Gustas
caad8ba44b
Manual cleanup
2023-11-25 16:28:19 +01:00
Gustas
db8a28f2c0
Automated extraction
2023-11-25 16:28:19 +01:00
Matthias Mailänder
4f7a01a291
Localize difficulty settings.
2023-04-25 21:33:02 +03:00
Matthias Mailänder
58b105f0d4
Reorganize global .lua files.
2021-11-26 23:39:41 +01:00
Ivaylo Draganov
091d756c14
Change lobby options description to make sense in both disabled and enabled state
2021-10-09 08:43:28 -05:00
Ivaylo Draganov
994ba35507
Add description to difficulty lobby option for missions
2021-09-26 21:25:08 +01:00
Smittytron
ea24a15011
Set mission default difficulties to normal
2021-05-22 23:29:42 +02:00
Smittytron
f1f9098109
Move TRUK prereq overrides to campaign-rules.yaml
2021-05-22 23:29:42 +02:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Curtis Shmyr
26d9ae88df
Replace TargetAndAttack with a global aircraft attack function
2020-06-23 20:09:42 +02:00
reaperrr
6a545bb942
Streamline RA target types
...
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
abcdefg30
a6371f6fa9
Fix mission specific buildings not granting prerequisites
2020-01-29 20:59:45 +00:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
reaperrr
0d5bfff88f
RA mod yaml style fixes
2018-02-21 22:04:33 +03:00
Muh-Muh
f34911eeb6
Make only the right warfactory infiltratable. don't break the game if a player manages without infiltration.
2018-02-06 03:08:40 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Arular101
8bec765925
Campaign file changes and cleanup
...
Remove NoAutoTarget
2017-11-15 15:43:44 +01:00
Smittytron
a1ef581749
Remove EjectOnDeath from Vehicles
2017-09-16 14:10:54 +01:00
abcdefg30
cc6191554a
Remove the hacky MissionColt actor from allies05a
2017-05-20 11:28:14 +02:00
abcdefg30
550256373a
Replace Camera.Truk by using ValidStances on RevealsShroud
2017-05-20 11:28:14 +02:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
...
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
Paul Chote
de856f8c1a
Fix non-selectable support actor health bars.
2016-10-04 01:43:15 +01:00
abcdefg30
f945837860
Lower the case of the TechLevel in all rules.yaml files
2016-07-01 00:00:42 +02:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
16ef67e247
Fix crash in allies05a when the prison is infiltrated
2016-04-03 16:56:48 +02:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00