Commit Graph

51 Commits

Author SHA1 Message Date
Paul Chote
b29b685058 Rename Fluent-related code to be more precise. 2024-10-04 15:11:27 +03:00
RoosterDragon
0649f3dc32 RCS0056 - roslynator_max_line_length = 160 2024-07-29 21:56:36 +02:00
Gustas
a065e6a47c Fix map level lobby options not being translated 2023-04-22 19:23:41 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Ivaylo Draganov
a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00
Matthias Mailänder
8297fcff30 Expose lobby options to localisation. 2022-12-07 18:40:26 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Paul Chote
abee274f88 Remove direct access to MapPreview.Rules. 2021-04-21 18:57:44 +02:00
reaperrr
e3fd54e147 Replace * 25 in internal tick defaults with actual total
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
Paul Chote
6e7ad9df25 Remove vestigial translation plumbing.
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Paul Chote
5e032edd28 Remove redundant BuildingInfluence checks.
Buildings are already excluded by the ActorMap checks.
2020-10-26 16:51:12 +01:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Paul Chote
a2269e7ee7 Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle. 2020-07-08 20:38:30 +02:00
Paul Chote
86f61298e6 Replace ITraitInfo interface with TraitInfo class. 2020-05-21 13:01:04 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
ac6431acf8 Clean up usage of CancelActivity. 2019-10-05 19:07:54 +02:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Smittytron
a0089d97e6 Fix typo in CrateSpawner 2018-12-27 04:11:54 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
reaperrr
bb7c19ad02 Fix spawning 1 crate too much if maximum == minimum
If Maximum == Minimum but 'crates' < Maximum, the formula would simply return min + 1 regardless of max being identical to min.
Only adding 1 more crate if Maximum is higher than Minimum fixes that.
2018-09-24 22:06:21 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
36fccbc453 Add Checkbox/Dropdown to lobby options yaml fields. 2017-12-12 22:43:11 +01:00
Paul Chote
ea32c758eb Expose default UI labels and tooltips to yaml. 2017-12-12 22:43:11 +01:00
Paul Chote
97cdce7448 Add additional metadata to lobby options. 2017-12-12 22:43:11 +01:00
reaperrr
28e1f391e0 Make ITick require explicit implementation 2017-09-16 15:51:37 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
eb884ca76f Convert lobby checkboxes to new options backend. 2016-06-04 10:03:06 +01:00
Paul Chote
f44993e4f7 Move crates option to rules. 2016-03-07 21:41:12 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
275be64f05 Remove Util.QuantizeFacing from support powers. 2016-01-19 23:34:13 +00:00
atlimit8
1e890a921f Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
abcdefg30
7624256001 Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Pavel Penev
8a44366667 Merge Plane and Helicopter into Aircraft 2015-10-01 20:15:41 +03:00
abcdefg30
589e673aa9 Replace the float WaterChance by an integer percentage 2015-09-25 17:00:06 +02:00
abcdefg30
277f9acb89 Replace seconds by ticks 2015-09-25 16:53:45 +02:00
abcdefg30
10c2a897f4 Small code cleanup 2015-09-25 16:53:44 +02:00
abcdefg30
a2af88da21 Add a InitialSpawnDelay to CrateSpawner 2015-09-25 16:53:43 +02:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
Paul Chote
180f6e83d4 Fix crate drop aircraft spawn height. 2015-08-01 20:01:45 +01:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Oliver Brakmann
32ed63727d Revert "Expose Plane turn-to-attack delay to yaml."
This reverts commit 02da41e5c5.
2015-04-03 23:42:35 +02:00
Taryn Hill
02da41e5c5 Expose Plane turn-to-attack delay to yaml.
Require Plane in some ctors.
2015-04-01 00:12:20 -05:00
ScottNZ
582b6635ff Brace style fixes 2015-02-13 02:32:49 +13:00