Commit Graph

23 Commits

Author SHA1 Message Date
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Jean-Rémy Buchs
fc725c6c0c add GPLv3+ header to all lua scripts 2017-04-10 21:13:51 +02:00
Paul Chote
f4f2030b29 Port scripts to new api. 2016-12-11 00:40:17 +00:00
Paul Chote
d08a8eb1f6 Replace Map.Difficulty with Map.LobbyOption in scripts. 2016-06-19 22:15:27 +01:00
abcdefg30
3294415e8e Add an "Lonestar AI" to Fort Lonestar 2016-04-17 11:01:26 +02:00
abcdefg30
3a217fed20 Let units directly hunt instead of attack move on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
b3436f9b6a Make the walls have a player as owner
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04 Add new difficulties to Fort Lonestar and try to balance them 2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348 Add support for sending Iron Curtained units on Fort Lonestar 2016-02-12 16:56:29 +01:00
abcdefg30
5dc91d533e Add support for sending unarmed actors as part of the waves on Fort Lonestar 2016-02-12 16:56:27 +01:00
abcdefg30
0f0cb20629 Add paratroopers to Fort Lonestar 2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da Clean fort-lonestar.lua up 2016-02-12 16:56:23 +01:00
abcdefg30
7812087209 Clean the yaml up and fix wrong inheritance on Fort Lonestar
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
atlimit8
f79ac636f2 Convert Lua array-like structures to use named entries 2015-10-25 00:36:04 -05:00
Taryn Hill
2f452d88b3 Rename EffectsGlobal to LightingGlobal
Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
2015-08-02 10:03:39 -05:00
Zimmermann Gyula
befdac8237 Replace ambient sounds from unknown sources with CC0 licensed ones
Sample sources:
rain https://www.freesound.org/people/vibe_crc/sounds/50058/
thunder1 https://www.freesound.org/people/netaj/sounds/193170/
thunder2 thunder-ambient
https://www.freesound.org/people/hifijohn/sounds/242735/
thunder3 https://www.freesound.org/people/sarson/sounds/195522/
thunder4 https://www.freesound.org/people/FenrirFangs/sounds/234737/
thunder5 https://www.freesound.org/people/Xythe/sounds/37299/
2015-07-30 19:36:12 +02:00
Matthias Mailänder
f6ae27b4b7 add thunderstorm effects to fort lonestar 2015-07-05 18:15:29 +02:00
abcdefg30
1b068f5986 Add MustBeDestroyed to sniper and reorganize map.yaml 2014-12-24 16:12:45 +01:00
Paul Chote
fd14ebddb8 Remove the now-redundant ScriptInvulnerable trait. 2014-10-01 21:50:18 +13:00
abcdefg30
9a87a7cd10 moved mediamessage to avoid spam 2014-08-30 18:16:36 +02:00
Matthias Mailänder
e488365f85 add a simple test case 2014-07-27 07:34:31 +02:00
abcdefg30
b87ea6ddef Update fort-lonestar.lua 2014-07-11 23:47:02 +02:00
Matthias Mailänder
525a0c4ff1 port Fort Lonestar to Lua 2014-06-14 07:40:52 +02:00