powerful in small groups, being able to annihilate large groups of helis. While the cost could be increased, it seems like a few changes for now would be good and mitigate some of the OPness.
Changes:
-Replace quick-firing 2-burst and replace it with 1 shot per second.
-Reduce damage to 32. This will make it kill Apaches in 4 shots instead of 3.
-Reduce missile speed from 426 to 341. (This will also effectively reduce range limit from 12.5 cells to 10).
2014-07-20 18:11:48 -07:00