Commit Graph

1207 Commits

Author SHA1 Message Date
Matthias Mailänder
fb53890636 Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
Generate frozen actor renderables for all map-placed actors.
2016-04-23 16:26:27 +02:00
reaperrr
521a8a66d2 Enable Targetable to handle multiple Cloak traits 2016-04-22 13:01:02 +02:00
Paul Chote
08100dc49b Fix initial render state for walls. 2016-04-21 17:21:29 +01:00
Paul Chote
183e5ae7ab Generate initial frozen renderables for all map-placed actors. 2016-04-21 17:21:29 +01:00
Oliver Brakmann
357d50679c Fix looking up un-required trait in Targetable ctor 2016-04-19 22:39:36 +02:00
Paul Chote
c68ef3d25f Preserve editor actor order. 2016-04-17 20:25:20 -04:00
Oliver Brakmann
6323f763f1 Merge pull request #11122 from reaperrr/traits-render
Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00
Matthias Mailänder
3d1fadf24a Merge pull request #11014 from dtluna/can_undeploy
Added CanUndeploy property
2016-04-17 10:37:44 +02:00
Matthias Mailänder
7209bc474d Merge pull request #11120 from teees/fix-barrels
Fix barrel recoil being set immediately, not when actually firing
2016-04-17 09:52:06 +02:00
Paul Chote
d59488d496 Merge pull request #11076 from obrakmann/low-funds-warning-2
Fix issues with the insufficient funds warning
2016-04-16 18:00:40 +01:00
reaperrr
a1ce5bd978 Move VeteranProductionIconOverlay to Traits.Render 2016-04-16 14:26:26 +02:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e54917a0b2 Fix depth-enabled shroud rendering. 2016-04-15 09:42:29 -04:00
Paul Chote
2915db67c4 Add depth buffer support to sprites and sequences. 2016-04-15 09:42:29 -04:00
teees
3c4d9b4c84 Fix barrel recoil being set immediately, not when actually firing 2016-04-15 14:06:21 +02:00
Oliver Brakmann
2fbea092bc Fix submarines not being attackable when surfaced
This will also fix the issue of all pre-placed subs playing the submerging sound during the start of a map.
2016-04-12 21:17:04 +02:00
Oliver Brakmann
c68e03366c Merge pull request #11097 from Mailaender/group-sound-traits
Grouped the sound traits together
2016-04-12 18:46:08 +02:00
reaperrr
6239aad070 Merge pull request #11017 from Mailaender/radar-refactor
Grouped the radar traits together
2016-04-12 17:07:01 +02:00
Oliver Brakmann
87e1acfc9f Re-implement the insufficient funds warning in a simpler manner 2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63 Revert the previous InsufficientFundsWarning implementation 2016-04-11 19:06:18 +02:00
Matthias Mailänder
be3ea7b79e Move audio traits into Sounds namespace. 2016-04-10 22:34:10 +02:00
Matthias Mailänder
c4475539a1 Move CaptureNotification into Sounds sub-folder. 2016-04-10 22:33:37 +02:00
Matthias Mailänder
3a3be979f3 Merge pull request #11081 from pchote/fix-left-click-orders
Fix left click orders
2016-04-10 17:32:14 +02:00
Paul Chote
7315ffbcb7 Fix outdated file headers. 2016-04-10 09:41:12 -04:00
Paul Chote
aa061a5bc6 Whitelist lighting and weather traits. 2016-04-09 13:41:08 -04:00
Paul Chote
acab6f1f4b Fix custom order generators for left-click targeting. 2016-04-09 11:59:54 -04:00
reaperrr
fb84dab660 Fix value of infantry emitted on sell 2016-04-05 16:28:33 +02:00
abcdefg30
a42b182dce Fix the mrls not working 2016-04-03 16:46:07 +02:00
Oliver Brakmann
9b971075d7 Merge pull request #11029 from pchote/work-around-target-cancel
Fix Turreted units not dropping cancelled targets.
2016-04-03 12:54:48 +02:00
Matthias Mailänder
92c04210f7 Merge pull request #10965 from RoosterDragon/actor-info-ordering
Strengthen trait ordering rules
2016-04-03 12:36:20 +02:00
Paul Chote
2024f86290 Fix Turreted units not dropping cancelled targets. 2016-04-03 10:22:53 +01:00
dtluna
cf0a4bc21f Added CanUndeploy property. 2016-04-03 02:46:38 +03:00
abcdefg30
ff8c1af80f Merge pull request #11019 from Mailaender/lint-spawn-actors
Added lint testing to SpawnActorPower effect sprite and palette
2016-04-02 16:01:05 +02:00
Matthias Mailänder
9458a74e9c Lint test and SpawnActorPower effect sprite and palette. 2016-04-02 15:12:08 +02:00
Matthias Mailänder
a78d67a60c Put radar traits into their own namespace. 2016-04-02 14:36:26 +02:00
Matthias Mailänder
8df7d8b784 Separate JamsRadar into it's own file. 2016-04-02 14:27:12 +02:00
Matthias Mailänder
9b9b3474dd Group radar traits in a sub-folder. 2016-04-02 14:27:12 +02:00
abcdefg30
03b56b0337 Merge pull request #11004 from obrakmann/pr10266_paradrop-production
Paradrop Production
2016-04-02 13:00:47 +02:00
Matthias Mailänder
982fce7a99 Document that PowerManager is a player actor trait. 2016-04-02 13:00:35 +02:00
abcdefg30
9064f95bfd Merge pull request #11016 from Phrohdoh/fix-withspritebody
Don't render WithSpriteBody if it is disabled
2016-04-02 12:30:26 +02:00
Matthias Mailänder
aa4ffe5bd4 Merge pull request #11015 from abcdefg30/paraGround
Fix paratroopers on heightmapped terrain
2016-04-02 11:46:43 +02:00
Matthias Mailänder
72eea3a746 Merge pull request #10995 from scshunt/allow-empty-refinery-return
Allow empty harvesters to be ordered to refineries
2016-04-02 11:38:19 +02:00
abcdefg30
d9d78715cd Fix paratroopers on heightmapped terrain 2016-04-02 11:36:45 +02:00
Taryn Hill
c02e6b68a3 Don't render WithSpriteBody if it is disabled 2016-04-01 19:33:12 -05:00
abcdefg30
95f091853e Merge pull request #10975 from Phrohdoh/trait-taggable
Add ScriptTags trait
2016-03-31 01:09:29 +02:00
abcdefg30
69181ec8b9 Merge pull request #10959 from Phrohdoh/cargo-scripting
Expose passenger enter/exit notifications to Lua
2016-03-31 00:53:35 +02:00
Oliver Brakmann
500216937b Move ProductionFromMapEdge from D2k to Common 2016-03-30 02:46:19 +02:00
Bynnar18
a9ffe0a779 Paradrop Production 2016-03-30 02:46:19 +02:00
dtluna
a20631f475 Added Dock Uncloak type. 2016-03-30 02:45:41 +03:00
RoosterDragon
0cbce8141f Fix circular trait dependencies on UpgradeManager.
Don't use Requires to force an ordering, instead just use INotifyCreated to grab all the traits once constructed.
2016-03-29 23:10:48 +01:00