Commit Graph

54 Commits

Author SHA1 Message Date
RoosterDragon
ab9b393238 Compress all pngs, including within oramap files.
Reduces size used for png files from 13,366,660 bytes to 13,055,285 bytes in total. Changes size used for oramap files from 2,601,027 bytes to 2,605,779 bytes in total (contained PNGs are smaller, but the oramap zip wrapper didn't compress as well). This slight filesize improvement doesn't noticeably impact loading times.

zopfilpng is used for compression with the following command line:
'zopflipng.exe -y -m image.png image.png'

This follows on from 78bef8a98f and bc5e7d1497. Except now that the PNG decoder supports bit depths of 1, 2 or 4 we don't have to preserve the original bit depth of the image, allowing for more compression.

The oramap files were updated by:
- Running utility command "<mod> --unpack-map unpack" for each mod.
- Compressing the png files using the command above.
- Running utility command "<mod> --unpack-map repack" for each mod, except in Map.Save the line `if (!LockPreview) { var previewData = ...` is replaced with `if (false) { var previewData = ...` to save the existing optimized image on disk rather than generating a fresh preview.
2023-11-25 16:45:05 +01:00
Gustas
caad8ba44b Manual cleanup 2023-11-25 16:28:19 +01:00
Paul Chote
cb55039ec9 Replace GlobalLightingPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
RoosterDragon
78bef8a98f Compress all pngs.
Reduces size used for png files from 19,034,446 bytes to 13,305,798 bytes in total. The smaller files also improve loading times as the zlib decoder has less bytes to schlep through.

The PNG decoder shipped with OpenRA only supports a bit depth of 8 for images with a palette, so must must ensure that other depths (1,2 or 4) are not used.

zopfilpng is used for compression with the following command line:
'zopflipng.exe --keepcolortype -y -m image.png image.png'

The keepcolortype flag ensures the bit depth is not changed.
2023-06-26 19:28:06 +02:00
Matthias Mailänder
4f7a01a291 Localize difficulty settings. 2023-04-25 21:33:02 +03:00
Matthias Mailänder
378f66a1ff Resolve Lua language server diagnosed problems. 2023-03-28 11:45:15 +02:00
Mustafa Alperen Seki
87eca8f2c0 Fix colors of paratroopers in the missions. 2023-03-26 17:49:02 -05:00
Mustafa Alperen Seki
960f829221 Move Soviets palette index definition to campaign-palettes.yaml. 2023-03-26 17:49:02 -05:00
Matthias Mailänder
9b2e291a46 Extract translation strings. 2023-01-23 20:51:45 +01:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Gustas
fc1d8d2355 Update RA maps to format 12 2022-08-30 20:03:40 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Matthias Mailänder
b9bfbfd5ac Use global objective initialisation. 2021-11-26 23:39:41 +01:00
Matthias Mailänder
d42edfc0b9 Use global difficulty. 2021-11-26 23:39:41 +01:00
Matthias Mailänder
58b105f0d4 Reorganize global .lua files. 2021-11-26 23:39:41 +01:00
Ivaylo Draganov
091d756c14 Change lobby options description to make sense in both disabled and enabled state 2021-10-09 08:43:28 -05:00
Ivaylo Draganov
994ba35507 Add description to difficulty lobby option for missions 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
fa0adb5a1b Hide various lobby options from missions and minigames 2021-09-26 21:25:08 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Smittytron
243dc965c0 Move IdleHunt function to campaign-global.lua 2021-05-22 23:29:42 +02:00
Smittytron
0d3c624bbc Standardize usage of AddObjective in RA missions 2021-04-11 12:26:14 +02:00
Smittytron
79404cd397 Link campaign-global.lua to remaining missions 2021-03-27 13:25:22 +01:00
Paul Chote
6d6822ca15 Update map inits in RA/TD/D2k. 2020-07-08 20:38:30 +02:00
Smittytron
95809db03c Move Harvester overrides to campaign-rules.yaml 2020-07-02 19:29:37 +02:00
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
abcdefg30
ca92e13b24 Fix harvesters idling on Infiltration 2019-10-05 16:09:42 +02:00
abcdefg30
294908485f Fix the town attackers in Infiltration not stopping 2019-10-05 16:09:42 +02:00
abcdefg30
0462cfa507 Remove selling from Infilitration
It is weird, unsatisfying for the player and inconsistent with the rest of our missions
2019-09-15 14:51:32 +02:00
abcdefg30
aee9ee6187 Fix potentially bogus usages of OnAllRemovedFromWorld 2019-09-15 14:51:32 +02:00
Oliver Brakmann
28016a3a33 Disable TimeLimit dropdown on MP missions and Fort Lonestar 2019-05-16 14:56:56 +02:00
Paul Chote
f301cb891f Add missing LockPreview to mission maps. 2019-05-02 13:40:22 +02:00
Maarten
f91d3f2603 Clarify mission objectives #16169 2019-02-15 15:30:43 +01:00
Paul Chote
73b42e452d Enable "campaign" bot for all scripted players in RA missions. 2019-02-01 20:59:19 +01:00
abcdefg30
8b9603168a Change the year number in all lua headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
abcdefg30
9c7ba51e29 Fix a crash in Infiltration 2019-01-19 11:27:15 +00:00
abcdefg30
cf4dc42c8f Fix lint warnings in RA missions 2018-10-15 19:16:27 +02:00
Paul Chote
ccad3bd185 Add MergeCaptureTraits update rule. 2018-10-07 18:46:21 +02:00
Smittytron
055041c142 Fix several map tiling errors 2018-07-29 09:23:45 -07:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Arular101
e049452f22 Increase damage and HP by 100x 2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Mustafa Alperen Seki
01c1e08bd8 Add Original Remap Palette for RA Mod Campaign
and Shellmap
2017-11-19 15:08:42 +01:00
Paul Chote
faf2634e3d Upgrade mod rules. 2017-11-04 16:08:58 +01:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
80ec530e4c Refactor supply traits to *Cash traits
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Jean-Rémy Buchs
fc725c6c0c add GPLv3+ header to all lua scripts 2017-04-10 21:13:51 +02:00
reaperrr
cf8db74d85 RA yaml style fixes
To reduce upgrade rule noise a little.
2017-03-31 11:23:42 +02:00
roundowl
508038e3f3 Merges minelayers into single unit placing AT mines
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00