Commit Graph

24 Commits

Author SHA1 Message Date
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Paul Chote
e63f9c34f8 Log the gpu vendor into graphics.log 2011-03-30 21:14:49 +13:00
Paul Chote
6ba6940aad Support the meta key modifier 2011-03-19 17:48:56 +13:00
Paul Chote
eb69b697b1 Fix bogus handling of special keyboard characters everywhere else. Textfields now only accept valid characters, support right-delete. 2011-03-18 10:48:12 +13:00
Paul Chote
3c41efea04 Check for GL extensions before we try to use things that may fail. 2011-03-13 02:46:16 +13:00
Chris Forbes
e9a1c3f477 fix indent; make this work for Cg renderer too 2011-03-08 19:28:57 +13:00
Chris Forbes
16cb275a5f fix rendering of very large maps 2011-03-08 19:24:15 +13:00
Chris Forbes
ad2ae8b763 report memory usage for textures 2011-02-24 18:48:55 +13:00
Chris Forbes
e90177ca58 blah 2011-02-23 21:55:52 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
3c1f5e18f9 Use Pseudofullscreen under all platforms by default. 2011-01-27 20:50:00 +13:00
Paul Chote
7b5b84b1b7 Unstatic MakeButton and MakeModifiers. Fixes mouse clicks in vs `Release' builds. 2011-01-05 15:32:21 +13:00
Paul Chote
6e7156e023 Mousewheel scrolls ScrollPanel. 2011-01-04 14:33:59 +13:00
Paul Chote
6a28bcb49a GL Renderer: Print available extensions on error and test for vbos. 2010-11-23 15:59:04 +13:00
Paul Chote
493631cd90 Switch to the ARB apis and add capability and compile/link status checking. 2010-11-21 13:10:19 +13:00
Matthew Bowra-Dean
9a1ce6945b Make OpenRA.Renderer.Gl compile into the right place with VS. 2010-11-21 13:10:19 +13:00
Paul Chote
ccf66cde2f Expose Graphics.Renderer setting; Refactor Renderer.Null. 2010-11-21 13:10:19 +13:00
Paul Chote
233e9326f0 Cleanup some cruft. 2010-11-21 13:10:19 +13:00
Bob
ba97c99f98 assign texunits to samplers, instead of (wrongly) using unitid==textureid 2010-11-21 13:10:19 +13:00
Paul Chote
00358e9fe8 Working line shader 2010-11-21 13:10:18 +13:00
Paul Chote
888710cbc5 Enable alpha blending 2010-11-21 13:10:18 +13:00
Paul Chote
518e00c78a Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending. 2010-11-21 13:10:18 +13:00
Paul Chote
f2a20a182e Begin work on the glsl renderer. Renders blue blocks for chrome-rgba. 2010-11-21 13:10:18 +13:00
Paul Chote
a058eb06b2 Duplicate the Cg renderer as a base for the glsl renderer. 2010-11-21 13:10:18 +13:00