Commit Graph

156 Commits

Author SHA1 Message Date
Paul Chote
b29b685058 Rename Fluent-related code to be more precise. 2024-10-04 15:11:27 +03:00
RoosterDragon
9d5d2ab493 RCS0056 - roslynator_max_line_length = 180 2024-07-29 21:56:36 +02:00
RoosterDragon
360f24f609 Fix IDE0055
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
RoosterDragon
4dd787be13 Fix RCS1061 2023-11-10 10:38:41 +02:00
RoosterDragon
fcfee31972 Fix RCS1134 2023-10-30 23:31:33 +02:00
dnqbob
3bc4a6c9dc Add GrantConditionWhenDock pair 2023-10-21 19:47:28 +03:00
dnqbob
bc37d7169d GrantConditionOnDeployWithCharge requires no IMove 2023-10-09 17:59:49 +03:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Matthias Mailänder
1899eed839 Add localisation support to transient lines. 2023-08-19 20:46:04 +03:00
abcdefg30
e1940eec77 Remove a bogus CanDeploy check from order resolving for charge deploys 2023-08-11 20:21:58 +03:00
Gustas
ae45707c84 Fix ProximityExternalCondition ignoring the owner change event 2023-08-10 19:48:04 +02:00
Gustas
60fbecd4a7 Added manual Saboteur cloaking 2023-08-08 14:56:18 +02:00
michaeldgg2
d907192be0 Added GrantConditionOnMinelaying trait
Uses INotifyMineLaying callbacks
2023-07-28 12:55:06 +03:00
RoosterDragon
f336a956cf Fix CA1012 2023-06-20 17:57:40 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5 Fix CA1822 2023-06-06 11:51:47 +03:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
164abfdae1 Fix IDE0083 2023-04-08 16:51:51 +03:00
RoosterDragon
5254348819 Fix IDE0056 2023-04-08 16:51:51 +03:00
RoosterDragon
98c4eaca83 Fix IDE0032 2023-03-14 13:41:25 +02:00
RoosterDragon
939f715e3c Fix IDE0053 2023-03-07 13:18:13 +02:00
Matthias Mailänder
f6e5bee334 Move JumpJet traits to the C&C library. 2023-03-07 12:24:05 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
ea72c50fb4 Fix GrantConditionOnPowerState not being usable on player actors 2022-08-03 20:58:21 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
Ivaylo Draganov
24b9482cc1 Add support for transient text notifications matching speech notifications 2022-04-30 12:39:29 +01:00
penev92
2bac492a65 Made all traitInfo fields readonly
This came up while working on the new documentation generation and comparing the results to ORAIDE's own code parser.
2022-04-26 22:37:12 +02:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
Matthias Mailänder
00356b8bbd Setup Tiberian Sun forest fires. 2022-03-12 17:16:43 +01:00
Matthias Mailänder
9d905d8291 Remove unused parameters and variables. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
07815143f1 Fix CA1825 warnings on empty array initialisation. 2021-12-06 13:19:28 +01:00
RoosterDragon
727084c5fc Run spell check over solution 2021-12-05 19:23:43 +01:00
Paul Chote
3d73d5ef29 Remove incorrect comment and merge nested conditionals. 2021-09-27 19:48:05 +02:00
MustaphaTR
2f44b016b0 Add a condition per tileset. 2021-08-11 19:09:20 -05:00
abcdefg30
dcaa658678 Remove an outdated reference to ConditionManager 2021-07-23 11:04:07 -05:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
Matthias Mailänder
bbbed49f82 Add a lint check for cursor definitions. 2021-03-20 17:37:16 +01:00
teinarss
6b74093c04 Add readonly to structs 2021-03-14 15:17:57 +01:00
Paul Chote
d52ba83f96 Replace terniary null checks with coalescing. 2021-03-08 18:11:25 +01:00
reaperrr
2473b8763b Rename methods/activities with Visual in them
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
fb0031d34a Rename remaining Stance references to PlayerRelationship. 2021-02-04 23:14:09 +01:00
Paul Chote
87790069e9 Add ITerrainInfo interface. 2021-01-11 21:57:55 +01:00
abcdefg30
aac3174efc Rename Stances to Relationships in the yaml api 2020-12-11 17:13:02 +01:00
abcdefg30
10f645bf77 Replace usage of the Stances dict by a method call 2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27 Rename Stance to PlayerRelationship 2020-11-14 11:04:41 +00:00
teinarss
13581c030d Use in parameter for Target 2020-11-06 22:02:24 +01:00
Mustafa Alperen Seki
6bb7ab0f97 Add GrantConditionOnCombatantOwner. 2020-11-02 21:27:37 +00:00