Matthias Mailänder
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fb53890636
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Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
Generate frozen actor renderables for all map-placed actors.
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2016-04-23 16:26:27 +02:00 |
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reaperrr
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521a8a66d2
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Enable Targetable to handle multiple Cloak traits
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2016-04-22 13:01:02 +02:00 |
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Paul Chote
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08100dc49b
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Fix initial render state for walls.
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2016-04-21 17:21:29 +01:00 |
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Paul Chote
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183e5ae7ab
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Generate initial frozen renderables for all map-placed actors.
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2016-04-21 17:21:29 +01:00 |
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Oliver Brakmann
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357d50679c
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Fix looking up un-required trait in Targetable ctor
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2016-04-19 22:39:36 +02:00 |
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Paul Chote
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c68ef3d25f
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Preserve editor actor order.
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2016-04-17 20:25:20 -04:00 |
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Oliver Brakmann
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6323f763f1
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Merge pull request #11122 from reaperrr/traits-render
Move Render traits to Traits.Render namespace
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2016-04-17 21:48:32 +02:00 |
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Matthias Mailänder
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3d1fadf24a
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Merge pull request #11014 from dtluna/can_undeploy
Added CanUndeploy property
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2016-04-17 10:37:44 +02:00 |
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Matthias Mailänder
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7209bc474d
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Merge pull request #11120 from teees/fix-barrels
Fix barrel recoil being set immediately, not when actually firing
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2016-04-17 09:52:06 +02:00 |
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Paul Chote
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d59488d496
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Merge pull request #11076 from obrakmann/low-funds-warning-2
Fix issues with the insufficient funds warning
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2016-04-16 18:00:40 +01:00 |
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reaperrr
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a1ce5bd978
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Move VeteranProductionIconOverlay to Traits.Render
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2016-04-16 14:26:26 +02:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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e54917a0b2
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Fix depth-enabled shroud rendering.
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2016-04-15 09:42:29 -04:00 |
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Paul Chote
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2915db67c4
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Add depth buffer support to sprites and sequences.
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2016-04-15 09:42:29 -04:00 |
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teees
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3c4d9b4c84
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Fix barrel recoil being set immediately, not when actually firing
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2016-04-15 14:06:21 +02:00 |
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Oliver Brakmann
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2fbea092bc
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Fix submarines not being attackable when surfaced
This will also fix the issue of all pre-placed subs playing the submerging sound during the start of a map.
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2016-04-12 21:17:04 +02:00 |
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Oliver Brakmann
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c68e03366c
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Merge pull request #11097 from Mailaender/group-sound-traits
Grouped the sound traits together
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2016-04-12 18:46:08 +02:00 |
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reaperrr
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6239aad070
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Merge pull request #11017 from Mailaender/radar-refactor
Grouped the radar traits together
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2016-04-12 17:07:01 +02:00 |
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Oliver Brakmann
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87e1acfc9f
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Re-implement the insufficient funds warning in a simpler manner
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2016-04-11 19:06:18 +02:00 |
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Oliver Brakmann
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41388b9c63
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Revert the previous InsufficientFundsWarning implementation
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2016-04-11 19:06:18 +02:00 |
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Matthias Mailänder
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be3ea7b79e
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Move audio traits into Sounds namespace.
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2016-04-10 22:34:10 +02:00 |
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Matthias Mailänder
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c4475539a1
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Move CaptureNotification into Sounds sub-folder.
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2016-04-10 22:33:37 +02:00 |
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Matthias Mailänder
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3a3be979f3
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Merge pull request #11081 from pchote/fix-left-click-orders
Fix left click orders
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2016-04-10 17:32:14 +02:00 |
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Paul Chote
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7315ffbcb7
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Fix outdated file headers.
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2016-04-10 09:41:12 -04:00 |
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Paul Chote
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aa061a5bc6
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Whitelist lighting and weather traits.
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2016-04-09 13:41:08 -04:00 |
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Paul Chote
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acab6f1f4b
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Fix custom order generators for left-click targeting.
