Matthias Mailänder
b19d286f56
parse with NumberFormatInfo.InvariantInfo everywhere
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closes #5240
2014-05-06 18:31:48 +02:00
Matthias Mailänder
b1045dfce6
Update Command.cs
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WRange is actually a 1D world distance with 1024 units = 1 cell.
2014-05-05 12:03:01 +02:00
Paul Chote
d73af0190f
Add a new native-lua implementation.
2014-05-02 22:18:34 +12:00
Matthias Mailänder
589c7642d1
add a table of contents
2014-04-28 10:28:17 +02:00
Matthias Mailänder
5120cdf6d4
more non-technical type names
2014-04-28 09:41:22 +02:00
Matthias Mailänder
d9bd5f4d7f
tabular view, sorted by namespace and given headers
2014-04-28 09:38:11 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Matthias Mailänder
c6d9574d52
automatically fix open areas
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and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
50bc073791
move legacy map import into the command line utility
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closes #4368
2014-01-03 16:45:40 +01:00
Paul Chote
bd334a6295
Introduce a mod/map upgrade tool.
2013-12-26 19:58:23 +13:00
Matthias Mailänder
9acfbc30e5
this is now sprite to PNG
2013-12-15 12:03:21 +01:00
Paul Chote
ffcfe051e0
Fix bitrotted command descriptions.
2013-12-12 20:30:48 +13:00
Paul Chote
8f71861a6b
Remove mod argument from GenerateMinimap.
...
It is redundant now that we enforce v6 maps.
2013-12-12 20:30:48 +13:00
Paul Chote
250a7cb349
Move map upgrading to OpenRA.Utility.
2013-12-08 11:25:54 +13:00
Matthias Mailänder
8d9282811b
fixed System.IO.InvalidDataException`: Non-power-of-two array
2013-12-05 19:31:24 +01:00
Matthias Mailänder
52ecac7336
allow mod override
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e.g. useful for legacy maps where RequiresMod: is not set
2013-12-05 19:27:40 +01:00
Matthias Mailänder
5a4fc712a9
added --minimap to OpenRA Utility
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closes #4195
2013-12-05 17:41:03 +01:00
Matthias Mailänder
06b0ce621f
mixed line endings → Unix line endings
2013-12-05 17:14:55 +01:00
Paul Chote
e3e2758bfb
Remove --userdir argument from Utility --extract.
2013-12-01 09:59:15 +13:00
Paul Chote
3f2be59056
Clean up ShpReader code.
2013-12-01 09:48:44 +13:00
Paul Chote
ed163aea82
Fix D2 shp parsing and make it a proper frame source.
2013-12-01 09:48:44 +13:00
Paul Chote
246c5e4526
Update Utility --shp to match.
2013-12-01 09:48:44 +13:00
Paul Chote
e636f99c48
Change Utility --png to accept all ISpriteSources.
2013-12-01 09:48:44 +13:00
Paul Chote
f92ce8bf51
Define a consistent interface for sprite loading. Fixes #4176 .
2013-12-01 09:47:49 +13:00
Paul Chote
6d6d1e230b
Remove runtime mod merging. Closes #3421 .
2013-11-15 09:54:42 +13:00
Matthias Mailänder
ebd5a6a5dc
don't mount the mod folders at all for make docs
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fixes #3873
2013-11-02 16:16:19 +01:00
Matthias Mailänder
9226073eb0
don't mount packages for make docs
2013-11-02 13:17:31 +01:00
Matthias Mailänder
b73ca27a8f
move vehicles to load sprites from DATA.R8 directly
2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44
load projectiles, muzzles and explosions from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498
replace the infantry sequences with transposed DATA.R8 frames
2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e
migrate all other buildings to DATA.R8 sequences
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4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9
load Dune 2000 walls directly from DATA.R8
2013-08-17 23:31:22 +02:00
Paul Chote
f6d0ea4b0f
Remove TileSet rendering code.
2013-08-14 23:08:25 +12:00
Paul Chote
70580b27b9
Use TileSetRenderer for utility --tmp-png.
2013-08-14 23:08:24 +12:00
Dan9550
1b6d79888f
Quick and esy way to get the hash of map files using OpenRA.Utility
2013-08-11 12:47:34 +10:00
Matthias Mailänder
c49ddefbe0
don't clobber the shadow index twice
2013-08-07 15:42:34 +02:00
Matthias Mailänder
c2d80d21f3
StyleCop clean Utility
2013-08-07 15:42:34 +02:00
Paul Chote
acbd692de8
Add native support for the d2k R8 format.
2013-07-16 23:16:09 +12:00
Matthias Mailänder
6262aa846f
wire up the import from PNG to SHP button
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store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
9c331d1be5
add an extra tab to make docs output
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to fix the indentions with non-GitHub-flavored Markdown
2013-04-17 22:44:45 +02:00
Matthias Mailänder
f80180509c
added Jes suggestions on d2k R8 to SHP conversion
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- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
2013-04-15 13:11:42 +02:00
Matthias Mailänder
a682670b97
update developer commentary
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for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Scott_NZ
a25aa23805
radoc tidy
2013-03-22 18:12:47 +13:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
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from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Matthias Mailänder
8226fd21f9
ship a proper SDK for modders
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including the OpenRA.TilesetBuilder.exe fixes #2316
and auto-generated trait documentation fixes #2437
compile Markdown to HTML for offline use
purge external files from the doc folder (moved to Wiki)
remove unused non-free Dune 2000 font
2013-03-20 17:04:38 +01:00
Chris Forbes
d0cf627b23
add --docs flag for utility
2013-03-20 15:12:58 +01:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
8041b17032
fixed turret facing order, added rocket turret
2012-06-28 13:10:41 +12:00
Matthias Mailänder
1aafc9f726
fix utilty remap, remapped flag/poweroff to d2k.pal
2012-06-25 10:21:39 +12:00
Matthias Mailänder
769b5d7dc6
fixed OpenRA.Utility --remap
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now uses the mod parameter again
2012-06-24 12:32:52 +02:00