Commit Graph

361 Commits

Author SHA1 Message Date
Matthias Mailänder
6c7d2095b9 Merge pull request #8464 from GraionDilach/customcameopal
Closes #8434
2015-06-12 21:10:12 +02:00
Zimmermann Gyula
d5a5640f52 Adds an IconPalette property to Buildable and SupportPower traits. 2015-06-12 20:33:58 +02:00
Pavel Penev
649409e2ce Merge pull request #8430 from pchote/editor-cordon
Display and support editing the area outside the map bounds
2015-06-12 17:49:10 +03:00
Paul Chote
6e09c62fdd Allow resource placement outside the map cordon. 2015-06-11 21:27:35 +01:00
Paul Chote
293c7fb840 Disable shroud in the map editor. 2015-06-11 21:27:33 +01:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Pavel Penev
a4f85c6201 Merge pull request #8300 from matija-hustic/withrank_trait
Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
Pavel Penev
5097137b95 Merge pull request #8402 from obrakmann/fix8041_undeployable_conyard
Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
2015-06-10 14:55:22 +03:00
Oliver Brakmann
588cb7a959 Merge pull request #8337 from pchote/shroud-vertexbuffer
Simplify and improve shroud rendering performance.
2015-06-07 20:26:22 +02:00
Paul Chote
ec576558c0 Generate shroud cells outside the map. 2015-06-07 19:15:11 +01:00
Christopher Grant
e94435ceaf Fixed turrets not firing at fast moving targets. 2015-06-07 12:54:56 -04:00
Paul Chote
cac7ec39f4 Rework shroud rendering using TerrainSpriteLayer. 2015-06-07 17:02:56 +01:00
Matthias Mailänder
9882a6e34d Merge pull request #8171 from reaperrr/withunitbody1
Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Oliver Brakmann
a9339d91ea Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
The bug happens when a second (or third, fourth etc.) Conyard deploys while a building is placed from the first Conyard.

The `WithMakeAnimation` running on the second CY uses `Animation::PlayThen` to call `Building::Unlock` in a delegate.

`WithBuildingPlacedAnimation::BuildingPlaced` runs when a building placed and replaces the delegate from `WithMakeAnimation` with its own before it has a chance to run, and so the new Conyard never gets unlocked.

The fix is then to simply not run `BuildingPlaced` on conyards that haven't completed the make animation yet.
2015-06-06 15:13:22 +02:00
Taryn Hill
0dd6f54a11 Merge pull request #8090 from penev92/bleed_upgradableTraits
Make some traits upgradable.
2015-06-04 12:04:07 -05:00
reaperrr
733b7fc0b0 Added WithMoveAnimation trait
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule

Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491 Added WithAttackAnimation trait
Interacts with WithUnitBody.

Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation

Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
reaperrr
b21ca9b7e7 Add deprecation notices to RenderUnit and RenderSimple 2015-06-04 14:42:09 +02:00
reaperrr
0e3a53bec7 Added WithFacingSpriteBody trait.
Extracted AutoSelectionSize into its own trait.

RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule

Remove RenderSimple dependencies of ThrowsParticle
and WithHarvestAnimation.
2015-06-04 14:42:08 +02:00
Paul Chote
bf4722fb9f Distinguish between all map cells and cells inside map bounds. 2015-06-02 21:53:25 +01:00
Oliver Brakmann
206c33ed41 Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Oliver Brakmann
c1835e9214 Merge pull request #8327 from Mailaender/swallow-ammopool-nre
Fixed an explicit NRE from SwallowActor.WormAttack
2015-06-01 17:14:37 +02:00
Matthias Mailänder
ea5003cd2d add new long WRange.RangeSquared to avoid integer overflows 2015-05-31 23:51:30 +02:00
Matthias Mailänder
1fd25a3d3a fix an explicit NRE from SwallowActor.WormAttack 2015-05-31 20:47:08 +02:00
Matthias Mailänder
8fe57e80df fix an explicit NRE from Demolish.OnInside 2015-05-31 16:07:55 +02:00
penev92
fcd9906683 Make speedModifiers Lazy 2015-05-31 00:24:12 +03:00
penev92
afb97ac4b4 Make WithInfantryBody upgradable 2015-05-30 20:01:38 +03:00
Paul Chote
8ae3afa3c5 Properly clean up traits that used to hook only death. 2015-05-29 19:21:35 +01:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
Taryn Hill
26a72fff5b Move Cursor field to SupportPower. 2015-05-29 09:47:05 -05:00
Oliver Brakmann
16a9b9284b Merge pull request #8167 from deniz1a/fix-sat-icon
Prevents satellite icons from being drawn over frozen actors.
2015-05-29 13:56:37 +02:00
Matthias Mailänder
6e6c8abc74 Merge pull request #8265 from abcdefg30/healanim
Don't skip the heal animation
2015-05-28 06:54:52 +02:00
Oliver Brakmann
d3bda15bdc Merge pull request #8056 from penev92/bleed_carryalls
Added unit repair via order button with optional Carryall transport
2015-05-26 12:14:02 +02:00
abcdefg30
a39f966a11 Don't skip the heal animation 2015-05-26 12:00:10 +02:00
penev92
463ac0ddc2 Enable Repairable actors to call for transport to the repair pad 2015-05-26 12:44:18 +03:00
penev92
070e5109f5 Issue repair orders to Repairable units via RepairOrderGenerator 2015-05-26 12:43:34 +03:00
deniz1a
106286da23 Prevents satellite icons from being drawn over frozen actors. 2015-05-25 06:31:04 +03:00
Paul Chote
322285ef66 Update NukePaletteEffect for premultiplied alpha. 2015-05-24 18:32:42 +01:00
Pavel Penev
9ed7ef10b9 Merge pull request #8227 from obrakmann/fix8219_rise_of_the_undead_bridges
Fix broken bridges being initialized with a non-zero HP value
2015-05-24 15:05:29 +03:00
Pavel Penev
3ebb6573a4 Merge pull request #8228 from Mailaender/render-trait-doc
Added render trait documentation
2015-05-24 14:41:44 +03:00
Matthias Mailänder
5b5b0c02dd add trait documentation 2015-05-24 13:37:04 +02:00
Oliver Brakmann
c6c9863681 Merge pull request #8176 from pchote/fix-palette-alpha
Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
Matthias Mailänder
cc34463019 require DetectCloaked as it is useless otherwise 2015-05-24 09:06:03 +02:00
Oliver Brakmann
d9f0ca362f Fix broken bridges being initialized with a non-zero HP value 2015-05-24 02:02:20 +02:00
penev92
32bb70abca Remove DamageWarhead.DeathType in favor of DamageWarhead.DamageTypes 2015-05-24 00:15:07 +03:00
Matthias Mailänder
486c7527c9 Merge pull request #8012 from reaperrr/voiceset
Extracted actor Voices from Selectable into own Voiced trait
2015-05-23 21:59:34 +02:00
reaperrr
a99f69035c Made AnnounceOnKill and AnnounceOnBuild voices customisable. 2015-05-23 13:53:38 +02:00
reaperrr
3777a8bca9 Moved Voice-related extensions to VoiceExts.
Note: This is a work-around until Selectable can be moved to Mods.Common, which is when the voice extensions should be moved back to ActorExts.

Pulled phrase check before foreach in PlayVoice ActorExts.
Removed superflous actor parameter from PlayVoice/PlayVoiceLocal.

Simplified PlayVoice extensions.

variant is no longer customisable, as all current usages use self.Owner.Country.Race anyway.
2015-05-23 13:46:01 +02:00
Paul Chote
4eb76046f4 Fix deviator gas blending. 2015-05-23 08:50:28 +01:00