Oliver Brakmann
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05c2081143
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Merge pull request #12458 from pchote/map-top-targetability
Reduce aircraft not being targetable at the north edge of the map.
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2016-12-21 21:14:19 +01:00 |
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Paul Chote
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1abd3a2d6e
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Add support for the original RA95 CDs.
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2016-12-18 00:26:50 +00:00 |
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Paul Chote
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f8d0dcad4f
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Fix SourceType.Install on 32 bit windows.
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2016-12-18 00:26:49 +00:00 |
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Oliver Brakmann
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7e6488c522
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Remove AI capturing from TD and RA
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2016-12-17 20:53:31 +00:00 |
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Oliver Brakmann
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d340f864ec
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Remove medics and mechanics from RA AIs
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2016-12-17 20:53:25 +00:00 |
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reaperrr
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f0dd19116f
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Merge pull request #12469 from SoScared/rename0
[RA] Rename Shipyard and Transport Helicopter
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2016-12-14 14:10:38 +01:00 |
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SoScared
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69ad1c9e81
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Allied defensive structures - increase cost & production time
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2016-12-14 00:35:38 +01:00 |
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Paul Chote
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736d66d2c2
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Convert GainsExperience to conditions.
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2016-12-13 19:30:42 +00:00 |
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Paul Chote
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1ef3e246d1
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Convert GlobalUpgradable to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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e0583af663
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Convert PrimaryBuilding to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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bcb3d52eb0
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Convert Parachutable to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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a846e484c7
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Convert Disguise to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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04637a305a
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Convert Cloak to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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60cd12874e
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Convert Aircraft to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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45af024b15
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Convert Cargo to conditions.
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2016-12-12 19:43:57 +00:00 |
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Paul Chote
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32f0d570bf
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Rework UpgradeActorsNear -> ProximityExternalCondition.
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2016-12-12 14:28:54 +00:00 |
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SoScared
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e5a3da9df8
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Rename to Chinook & Naval Yard.
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2016-12-11 20:49:05 +01:00 |
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SoScared
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d314b22203
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nukemoretrees
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2016-12-11 19:21:41 +01:00 |
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Paul Chote
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f4f2030b29
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Port scripts to new api.
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2016-12-11 00:40:17 +00:00 |
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Paul Chote
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ea7ad2e337
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Migrate lua upgrades to conditions.
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2016-12-11 00:40:14 +00:00 |
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reaperrr
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eb34621ce8
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Use Explodes instead of WithBuildingExplosion in RA
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
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Paul Chote
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7a9174e7fc
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Fix aircraft defaults.
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2016-12-08 18:23:25 +00:00 |
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Paul Chote
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149705942c
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Update RA rules.
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2016-12-06 17:21:14 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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Paul Chote
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5d0ce81eb0
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Make RA/TD aircraft sight relative to ground-based position.
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2016-11-26 21:19:37 +00:00 |
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reaperrr
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68ee776b77
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Merge pull request #12339 from abc013/medicmechfix
Fixed Mechanic and Medic can heal enemy units
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2016-11-26 17:06:46 +01:00 |
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abcdefg30
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0fc45b8c70
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Merge pull request #12348 from abc013/120mm
Fixed the 120mm bullet not harming infantry
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2016-11-23 15:12:35 +01:00 |
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Paul Chote
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4bd1921f88
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Manually port RA veterancy and shellmap to conditions.
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2016-11-19 17:19:27 +00:00 |
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Paul Chote
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4ed7725e20
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Update RA rules.
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2016-11-19 17:19:27 +00:00 |
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Rob Wilkinson
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e337048a97
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Fixes issue with rocket soldiers wandering
Fixes #12368
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2016-11-19 17:13:17 +00:00 |
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reaperrr
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d8d7c0c0f7
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Merge pull request #12352 from abc013/EmitCivs
Let civilian buildings spawn civilians on death
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2016-11-16 19:08:00 +01:00 |
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abc013
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e4354ce08c
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Added SpawnActorOnDeath: Civilians to ^CivBuilding
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2016-11-12 14:45:49 +01:00 |
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reaperrr
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7ba0c22346
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Merge pull request #12096 from pchote/game-timer-tooltip
Show replay percentage as a tooltip.
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2016-11-06 16:59:07 +01:00 |
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abc013
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f9d4308161
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Fixed the 120mm bullet not harming infantry
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2016-11-04 09:09:25 +01:00 |
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reaperrr
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8cda0dd360
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Merge pull request #12332 from abc013/NineLivesAuthor
Changed the Author of 'Nine Lives' to PizzaAtomica
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2016-11-02 20:56:40 +01:00 |
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abc013
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d9ff07e835
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Fixed Mechanic and Medic can heal enemy units
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2016-11-01 21:38:53 +01:00 |
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abc013
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1d39ce8739
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Change the Author of 'Nine Lives' to PizzaAtomica
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2016-11-01 12:51:12 +01:00 |
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abc013
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c1eced55bf
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Fixed tiling error on the map 'Behind the Veil'
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2016-11-01 12:41:56 +01:00 |
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Paul Chote
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c62870cc30
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Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
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2016-10-29 14:21:29 +01:00 |
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Oliver Brakmann
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a6cde32a00
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Merge pull request #12285 from abcdefg30/bloodyBye
Remove Bloody Delta from the ra map pool
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2016-10-26 20:16:24 +02:00 |
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Paul Chote
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10b5d8a06b
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Show replay percentage as a tooltip.
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2016-10-23 13:29:06 +01:00 |
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abc013
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f9dbfc05ca
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Fixed some tiling errors in the map 'Winter Storm'
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2016-10-23 11:33:18 +02:00 |
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reaperrr
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165c1295dd
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Merge pull request #12234 from abcdefg30/AISell
Let the Lonestar AI use the new Sell function instead of Destroy
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2016-10-22 22:36:27 +02:00 |
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abcdefg30
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1a99e716de
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Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
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2016-10-22 21:10:32 +02:00 |
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reaperrr
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5ac6c51162
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Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
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2016-10-22 20:37:13 +02:00 |
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reaperrr
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5b5b064981
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Move production icon sequence from Tooltip to Buildable
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2016-10-22 20:37:09 +02:00 |
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abcdefg30
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f1e63bbc08
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Remove Bloody Delta from the ra map pool
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2016-10-22 19:08:38 +02:00 |
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reaperrr
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20cd2aa4ab
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Rename Bullet Angle to LaunchAngle
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2016-10-22 17:57:32 +02:00 |
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