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2016-04-09 11:59:54 -04:00 |
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reaperrr
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fb84dab660
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Fix value of infantry emitted on sell
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2016-04-05 16:28:33 +02:00 |
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abcdefg30
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a42b182dce
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Fix the mrls not working
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2016-04-03 16:46:07 +02:00 |
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Oliver Brakmann
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9b971075d7
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Merge pull request #11029 from pchote/work-around-target-cancel
Fix Turreted units not dropping cancelled targets.
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2016-04-03 12:54:48 +02:00 |
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Matthias Mailänder
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92c04210f7
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Merge pull request #10965 from RoosterDragon/actor-info-ordering
Strengthen trait ordering rules
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2016-04-03 12:36:20 +02:00 |
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Paul Chote
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2024f86290
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Fix Turreted units not dropping cancelled targets.
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2016-04-03 10:22:53 +01:00 |
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dtluna
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cf0a4bc21f
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Added CanUndeploy property.
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2016-04-03 02:46:38 +03:00 |
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abcdefg30
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ff8c1af80f
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Merge pull request #11019 from Mailaender/lint-spawn-actors
Added lint testing to SpawnActorPower effect sprite and palette
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2016-04-02 16:01:05 +02:00 |
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Matthias Mailänder
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9458a74e9c
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Lint test and SpawnActorPower effect sprite and palette.
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2016-04-02 15:12:08 +02:00 |
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Matthias Mailänder
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a78d67a60c
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Put radar traits into their own namespace.
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2016-04-02 14:36:26 +02:00 |
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Matthias Mailänder
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8df7d8b784
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Separate JamsRadar into it's own file.
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2016-04-02 14:27:12 +02:00 |
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Matthias Mailänder
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9b9b3474dd
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Group radar traits in a sub-folder.
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2016-04-02 14:27:12 +02:00 |
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abcdefg30
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03b56b0337
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Merge pull request #11004 from obrakmann/pr10266_paradrop-production
Paradrop Production
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2016-04-02 13:00:47 +02:00 |
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Matthias Mailänder
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982fce7a99
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Document that PowerManager is a player actor trait.
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2016-04-02 13:00:35 +02:00 |
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abcdefg30
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9064f95bfd
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Merge pull request #11016 from Phrohdoh/fix-withspritebody
Don't render WithSpriteBody if it is disabled
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2016-04-02 12:30:26 +02:00 |
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Matthias Mailänder
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aa4ffe5bd4
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Merge pull request #11015 from abcdefg30/paraGround
Fix paratroopers on heightmapped terrain
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2016-04-02 11:46:43 +02:00 |
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Matthias Mailänder
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72eea3a746
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Merge pull request #10995 from scshunt/allow-empty-refinery-return
Allow empty harvesters to be ordered to refineries
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2016-04-02 11:38:19 +02:00 |
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abcdefg30
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d9d78715cd
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Fix paratroopers on heightmapped terrain
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2016-04-02 11:36:45 +02:00 |
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Taryn Hill
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c02e6b68a3
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Don't render WithSpriteBody if it is disabled
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2016-04-01 19:33:12 -05:00 |
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abcdefg30
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95f091853e
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Merge pull request #10975 from Phrohdoh/trait-taggable
Add ScriptTags trait
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2016-03-31 01:09:29 +02:00 |
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abcdefg30
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69181ec8b9
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Merge pull request #10959 from Phrohdoh/cargo-scripting
Expose passenger enter/exit notifications to Lua
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2016-03-31 00:53:35 +02:00 |
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Oliver Brakmann
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500216937b
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Move ProductionFromMapEdge from D2k to Common
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2016-03-30 02:46:19 +02:00 |
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Bynnar18
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a9ffe0a779
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Paradrop Production
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2016-03-30 02:46:19 +02:00 |
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dtluna
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a20631f475
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Added Dock Uncloak type.
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2016-03-30 02:45:41 +03:00 |
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RoosterDragon
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0cbce8141f
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Fix circular trait dependencies on UpgradeManager.
Don't use Requires to force an ordering, instead just use INotifyCreated to grab all the traits once constructed.
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2016-03-29 23:10:48 +01:00 |
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