Chris Forbes
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b2df8d3b0e
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inproc server
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2010-03-09 20:50:59 +13:00 |
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Paul Chote
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f9691ba27f
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Bugfixes: Airfield on left-map-edge and Phase Tank
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2010-03-07 22:36:11 +13:00 |
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Matthew Bowra-Dean
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314a8a619b
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Working (to a certain extent) nuke but with some dirty hacks going on.
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2010-03-06 20:54:38 +13:00 |
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Paul Chote
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5a42519422
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cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
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2010-03-05 19:57:20 +13:00 |
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Paul Chote
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724928cf56
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Theater definitions in yaml
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2010-03-04 18:26:43 +13:00 |
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Paul Chote
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88f322d3cc
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Linebuild walls
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2010-03-04 09:35:27 +13:00 |
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Chris Forbes
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bb0aaba950
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renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore.
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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40dbd3c9c5
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project file.
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2010-03-04 08:43:31 +13:00 |
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Chris Forbes
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9b0d8b8f3b
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moved growth/spread control onto ResourceType
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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2c50d3baa7
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added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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45a4fa110e
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lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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Chris Forbes
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48d12a55f0
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no more remap files. just specify what you want in the yaml.
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2010-02-28 09:52:03 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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